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Enso-Bot/EnsoBot.py

163 lines
4.6 KiB
Python

import asyncio
import discord
from decouple import config
from discord.ext import commands
# Getting the Bot token from Environment Variables
API_TOKEN = config('DISCORD_TOKEN')
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# Bot Prefix
client = commands.Bot(command_prefix='~')
client.remove_command('help')
# Instantiates a list for all the cogs
extensions = ['cogs.WaifuImages', 'cogs.FunCommands', 'cogs.Music',
'cogs.HelpCommands', 'cogs.OwOText', 'cogs.Embeds']
# Calls the cogs
if __name__ == '__main__':
for ext in extensions:
client.load_extension(ext)
# Bot Status on Discord
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@client.event
async def on_ready():
print('Bot is ready.')
await client.change_presence(activity=discord.Game(name="I'm scared"))
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# Bot ~Ping command in milliseconds
@client.command(aliases=["Ping"])
@commands.has_any_role('Hamothy', 'Servant')
async def ping(ctx):
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await ctx.send(f'Pong! {round(client.latency * 1000)}ms')
# Bot Event for handling cooldown error
@client.event
async def on_command_error(ctx, error):
if isinstance(error, commands.CommandOnCooldown):
message = await ctx.send(f'That command is on cooldown. Try again in {error.retry_after:,.2f} seconds.')
# Let the user read the message for 2.5 seconds
await asyncio.sleep(2.5)
# Delete the message
await message.delete()
@client.event
async def on_command_error(ctx, target: discord.member):
if isinstance(target, commands.MissingRequiredArgument):
message = await ctx.send("Uh oh! Couldn't find anyone to mention! Try again!")
# Let the user read the message for 2.5 seconds
await asyncio.sleep(1.5)
# Delete the message
await message.delete()
@client.event
async def on_command_error(ctx, error):
if isinstance(error, commands.CheckFailure):
message = await ctx.send("Uh oh! You don't have permission to use this command!")
# Let the user read the message for 2.5 seconds
await asyncio.sleep(1.5)
# Delete the message
await message.delete()
try:
client.run(API_TOKEN)
except discord.errors.LoginFailure as e:
print("Login unsuccessful.")
'''
@client.command()
@commands.has_any_role('Hamothy')
async def users(ctx):
server_id = client.get_guild(663651584399507476)
await ctx.send(f"""Number of Members: {server_id.member_count}""")
'''
"""
@client.event
async def on_message(message, target: discord.Member,):
player1 = message.author.mention
player2 = target.mention
channel = message.channel
if message.content.startswith('~punch'):
channel = message.channel
await channel.send(f"**Deathmatch started! {player1} vs {player2}**"
f"\n What do you want to do {message.author}?"
f"\n 1) Punch"
f"\n 2) Kick")
def check(m):
return m.content == 'punch' and m.channel == channel
msg = await client.wait_for('f"**{player1} punched {player2} for {punch(p2)} damage!**"', check=check)
await channel.send(msg)
@client.event
async def on_message(message):
if message.content.startswith('~hello'):
channel = message.channel
await channel.send('Say hello!')
def check(m):
return m.content == 'hello' and m.channel == channel
msg = await client.wait_for('message', check=check)
await channel.send('Hello {.author}!'.format(msg))
def check(author):
def inner_check(message):
return message.author == author and message.content == "Hello"
return inner_check
msg = await client.wait_for('message', check=check(ctx.author), timeout=30)
await ctx.send(msg)
# def check(m):
# return m.content == 'punch' and m.channel == channel
# = await client.wait_for('message', check=check)
# await channel.send(f"**{player1} punched {player2} for {punch(p2)} damage!**")
except Exception as e:
print(e)
@client.command(aliases=["dm"])
async def deathmatch(ctx, target: discord.Member):
player1 = ctx.author.mention
player2 = target.mention
channel = ctx.channel
p1 = 100
p2 = 100
await ctx.send(f"**Deathmatch started! {player1} vs {player2}**"
f"\n What do you want to do {ctx.author}?"
f"\n 1) Punch"
f"\n 2) Kick")
def check(m):
return m.content == 'punch' and m.channel == channel
msg = await client.wait_for('message', check=check)
await channel.send(msg)
def punch(p2, player1, player2):
damage = random.randint(1, 100)
p2 -= damage
return f"**{player1} punched {player2} for {punch(p2)} damage!**"
"""