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Enso-Bot/venv/Lib/site-packages/discord/state.py

1113 lines
42 KiB
Python

5 years ago
# -*- coding: utf-8 -*-
"""
The MIT License (MIT)
Copyright (c) 2015-2020 Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
import asyncio
from collections import deque, namedtuple, OrderedDict
import copy
import datetime
import itertools
import logging
import math
import weakref
import inspect
import gc
from .guild import Guild
from .activity import BaseActivity
from .user import User, ClientUser
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from .emoji import Emoji
from .partial_emoji import PartialEmoji
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from .message import Message
from .relationship import Relationship
from .channel import *
from .raw_models import *
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from .member import Member
from .role import Role
from .enums import ChannelType, try_enum, Status, Enum
from . import utils
from .embeds import Embed
from .object import Object
from .invite import Invite
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class ListenerType(Enum):
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chunk = 0
query_members = 1
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Listener = namedtuple('Listener', ('type', 'future', 'predicate'))
log = logging.getLogger(__name__)
ReadyState = namedtuple('ReadyState', ('launch', 'guilds'))
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class ConnectionState:
def __init__(self, *, dispatch, chunker, handlers, syncer, http, loop, **options):
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self.loop = loop
self.http = http
self.max_messages = options.get('max_messages', 1000)
if self.max_messages is not None and self.max_messages <= 0:
self.max_messages = 1000
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self.dispatch = dispatch
self.chunker = chunker
self.syncer = syncer
self.is_bot = None
self.handlers = handlers
self.shard_count = None
self._ready_task = None
self._fetch_offline = options.get('fetch_offline_members', True)
self.heartbeat_timeout = options.get('heartbeat_timeout', 60.0)
self.guild_subscriptions = options.get('guild_subscriptions', True)
# Only disable cache if both fetch_offline and guild_subscriptions are off.
self._cache_members = (self._fetch_offline or self.guild_subscriptions)
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self._listeners = []
activity = options.get('activity', None)
if activity:
if not isinstance(activity, BaseActivity):
raise TypeError('activity parameter must derive from BaseActivity.')
activity = activity.to_dict()
status = options.get('status', None)
if status:
if status is Status.offline:
status = 'invisible'
else:
status = str(status)
self._activity = activity
self._status = status
self.parsers = parsers = {}
for attr, func in inspect.getmembers(self):
if attr.startswith('parse_'):
parsers[attr[6:].upper()] = func
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self.clear()
def clear(self):
self.user = None
self._users = weakref.WeakValueDictionary()
self._emojis = {}
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self._calls = {}
self._guilds = {}
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self._voice_clients = {}
# LRU of max size 128
self._private_channels = OrderedDict()
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# extra dict to look up private channels by user id
self._private_channels_by_user = {}
self._messages = self.max_messages and deque(maxlen=self.max_messages)
# In cases of large deallocations the GC should be called explicitly
# To free the memory more immediately, especially true when it comes
# to reconnect loops which cause mass allocations and deallocations.
gc.collect()
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def process_listeners(self, listener_type, argument, result):
removed = []
for i, listener in enumerate(self._listeners):
if listener.type != listener_type:
continue
future = listener.future
if future.cancelled():
removed.append(i)
continue
try:
passed = listener.predicate(argument)
except Exception as exc:
future.set_exception(exc)
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removed.append(i)
else:
if passed:
future.set_result(result)
removed.append(i)
if listener.type == ListenerType.chunk:
break
for index in reversed(removed):
del self._listeners[index]
def call_handlers(self, key, *args, **kwargs):
try:
func = self.handlers[key]
except KeyError:
pass
else:
func(*args, **kwargs)
@property
def self_id(self):
u = self.user
return u.id if u else None
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@property
def voice_clients(self):
return list(self._voice_clients.values())
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def _get_voice_client(self, guild_id):
return self._voice_clients.get(guild_id)
def _add_voice_client(self, guild_id, voice):
self._voice_clients[guild_id] = voice
def _remove_voice_client(self, guild_id):
self._voice_clients.pop(guild_id, None)
def _update_references(self, ws):
for vc in self.voice_clients:
vc.main_ws = ws
def store_user(self, data):
# this way is 300% faster than `dict.setdefault`.
user_id = int(data['id'])
try:
return self._users[user_id]
except KeyError:
user = User(state=self, data=data)
if user.discriminator != '0000':
self._users[user_id] = user
return user
def get_user(self, id):
return self._users.get(id)
def store_emoji(self, guild, data):
emoji_id = int(data['id'])
self._emojis[emoji_id] = emoji = Emoji(guild=guild, state=self, data=data)
return emoji
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@property
def guilds(self):
return list(self._guilds.values())
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def _get_guild(self, guild_id):
return self._guilds.get(guild_id)
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def _add_guild(self, guild):
self._guilds[guild.id] = guild
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def _remove_guild(self, guild):
self._guilds.pop(guild.id, None)
for emoji in guild.emojis:
self._emojis.pop(emoji.id, None)
del guild
# Much like clear(), if we have a massive deallocation
# then it's better to explicitly call the GC
gc.collect()
@property
def emojis(self):
return list(self._emojis.values())
def get_emoji(self, emoji_id):
return self._emojis.get(emoji_id)
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@property
def private_channels(self):
return list(self._private_channels.values())
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def _get_private_channel(self, channel_id):
try:
value = self._private_channels[channel_id]
except KeyError:
return None
else:
self._private_channels.move_to_end(channel_id)
return value
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def _get_private_channel_by_user(self, user_id):
return self._private_channels_by_user.get(user_id)
def _add_private_channel(self, channel):
channel_id = channel.id
self._private_channels[channel_id] = channel
if self.is_bot and len(self._private_channels) > 128:
_, to_remove = self._private_channels.popitem(last=False)
if isinstance(to_remove, DMChannel):
self._private_channels_by_user.pop(to_remove.recipient.id, None)
if isinstance(channel, DMChannel):
self._private_channels_by_user[channel.recipient.id] = channel
def add_dm_channel(self, data):
channel = DMChannel(me=self.user, state=self, data=data)
self._add_private_channel(channel)
return channel
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def _remove_private_channel(self, channel):
self._private_channels.pop(channel.id, None)
if isinstance(channel, DMChannel):
self._private_channels_by_user.pop(channel.recipient.id, None)
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def _get_message(self, msg_id):
return utils.find(lambda m: m.id == msg_id, reversed(self._messages)) if self._messages else None
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def _add_guild_from_data(self, guild):
guild = Guild(data=guild, state=self)
self._add_guild(guild)
return guild
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def chunks_needed(self, guild):
for _ in range(math.ceil(guild._member_count / 1000)):
yield self.receive_chunk(guild.id)
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def _get_guild_channel(self, data):
channel_id = int(data['channel_id'])
try:
guild = self._get_guild(int(data['guild_id']))
except KeyError:
channel = self.get_channel(channel_id)
guild = None
else:
channel = guild and guild.get_channel(channel_id)
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return channel or Object(id=channel_id), guild
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async def request_offline_members(self, guilds):
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# get all the chunks
chunks = []
for guild in guilds:
chunks.extend(self.chunks_needed(guild))
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# we only want to request ~75 guilds per chunk request.
splits = [guilds[i:i + 75] for i in range(0, len(guilds), 75)]
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for split in splits:
await self.chunker(split)
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# wait for the chunks
if chunks:
try:
await utils.sane_wait_for(chunks, timeout=len(chunks) * 30.0)
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except asyncio.TimeoutError:
log.info('Somehow timed out waiting for chunks.')
async def query_members(self, guild, query, limit, cache):
guild_id = guild.id
ws = self._get_websocket(guild_id)
if ws is None:
raise RuntimeError('Somehow do not have a websocket for this guild_id')
# Limits over 1000 cannot be supported since
# the main use case for this is guild_subscriptions being disabled
# and they don't receive GUILD_MEMBER events which make computing
# member_count impossible. The only way to fix it is by limiting
# the limit parameter to 1 to 1000.
future = self.receive_member_query(guild_id, query)
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try:
# start the query operation
await ws.request_chunks(guild_id, query, limit)
members = await asyncio.wait_for(future, timeout=5.0)
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if cache:
for member in members:
guild._add_member(member)
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return members
except asyncio.TimeoutError:
log.info('Timed out waiting for chunks with query %r and limit %d for guild_id %d', query, limit, guild_id)
raise
async def _delay_ready(self):
try:
launch = self._ready_state.launch
# only real bots wait for GUILD_CREATE streaming
if self.is_bot:
while True:
# this snippet of code is basically waiting 2 seconds
# until the last GUILD_CREATE was sent
try:
await asyncio.wait_for(launch.wait(), timeout=2.0)
except asyncio.TimeoutError:
break
else:
launch.clear()
guilds = next(zip(*self._ready_state.guilds), [])
if self._fetch_offline:
await self.request_offline_members(guilds)
for guild, unavailable in self._ready_state.guilds:
if unavailable is False:
self.dispatch('guild_available', guild)
else:
self.dispatch('guild_join', guild)
# remove the state
try:
del self._ready_state
except AttributeError:
pass # already been deleted somehow
# call GUILD_SYNC after we're done chunking
if not self.is_bot:
log.info('Requesting GUILD_SYNC for %s guilds', len(self.guilds))
await self.syncer([s.id for s in self.guilds])
except asyncio.CancelledError:
pass
else:
# dispatch the event
self.call_handlers('ready')
self.dispatch('ready')
finally:
self._ready_task = None
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def parse_ready(self, data):
if self._ready_task is not None:
self._ready_task.cancel()
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self._ready_state = ReadyState(launch=asyncio.Event(), guilds=[])
self.clear()
self.user = user = ClientUser(state=self, data=data['user'])
self._users[user.id] = user
guilds = self._ready_state.guilds
for guild_data in data['guilds']:
guild = self._add_guild_from_data(guild_data)
if (not self.is_bot and not guild.unavailable) or guild.large:
guilds.append((guild, guild.unavailable))
for relationship in data.get('relationships', []):
try:
r_id = int(relationship['id'])
except KeyError:
continue
else:
user._relationships[r_id] = Relationship(state=self, data=relationship)
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for pm in data.get('private_channels', []):
factory, _ = _channel_factory(pm['type'])
self._add_private_channel(factory(me=user, data=pm, state=self))
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self.dispatch('connect')
self._ready_task = asyncio.ensure_future(self._delay_ready(), loop=self.loop)
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def parse_resumed(self, data):
self.dispatch('resumed')
def parse_message_create(self, data):
channel, _ = self._get_guild_channel(data)
message = Message(channel=channel, data=data, state=self)
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self.dispatch('message', message)
if self._messages is not None:
self._messages.append(message)
if channel and channel.__class__ is TextChannel:
channel.last_message_id = message.id
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def parse_message_delete(self, data):
raw = RawMessageDeleteEvent(data)
found = self._get_message(raw.message_id)
raw.cached_message = found
self.dispatch('raw_message_delete', raw)
if self._messages is not None and found is not None:
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self.dispatch('message_delete', found)
self._messages.remove(found)
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def parse_message_delete_bulk(self, data):
raw = RawBulkMessageDeleteEvent(data)
if self._messages:
found_messages = [message for message in self._messages if message.id in raw.message_ids]
else:
found_messages = []
raw.cached_messages = found_messages
self.dispatch('raw_bulk_message_delete', raw)
if found_messages:
self.dispatch('bulk_message_delete', found_messages)
for msg in found_messages:
self._messages.remove(msg)
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def parse_message_update(self, data):
raw = RawMessageUpdateEvent(data)
message = self._get_message(raw.message_id)
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if message is not None:
older_message = copy.copy(message)
raw.cached_message = older_message
self.dispatch('raw_message_edit', raw)
message._update(data)
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self.dispatch('message_edit', older_message, message)
else:
self.dispatch('raw_message_edit', raw)
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def parse_message_reaction_add(self, data):
emoji = data['emoji']
emoji_id = utils._get_as_snowflake(emoji, 'id')
emoji = PartialEmoji.with_state(self, animated=emoji.get('animated', False), id=emoji_id, name=emoji['name'])
raw = RawReactionActionEvent(data, emoji, 'REACTION_ADD')
member_data = data.get('member')
if member_data:
guild = self._get_guild(raw.guild_id)
raw.member = Member(data=member_data, guild=guild, state=self)
else:
raw.member = None
self.dispatch('raw_reaction_add', raw)
# rich interface here
message = self._get_message(raw.message_id)
if message is not None:
emoji = self._upgrade_partial_emoji(emoji)
reaction = message._add_reaction(data, emoji, raw.user_id)
user = raw.member or self._get_reaction_user(message.channel, raw.user_id)
if user:
self.dispatch('reaction_add', reaction, user)
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def parse_message_reaction_remove_all(self, data):
raw = RawReactionClearEvent(data)
self.dispatch('raw_reaction_clear', raw)
message = self._get_message(raw.message_id)
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if message is not None:
old_reactions = message.reactions.copy()
message.reactions.clear()
self.dispatch('reaction_clear', message, old_reactions)
def parse_message_reaction_remove(self, data):
emoji = data['emoji']
emoji_id = utils._get_as_snowflake(emoji, 'id')
emoji = PartialEmoji.with_state(self, animated=emoji.get('animated', False), id=emoji_id, name=emoji['name'])
raw = RawReactionActionEvent(data, emoji, 'REACTION_REMOVE')
self.dispatch('raw_reaction_remove', raw)
message = self._get_message(raw.message_id)
if message is not None:
emoji = self._upgrade_partial_emoji(emoji)
try:
reaction = message._remove_reaction(data, emoji, raw.user_id)
except (AttributeError, ValueError): # eventual consistency lol
pass
else:
user = self._get_reaction_user(message.channel, raw.user_id)
if user:
self.dispatch('reaction_remove', reaction, user)
def parse_message_reaction_remove_emoji(self, data):
emoji = data['emoji']
emoji_id = utils._get_as_snowflake(emoji, 'id')
emoji = PartialEmoji.with_state(self, animated=emoji.get('animated', False), id=emoji_id, name=emoji['name'])
raw = RawReactionClearEmojiEvent(data, emoji)
self.dispatch('raw_reaction_clear_emoji', raw)
message = self._get_message(raw.message_id)
if message is not None:
try:
reaction = message._clear_emoji(emoji)
except (AttributeError, ValueError): # eventual consistency lol
pass
else:
if reaction:
self.dispatch('reaction_clear_emoji', reaction)
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def parse_presence_update(self, data):
guild_id = utils._get_as_snowflake(data, 'guild_id')
guild = self._get_guild(guild_id)
if guild is None:
log.warning('PRESENCE_UPDATE referencing an unknown guild ID: %s. Discarding.', guild_id)
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return
user = data['user']
member_id = int(user['id'])
member = guild.get_member(member_id)
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if member is None:
if 'username' not in user:
# sometimes we receive 'incomplete' member data post-removal.
# skip these useless cases.
return
member, old_member = Member._from_presence_update(guild=guild, data=data, state=self)
guild._add_member(member)
else:
old_member = Member._copy(member)
user_update = member._presence_update(data=data, user=user)
if user_update:
self.dispatch('user_update', user_update[0], user_update[1])
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self.dispatch('member_update', old_member, member)
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def parse_user_update(self, data):
self.user._update(data)
def parse_invite_create(self, data):
invite = Invite.from_gateway(state=self, data=data)
self.dispatch('invite_create', invite)
def parse_invite_delete(self, data):
invite = Invite.from_gateway(state=self, data=data)
self.dispatch('invite_delete', invite)
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def parse_channel_delete(self, data):
guild = self._get_guild(utils._get_as_snowflake(data, 'guild_id'))
channel_id = int(data['id'])
if guild is not None:
channel = guild.get_channel(channel_id)
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if channel is not None:
guild._remove_channel(channel)
self.dispatch('guild_channel_delete', channel)
else:
# the reason we're doing this is so it's also removed from the
# private channel by user cache as well
channel = self._get_private_channel(channel_id)
if channel is not None:
self._remove_private_channel(channel)
self.dispatch('private_channel_delete', channel)
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def parse_channel_update(self, data):
channel_type = try_enum(ChannelType, data.get('type'))
channel_id = int(data['id'])
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if channel_type is ChannelType.group:
channel = self._get_private_channel(channel_id)
old_channel = copy.copy(channel)
channel._update_group(data)
self.dispatch('private_channel_update', old_channel, channel)
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return
guild_id = utils._get_as_snowflake(data, 'guild_id')
guild = self._get_guild(guild_id)
if guild is not None:
channel = guild.get_channel(channel_id)
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if channel is not None:
old_channel = copy.copy(channel)
channel._update(guild, data)
self.dispatch('guild_channel_update', old_channel, channel)
else:
log.warning('CHANNEL_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
else:
log.warning('CHANNEL_UPDATE referencing an unknown guild ID: %s. Discarding.', guild_id)
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def parse_channel_create(self, data):
factory, ch_type = _channel_factory(data['type'])
if factory is None:
log.warning('CHANNEL_CREATE referencing an unknown channel type %s. Discarding.', data['type'])
return
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channel = None
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if ch_type in (ChannelType.group, ChannelType.private):
channel_id = int(data['id'])
if self._get_private_channel(channel_id) is None:
channel = factory(me=self.user, data=data, state=self)
self._add_private_channel(channel)
self.dispatch('private_channel_create', channel)
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else:
guild_id = utils._get_as_snowflake(data, 'guild_id')
guild = self._get_guild(guild_id)
if guild is not None:
channel = factory(guild=guild, state=self, data=data)
guild._add_channel(channel)
self.dispatch('guild_channel_create', channel)
else:
log.warning('CHANNEL_CREATE referencing an unknown guild ID: %s. Discarding.', guild_id)
return
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def parse_channel_pins_update(self, data):
channel_id = int(data['channel_id'])
channel = self.get_channel(channel_id)
if channel is None:
log.warning('CHANNEL_PINS_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
return
last_pin = utils.parse_time(data['last_pin_timestamp']) if data['last_pin_timestamp'] else None
try:
# I have not imported discord.abc in this file
# the isinstance check is also 2x slower than just checking this attribute
# so we're just gonna check it since it's easier and faster and lazier
channel.guild
except AttributeError:
self.dispatch('private_channel_pins_update', channel, last_pin)
else:
self.dispatch('guild_channel_pins_update', channel, last_pin)
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def parse_channel_recipient_add(self, data):
channel = self._get_private_channel(int(data['channel_id']))
user = self.store_user(data['user'])
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channel.recipients.append(user)
self.dispatch('group_join', channel, user)
def parse_channel_recipient_remove(self, data):
channel = self._get_private_channel(int(data['channel_id']))
user = self.store_user(data['user'])
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try:
channel.recipients.remove(user)
except ValueError:
pass
else:
self.dispatch('group_remove', channel, user)
def parse_guild_member_add(self, data):
guild = self._get_guild(int(data['guild_id']))
if guild is None:
log.warning('GUILD_MEMBER_ADD referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
return
member = Member(guild=guild, data=data, state=self)
if self._cache_members:
guild._add_member(member)
guild._member_count += 1
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self.dispatch('member_join', member)
def parse_guild_member_remove(self, data):
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
user_id = int(data['user']['id'])
member = guild.get_member(user_id)
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if member is not None:
guild._remove_member(member)
guild._member_count -= 1
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self.dispatch('member_remove', member)
else:
log.warning('GUILD_MEMBER_REMOVE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
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def parse_guild_member_update(self, data):
guild = self._get_guild(int(data['guild_id']))
user = data['user']
user_id = int(user['id'])
if guild is None:
log.warning('GUILD_MEMBER_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
return
member = guild.get_member(user_id)
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if member is not None:
old_member = copy.copy(member)
member._update(data)
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self.dispatch('member_update', old_member, member)
else:
log.warning('GUILD_MEMBER_UPDATE referencing an unknown member ID: %s. Discarding.', user_id)
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def parse_guild_emojis_update(self, data):
guild = self._get_guild(int(data['guild_id']))
if guild is None:
log.warning('GUILD_EMOJIS_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
return
before_emojis = guild.emojis
for emoji in before_emojis:
self._emojis.pop(emoji.id, None)
guild.emojis = tuple(map(lambda d: self.store_emoji(guild, d), data['emojis']))
self.dispatch('guild_emojis_update', guild, before_emojis, guild.emojis)
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def _get_create_guild(self, data):
if data.get('unavailable') is False:
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# GUILD_CREATE with unavailable in the response
# usually means that the guild has become available
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# and is therefore in the cache
guild = self._get_guild(int(data['id']))
if guild is not None:
guild.unavailable = False
guild._from_data(data)
return guild
return self._add_guild_from_data(data)
async def _chunk_and_dispatch(self, guild, unavailable):
chunks = list(self.chunks_needed(guild))
await self.chunker(guild)
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if chunks:
try:
await utils.sane_wait_for(chunks, timeout=len(chunks))
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except asyncio.TimeoutError:
log.info('Somehow timed out waiting for chunks.')
if unavailable is False:
self.dispatch('guild_available', guild)
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else:
self.dispatch('guild_join', guild)
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def parse_guild_create(self, data):
unavailable = data.get('unavailable')
if unavailable is True:
# joined a guild with unavailable == True so..
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return
guild = self._get_create_guild(data)
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# check if it requires chunking
if guild.large:
if unavailable is False:
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# check if we're waiting for 'useful' READY
# and if we are, we don't want to dispatch any
# event such as guild_join or guild_available
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# because we're still in the 'READY' phase. Or
# so we say.
try:
state = self._ready_state
state.launch.set()
state.guilds.append((guild, unavailable))
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except AttributeError:
# the _ready_state attribute is only there during
# processing of useful READY.
pass
else:
return
# since we're not waiting for 'useful' READY we'll just
# do the chunk request here if wanted
if self._fetch_offline:
asyncio.ensure_future(self._chunk_and_dispatch(guild, unavailable), loop=self.loop)
return
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# Dispatch available if newly available
if unavailable is False:
self.dispatch('guild_available', guild)
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else:
self.dispatch('guild_join', guild)
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def parse_guild_sync(self, data):
guild = self._get_guild(int(data['id']))
guild._sync(data)
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def parse_guild_update(self, data):
guild = self._get_guild(int(data['id']))
if guild is not None:
old_guild = copy.copy(guild)
guild._from_data(data)
self.dispatch('guild_update', old_guild, guild)
else:
log.warning('GUILD_UPDATE referencing an unknown guild ID: %s. Discarding.', data['id'])
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def parse_guild_delete(self, data):
guild = self._get_guild(int(data['id']))
if guild is None:
log.warning('GUILD_DELETE referencing an unknown guild ID: %s. Discarding.', data['id'])
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return
if data.get('unavailable', False) and guild is not None:
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# GUILD_DELETE with unavailable being True means that the
# guild that was available is now currently unavailable
guild.unavailable = True
self.dispatch('guild_unavailable', guild)
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return
# do a cleanup of the messages cache
if self._messages is not None:
self._messages = deque((msg for msg in self._messages if msg.guild != guild), maxlen=self.max_messages)
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self._remove_guild(guild)
self.dispatch('guild_remove', guild)
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def parse_guild_ban_add(self, data):
# we make the assumption that GUILD_BAN_ADD is done
# before GUILD_MEMBER_REMOVE is called
# hence we don't remove it from cache or do anything
# strange with it, the main purpose of this event
# is mainly to dispatch to another event worth listening to for logging
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
try:
user = User(data=data['user'], state=self)
except KeyError:
pass
else:
member = guild.get_member(user.id) or user
self.dispatch('member_ban', guild, member)
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def parse_guild_ban_remove(self, data):
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
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if 'user' in data:
user = self.store_user(data['user'])
self.dispatch('member_unban', guild, user)
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def parse_guild_role_create(self, data):
guild = self._get_guild(int(data['guild_id']))
if guild is None:
log.warning('GUILD_ROLE_CREATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
return
role_data = data['role']
role = Role(guild=guild, data=role_data, state=self)
guild._add_role(role)
self.dispatch('guild_role_create', role)
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def parse_guild_role_delete(self, data):
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
role_id = int(data['role_id'])
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try:
role = guild._remove_role(role_id)
except KeyError:
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return
else:
self.dispatch('guild_role_delete', role)
else:
log.warning('GUILD_ROLE_DELETE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
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def parse_guild_role_update(self, data):
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
role_data = data['role']
role_id = int(role_data['id'])
role = guild.get_role(role_id)
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if role is not None:
old_role = copy.copy(role)
role._update(role_data)
self.dispatch('guild_role_update', old_role, role)
else:
log.warning('GUILD_ROLE_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
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def parse_guild_members_chunk(self, data):
guild_id = int(data['guild_id'])
guild = self._get_guild(guild_id)
members = [Member(guild=guild, data=member, state=self) for member in data.get('members', [])]
log.info('Processed a chunk for %s members in guild ID %s.', len(members), guild_id)
if self._cache_members:
for member in members:
existing = guild.get_member(member.id)
if existing is None or existing.joined_at is None:
guild._add_member(member)
self.process_listeners(ListenerType.chunk, guild, len(members))
names = [x.name.lower() for x in members]
self.process_listeners(ListenerType.query_members, (guild_id, names), members)
def parse_guild_integrations_update(self, data):
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
self.dispatch('guild_integrations_update', guild)
else:
log.warning('GUILD_INTEGRATIONS_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_webhooks_update(self, data):
channel = self.get_channel(int(data['channel_id']))
if channel is not None:
self.dispatch('webhooks_update', channel)
else:
log.warning('WEBHOOKS_UPDATE referencing an unknown channel ID: %s. Discarding.', data['channel_id'])
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def parse_voice_state_update(self, data):
guild = self._get_guild(utils._get_as_snowflake(data, 'guild_id'))
channel_id = utils._get_as_snowflake(data, 'channel_id')
if guild is not None:
if int(data['user_id']) == self.user.id:
voice = self._get_voice_client(guild.id)
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if voice is not None:
ch = guild.get_channel(channel_id)
if ch is not None:
voice.channel = ch
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member, before, after = guild._update_voice_state(data, channel_id)
if member is not None:
self.dispatch('voice_state_update', member, before, after)
else:
log.warning('VOICE_STATE_UPDATE referencing an unknown member ID: %s. Discarding.', data['user_id'])
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else:
# in here we're either at private or group calls
call = self._calls.get(channel_id)
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if call is not None:
call._update_voice_state(data)
def parse_voice_server_update(self, data):
try:
key_id = int(data['guild_id'])
except KeyError:
key_id = int(data['channel_id'])
vc = self._get_voice_client(key_id)
if vc is not None:
asyncio.ensure_future(vc._create_socket(key_id, data))
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def parse_typing_start(self, data):
channel, guild = self._get_guild_channel(data)
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if channel is not None:
member = None
user_id = utils._get_as_snowflake(data, 'user_id')
if isinstance(channel, DMChannel):
member = channel.recipient
elif isinstance(channel, TextChannel) and guild is not None:
member = guild.get_member(user_id)
elif isinstance(channel, GroupChannel):
member = utils.find(lambda x: x.id == user_id, channel.recipients)
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if member is not None:
timestamp = datetime.datetime.utcfromtimestamp(data.get('timestamp'))
self.dispatch('typing', channel, member, timestamp)
def parse_relationship_add(self, data):
key = int(data['id'])
old = self.user.get_relationship(key)
new = Relationship(state=self, data=data)
self.user._relationships[key] = new
if old is not None:
self.dispatch('relationship_update', old, new)
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else:
self.dispatch('relationship_add', new)
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def parse_relationship_remove(self, data):
key = int(data['id'])
try:
old = self.user._relationships.pop(key)
except KeyError:
pass
else:
self.dispatch('relationship_remove', old)
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def _get_reaction_user(self, channel, user_id):
if isinstance(channel, TextChannel):
return channel.guild.get_member(user_id)
return self.get_user(user_id)
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def get_reaction_emoji(self, data):
emoji_id = utils._get_as_snowflake(data, 'id')
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if not emoji_id:
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return data['name']
try:
return self._emojis[emoji_id]
except KeyError:
return PartialEmoji(animated=data.get('animated', False), id=emoji_id, name=data['name'])
def _upgrade_partial_emoji(self, emoji):
emoji_id = emoji.id
if not emoji_id:
return emoji.name
try:
return self._emojis[emoji_id]
except KeyError:
return emoji
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def get_channel(self, id):
if id is None:
return None
pm = self._get_private_channel(id)
if pm is not None:
return pm
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for guild in self.guilds:
channel = guild.get_channel(id)
if channel is not None:
return channel
def create_message(self, *, channel, data):
return Message(state=self, channel=channel, data=data)
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def receive_chunk(self, guild_id):
future = self.loop.create_future()
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listener = Listener(ListenerType.chunk, future, lambda s: s.id == guild_id)
self._listeners.append(listener)
return future
def receive_member_query(self, guild_id, query):
def predicate(args, *, guild_id=guild_id, query=query.lower()):
request_guild_id, names = args
return request_guild_id == guild_id and all(n.startswith(query) for n in names)
future = self.loop.create_future()
listener = Listener(ListenerType.query_members, future, predicate)
self._listeners.append(listener)
return future
class AutoShardedConnectionState(ConnectionState):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self._ready_task = None
self.shard_ids = ()
async def request_offline_members(self, guilds, *, shard_id):
# get all the chunks
chunks = []
for guild in guilds:
chunks.extend(self.chunks_needed(guild))
# we only want to request ~75 guilds per chunk request.
splits = [guilds[i:i + 75] for i in range(0, len(guilds), 75)]
for split in splits:
await self.chunker(split, shard_id=shard_id)
# wait for the chunks
if chunks:
try:
await utils.sane_wait_for(chunks, timeout=len(chunks) * 30.0)
except asyncio.TimeoutError:
log.info('Somehow timed out waiting for chunks.')
async def _delay_ready(self):
launch = self._ready_state.launch
while True:
# this snippet of code is basically waiting 2 * shard_ids seconds
# until the last GUILD_CREATE was sent
try:
await asyncio.wait_for(launch.wait(), timeout=2.0 * len(self.shard_ids))
except asyncio.TimeoutError:
break
else:
launch.clear()
guilds = sorted(self._ready_state.guilds, key=lambda g: g[0].shard_id)
for shard_id, sub_guilds_info in itertools.groupby(guilds, key=lambda g: g[0].shard_id):
sub_guilds, sub_available = zip(*sub_guilds_info)
if self._fetch_offline:
await self.request_offline_members(sub_guilds, shard_id=shard_id)
for guild, unavailable in zip(sub_guilds, sub_available):
if unavailable is False:
self.dispatch('guild_available', guild)
else:
self.dispatch('guild_join', guild)
self.dispatch('shard_ready', shard_id)
# remove the state
try:
del self._ready_state
except AttributeError:
pass # already been deleted somehow
# regular users cannot shard so we won't worry about it here.
# clear the current task
self._ready_task = None
# dispatch the event
self.call_handlers('ready')
self.dispatch('ready')
def parse_ready(self, data):
if not hasattr(self, '_ready_state'):
self._ready_state = ReadyState(launch=asyncio.Event(), guilds=[])
self.user = user = ClientUser(state=self, data=data['user'])
self._users[user.id] = user
guilds = self._ready_state.guilds
for guild_data in data['guilds']:
guild = self._add_guild_from_data(guild_data)
if guild.large:
guilds.append((guild, guild.unavailable))
for pm in data.get('private_channels', []):
factory, _ = _channel_factory(pm['type'])
self._add_private_channel(factory(me=user, data=pm, state=self))
self.dispatch('connect')
if self._ready_task is None:
self._ready_task = asyncio.ensure_future(self._delay_ready(), loop=self.loop)