# -*- coding: utf-8 -*- """ The MIT License (MIT) Copyright (c) 2015-2020 Rapptz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from .asset import Asset class _EmojiTag: __slots__ = () class PartialEmoji(_EmojiTag): """Represents a "partial" emoji. This model will be given in two scenarios: - "Raw" data events such as :func:`on_raw_reaction_add` - Custom emoji that the bot cannot see from e.g. :attr:`Message.reactions` .. container:: operations .. describe:: x == y Checks if two emoji are the same. .. describe:: x != y Checks if two emoji are not the same. .. describe:: hash(x) Return the emoji's hash. .. describe:: str(x) Returns the emoji rendered for discord. Attributes ----------- name: Optional[:class:`str`] The custom emoji name, if applicable, or the unicode codepoint of the non-custom emoji. This can be ``None`` if the emoji got deleted (e.g. removing a reaction with a deleted emoji). animated: :class:`bool` Whether the emoji is animated or not. id: Optional[:class:`int`] The ID of the custom emoji, if applicable. """ __slots__ = ('animated', 'name', 'id', '_state') def __init__(self, *, name, animated=False, id=None): self.animated = animated self.name = name self.id = id self._state = None @classmethod def from_dict(cls, data): return cls(animated=data.get('animated', False), id=data.get('id'), name=data.get('name')) def to_dict(self): o = { 'name': self.name } if self.id: o['id'] = self.id if self.animated: o['animated'] = self.animated return o @classmethod def with_state(cls, state, *, animated, name, id=None): self = cls(animated=animated, name=name, id=id) self._state = state return self def __str__(self): if self.id is None: return self.name if self.animated: return '' % (self.name, self.id) return '<:%s:%s>' % (self.name, self.id) def __repr__(self): return '<{0.__class__.__name__} animated={0.animated} name={0.name!r} id={0.id}>'.format(self) def __eq__(self, other): if self.is_unicode_emoji(): return isinstance(other, PartialEmoji) and self.name == other.name if isinstance(other, _EmojiTag): return self.id == other.id return False def __ne__(self, other): return not self.__eq__(other) def __hash__(self): return hash((self.id, self.name)) def is_custom_emoji(self): """Checks if this is a custom non-Unicode emoji.""" return self.id is not None def is_unicode_emoji(self): """Checks if this is a Unicode emoji.""" return self.id is None def _as_reaction(self): if self.id is None: return self.name return '%s:%s' % (self.name, self.id) @property def url(self): """:class:`Asset`:Returns an asset of the emoji, if it is custom.""" if self.is_unicode_emoji(): return Asset(self._state) _format = 'gif' if self.animated else 'png' url = "/emojis/{0.id}.{1}".format(self, _format) return Asset(self._state, url)