# -*- coding: utf-8 -*- """ The MIT License (MIT) Copyright (c) 2015-2016 Rapptz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ class Game: """Represents a Discord game. Supported Operations: +-----------+------------------------------------+ | Operation | Description | +===========+====================================+ | x == y | Checks if two games are equal. | +-----------+------------------------------------+ | x != y | Checks if two games are not equal. | +-----------+------------------------------------+ | hash(x) | Return the games's hash. | +-----------+------------------------------------+ | str(x) | Returns the games's name. | +-----------+------------------------------------+ Attributes ----------- name: str The game's name. url: str The game's URL. Usually used for twitch streaming. type: int The type of game being played. 1 indicates "Streaming". """ __slots__ = ['name', 'type', 'url'] def __init__(self, **kwargs): self.name = kwargs.get('name') self.url = kwargs.get('url') self.type = kwargs.get('type', 0) def __str__(self): return self.name def _iterator(self): for attr in self.__slots__: value = getattr(self, attr, None) if value is not None: yield (attr, value) def __iter__(self): return self._iterator() def __eq__(self, other): return isinstance(other, Game) and other.name == self.name def __ne__(self, other): return not self.__eq__(other) def __hash__(self): return hash(self.name)