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Enso-Bot/venv/Lib/site-packages/discord/gateway.py

756 lines
25 KiB
Python

# -*- coding: utf-8 -*-
"""
The MIT License (MIT)
Copyright (c) 2015-2020 Rapptz
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
import asyncio
from collections import namedtuple
import concurrent.futures
import json
import logging
import struct
import sys
import time
import threading
import zlib
import websockets
from . import utils
from .activity import BaseActivity
from .enums import SpeakingState
from .errors import ConnectionClosed, InvalidArgument
log = logging.getLogger(__name__)
__all__ = (
'DiscordWebSocket',
'KeepAliveHandler',
'VoiceKeepAliveHandler',
'DiscordVoiceWebSocket',
'ResumeWebSocket',
)
class ResumeWebSocket(Exception):
"""Signals to initialise via RESUME opcode instead of IDENTIFY."""
def __init__(self, shard_id):
self.shard_id = shard_id
EventListener = namedtuple('EventListener', 'predicate event result future')
class KeepAliveHandler(threading.Thread):
def __init__(self, *args, **kwargs):
ws = kwargs.pop('ws', None)
interval = kwargs.pop('interval', None)
shard_id = kwargs.pop('shard_id', None)
threading.Thread.__init__(self, *args, **kwargs)
self.ws = ws
self.interval = interval
self.daemon = True
self.shard_id = shard_id
self.msg = 'Keeping websocket alive with sequence %s.'
self.block_msg = 'Heartbeat blocked for more than %s seconds.'
self.behind_msg = 'Can\'t keep up, websocket is %.1fs behind.'
self._stop_ev = threading.Event()
self._last_ack = time.perf_counter()
self._last_send = time.perf_counter()
self.latency = float('inf')
self.heartbeat_timeout = ws._max_heartbeat_timeout
def run(self):
while not self._stop_ev.wait(self.interval):
if self._last_ack + self.heartbeat_timeout < time.perf_counter():
log.warning("Shard ID %s has stopped responding to the gateway. Closing and restarting.", self.shard_id)
coro = self.ws.close(4000)
f = asyncio.run_coroutine_threadsafe(coro, loop=self.ws.loop)
try:
f.result()
except Exception:
pass
finally:
self.stop()
return
data = self.get_payload()
log.debug(self.msg, data['d'])
coro = self.ws.send_as_json(data)
f = asyncio.run_coroutine_threadsafe(coro, loop=self.ws.loop)
try:
# block until sending is complete
total = 0
while True:
try:
f.result(5)
break
except concurrent.futures.TimeoutError:
total += 5
log.warning(self.block_msg, total)
except Exception:
self.stop()
else:
self._last_send = time.perf_counter()
def get_payload(self):
return {
'op': self.ws.HEARTBEAT,
'd': self.ws.sequence
}
def stop(self):
self._stop_ev.set()
def ack(self):
ack_time = time.perf_counter()
self._last_ack = ack_time
self.latency = ack_time - self._last_send
if self.latency > 10:
log.warning(self.behind_msg, self.latency)
class VoiceKeepAliveHandler(KeepAliveHandler):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.msg = 'Keeping voice websocket alive with timestamp %s.'
self.block_msg = 'Voice heartbeat blocked for more than %s seconds'
self.behind_msg = 'Can\'t keep up, voice websocket is %.1fs behind'
def get_payload(self):
return {
'op': self.ws.HEARTBEAT,
'd': int(time.time() * 1000)
}
class DiscordWebSocket(websockets.client.WebSocketClientProtocol):
"""Implements a WebSocket for Discord's gateway v6.
This is created through :func:`create_main_websocket`. Library
users should never create this manually.
Attributes
-----------
DISPATCH
Receive only. Denotes an event to be sent to Discord, such as READY.
HEARTBEAT
When received tells Discord to keep the connection alive.
When sent asks if your connection is currently alive.
IDENTIFY
Send only. Starts a new session.
PRESENCE
Send only. Updates your presence.
VOICE_STATE
Send only. Starts a new connection to a voice guild.
VOICE_PING
Send only. Checks ping time to a voice guild, do not use.
RESUME
Send only. Resumes an existing connection.
RECONNECT
Receive only. Tells the client to reconnect to a new gateway.
REQUEST_MEMBERS
Send only. Asks for the full member list of a guild.
INVALIDATE_SESSION
Receive only. Tells the client to optionally invalidate the session
and IDENTIFY again.
HELLO
Receive only. Tells the client the heartbeat interval.
HEARTBEAT_ACK
Receive only. Confirms receiving of a heartbeat. Not having it implies
a connection issue.
GUILD_SYNC
Send only. Requests a guild sync.
gateway
The gateway we are currently connected to.
token
The authentication token for discord.
"""
DISPATCH = 0
HEARTBEAT = 1
IDENTIFY = 2
PRESENCE = 3
VOICE_STATE = 4
VOICE_PING = 5
RESUME = 6
RECONNECT = 7
REQUEST_MEMBERS = 8
INVALIDATE_SESSION = 9
HELLO = 10
HEARTBEAT_ACK = 11
GUILD_SYNC = 12
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.max_size = None
# an empty dispatcher to prevent crashes
self._dispatch = lambda *args: None
# generic event listeners
self._dispatch_listeners = []
# the keep alive
self._keep_alive = None
# ws related stuff
self.session_id = None
self.sequence = None
self._zlib = zlib.decompressobj()
self._buffer = bytearray()
@classmethod
async def from_client(cls, client, *, shard_id=None, session=None, sequence=None, resume=False):
"""Creates a main websocket for Discord from a :class:`Client`.
This is for internal use only.
"""
gateway = await client.http.get_gateway()
ws = await websockets.connect(gateway, loop=client.loop, klass=cls, compression=None)
# dynamically add attributes needed
ws.token = client.http.token
ws._connection = client._connection
ws._discord_parsers = client._connection.parsers
ws._dispatch = client.dispatch
ws.gateway = gateway
ws.shard_id = shard_id
ws.shard_count = client._connection.shard_count
ws.session_id = session
ws.sequence = sequence
ws._max_heartbeat_timeout = client._connection.heartbeat_timeout
client._connection._update_references(ws)
log.info('Created websocket connected to %s', gateway)
# poll event for OP Hello
await ws.poll_event()
if not resume:
await ws.identify()
return ws
await ws.resume()
try:
await ws.ensure_open()
except websockets.exceptions.ConnectionClosed:
# ws got closed so let's just do a regular IDENTIFY connect.
log.info('RESUME failed (the websocket decided to close) for Shard ID %s. Retrying.', shard_id)
return await cls.from_client(client, shard_id=shard_id)
else:
return ws
def wait_for(self, event, predicate, result=None):
"""Waits for a DISPATCH'd event that meets the predicate.
Parameters
-----------
event: :class:`str`
The event name in all upper case to wait for.
predicate
A function that takes a data parameter to check for event
properties. The data parameter is the 'd' key in the JSON message.
result
A function that takes the same data parameter and executes to send
the result to the future. If ``None``, returns the data.
Returns
--------
asyncio.Future
A future to wait for.
"""
future = self.loop.create_future()
entry = EventListener(event=event, predicate=predicate, result=result, future=future)
self._dispatch_listeners.append(entry)
return future
async def identify(self):
"""Sends the IDENTIFY packet."""
payload = {
'op': self.IDENTIFY,
'd': {
'token': self.token,
'properties': {
'$os': sys.platform,
'$browser': 'discord.py',
'$device': 'discord.py',
'$referrer': '',
'$referring_domain': ''
},
'compress': True,
'large_threshold': 250,
'guild_subscriptions': self._connection.guild_subscriptions,
'v': 3
}
}
if not self._connection.is_bot:
payload['d']['synced_guilds'] = []
if self.shard_id is not None and self.shard_count is not None:
payload['d']['shard'] = [self.shard_id, self.shard_count]
state = self._connection
if state._activity is not None or state._status is not None:
payload['d']['presence'] = {
'status': state._status,
'game': state._activity,
'since': 0,
'afk': False
}
await self.send_as_json(payload)
log.info('Shard ID %s has sent the IDENTIFY payload.', self.shard_id)
async def resume(self):
"""Sends the RESUME packet."""
payload = {
'op': self.RESUME,
'd': {
'seq': self.sequence,
'session_id': self.session_id,
'token': self.token
}
}
await self.send_as_json(payload)
log.info('Shard ID %s has sent the RESUME payload.', self.shard_id)
async def received_message(self, msg):
self._dispatch('socket_raw_receive', msg)
if type(msg) is bytes:
self._buffer.extend(msg)
if len(msg) >= 4:
if msg[-4:] == b'\x00\x00\xff\xff':
msg = self._zlib.decompress(self._buffer)
msg = msg.decode('utf-8')
self._buffer = bytearray()
else:
return
else:
return
msg = json.loads(msg)
log.debug('For Shard ID %s: WebSocket Event: %s', self.shard_id, msg)
self._dispatch('socket_response', msg)
op = msg.get('op')
data = msg.get('d')
seq = msg.get('s')
if seq is not None:
self.sequence = seq
if op != self.DISPATCH:
if op == self.RECONNECT:
# "reconnect" can only be handled by the Client
# so we terminate our connection and raise an
# internal exception signalling to reconnect.
log.info('Received RECONNECT opcode.')
await self.close()
raise ResumeWebSocket(self.shard_id)
if op == self.HEARTBEAT_ACK:
self._keep_alive.ack()
return
if op == self.HEARTBEAT:
beat = self._keep_alive.get_payload()
await self.send_as_json(beat)
return
if op == self.HELLO:
interval = data['heartbeat_interval'] / 1000.0
self._keep_alive = KeepAliveHandler(ws=self, interval=interval, shard_id=self.shard_id)
# send a heartbeat immediately
await self.send_as_json(self._keep_alive.get_payload())
self._keep_alive.start()
return
if op == self.INVALIDATE_SESSION:
if data is True:
await asyncio.sleep(5.0)
await self.close()
raise ResumeWebSocket(self.shard_id)
self.sequence = None
self.session_id = None
log.info('Shard ID %s session has been invalidated.', self.shard_id)
await asyncio.sleep(5.0)
await self.identify()
return
log.warning('Unknown OP code %s.', op)
return
event = msg.get('t')
if event == 'READY':
self._trace = trace = data.get('_trace', [])
self.sequence = msg['s']
self.session_id = data['session_id']
log.info('Shard ID %s has connected to Gateway: %s (Session ID: %s).',
self.shard_id, ', '.join(trace), self.session_id)
elif event == 'RESUMED':
self._trace = trace = data.get('_trace', [])
log.info('Shard ID %s has successfully RESUMED session %s under trace %s.',
self.shard_id, self.session_id, ', '.join(trace))
try:
func = self._discord_parsers[event]
except KeyError:
log.debug('Unknown event %s.', event)
else:
func(data)
# remove the dispatched listeners
removed = []
for index, entry in enumerate(self._dispatch_listeners):
if entry.event != event:
continue
future = entry.future
if future.cancelled():
removed.append(index)
continue
try:
valid = entry.predicate(data)
except Exception as exc:
future.set_exception(exc)
removed.append(index)
else:
if valid:
ret = data if entry.result is None else entry.result(data)
future.set_result(ret)
removed.append(index)
for index in reversed(removed):
del self._dispatch_listeners[index]
@property
def latency(self):
""":class:`float`: Measures latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds."""
heartbeat = self._keep_alive
return float('inf') if heartbeat is None else heartbeat.latency
def _can_handle_close(self, code):
return code not in (1000, 4004, 4010, 4011)
async def poll_event(self):
"""Polls for a DISPATCH event and handles the general gateway loop.
Raises
------
ConnectionClosed
The websocket connection was terminated for unhandled reasons.
"""
try:
msg = await self.recv()
await self.received_message(msg)
except websockets.exceptions.ConnectionClosed as exc:
if self._can_handle_close(exc.code):
log.info('Websocket closed with %s (%s), attempting a reconnect.', exc.code, exc.reason)
raise ResumeWebSocket(self.shard_id) from exc
else:
log.info('Websocket closed with %s (%s), cannot reconnect.', exc.code, exc.reason)
raise ConnectionClosed(exc, shard_id=self.shard_id) from exc
async def send(self, data):
self._dispatch('socket_raw_send', data)
await super().send(data)
async def send_as_json(self, data):
try:
await self.send(utils.to_json(data))
except websockets.exceptions.ConnectionClosed as exc:
if not self._can_handle_close(exc.code):
raise ConnectionClosed(exc, shard_id=self.shard_id) from exc
async def change_presence(self, *, activity=None, status=None, afk=False, since=0.0):
if activity is not None:
if not isinstance(activity, BaseActivity):
raise InvalidArgument('activity must derive from BaseActivity.')
activity = activity.to_dict()
if status == 'idle':
since = int(time.time() * 1000)
payload = {
'op': self.PRESENCE,
'd': {
'game': activity,
'afk': afk,
'since': since,
'status': status
}
}
sent = utils.to_json(payload)
log.debug('Sending "%s" to change status', sent)
await self.send(sent)
async def request_sync(self, guild_ids):
payload = {
'op': self.GUILD_SYNC,
'd': list(guild_ids)
}
await self.send_as_json(payload)
async def request_chunks(self, guild_id, query, limit):
payload = {
'op': self.REQUEST_MEMBERS,
'd': {
'guild_id': str(guild_id),
'query': query,
'limit': limit
}
}
await self.send_as_json(payload)
async def voice_state(self, guild_id, channel_id, self_mute=False, self_deaf=False):
payload = {
'op': self.VOICE_STATE,
'd': {
'guild_id': guild_id,
'channel_id': channel_id,
'self_mute': self_mute,
'self_deaf': self_deaf
}
}
log.debug('Updating our voice state to %s.', payload)
await self.send_as_json(payload)
async def close(self, code=4000, reason=''):
if self._keep_alive:
self._keep_alive.stop()
await super().close(code, reason)
async def close_connection(self, *args, **kwargs):
if self._keep_alive:
self._keep_alive.stop()
await super().close_connection(*args, **kwargs)
class DiscordVoiceWebSocket(websockets.client.WebSocketClientProtocol):
"""Implements the websocket protocol for handling voice connections.
Attributes
-----------
IDENTIFY
Send only. Starts a new voice session.
SELECT_PROTOCOL
Send only. Tells discord what encryption mode and how to connect for voice.
READY
Receive only. Tells the websocket that the initial connection has completed.
HEARTBEAT
Send only. Keeps your websocket connection alive.
SESSION_DESCRIPTION
Receive only. Gives you the secret key required for voice.
SPEAKING
Send only. Notifies the client if you are currently speaking.
HEARTBEAT_ACK
Receive only. Tells you your heartbeat has been acknowledged.
RESUME
Sent only. Tells the client to resume its session.
HELLO
Receive only. Tells you that your websocket connection was acknowledged.
INVALIDATE_SESSION
Sent only. Tells you that your RESUME request has failed and to re-IDENTIFY.
CLIENT_CONNECT
Indicates a user has connected to voice.
CLIENT_DISCONNECT
Receive only. Indicates a user has disconnected from voice.
"""
IDENTIFY = 0
SELECT_PROTOCOL = 1
READY = 2
HEARTBEAT = 3
SESSION_DESCRIPTION = 4
SPEAKING = 5
HEARTBEAT_ACK = 6
RESUME = 7
HELLO = 8
INVALIDATE_SESSION = 9
CLIENT_CONNECT = 12
CLIENT_DISCONNECT = 13
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.max_size = None
self._keep_alive = None
async def send_as_json(self, data):
log.debug('Sending voice websocket frame: %s.', data)
await self.send(utils.to_json(data))
async def resume(self):
state = self._connection
payload = {
'op': self.RESUME,
'd': {
'token': state.token,
'server_id': str(state.server_id),
'session_id': state.session_id
}
}
await self.send_as_json(payload)
async def identify(self):
state = self._connection
payload = {
'op': self.IDENTIFY,
'd': {
'server_id': str(state.server_id),
'user_id': str(state.user.id),
'session_id': state.session_id,
'token': state.token
}
}
await self.send_as_json(payload)
@classmethod
async def from_client(cls, client, *, resume=False):
"""Creates a voice websocket for the :class:`VoiceClient`."""
gateway = 'wss://' + client.endpoint + '/?v=4'
ws = await websockets.connect(gateway, loop=client.loop, klass=cls, compression=None)
ws.gateway = gateway
ws._connection = client
ws._max_heartbeat_timeout = 60.0
if resume:
await ws.resume()
else:
await ws.identify()
return ws
async def select_protocol(self, ip, port, mode):
payload = {
'op': self.SELECT_PROTOCOL,
'd': {
'protocol': 'udp',
'data': {
'address': ip,
'port': port,
'mode': mode
}
}
}
await self.send_as_json(payload)
async def client_connect(self):
payload = {
'op': self.CLIENT_CONNECT,
'd': {
'audio_ssrc': self._connection.ssrc
}
}
await self.send_as_json(payload)
async def speak(self, state=SpeakingState.voice):
payload = {
'op': self.SPEAKING,
'd': {
'speaking': int(state),
'delay': 0
}
}
await self.send_as_json(payload)
async def received_message(self, msg):
log.debug('Voice websocket frame received: %s', msg)
op = msg['op']
data = msg.get('d')
if op == self.READY:
await self.initial_connection(data)
elif op == self.HEARTBEAT_ACK:
self._keep_alive.ack()
elif op == self.INVALIDATE_SESSION:
log.info('Voice RESUME failed.')
await self.identify()
elif op == self.SESSION_DESCRIPTION:
self._connection.mode = data['mode']
await self.load_secret_key(data)
elif op == self.HELLO:
interval = data['heartbeat_interval'] / 1000.0
self._keep_alive = VoiceKeepAliveHandler(ws=self, interval=interval)
self._keep_alive.start()
async def initial_connection(self, data):
state = self._connection
state.ssrc = data['ssrc']
state.voice_port = data['port']
state.endpoint_ip = data['ip']
packet = bytearray(70)
struct.pack_into('>I', packet, 0, state.ssrc)
state.socket.sendto(packet, (state.endpoint_ip, state.voice_port))
recv = await self.loop.sock_recv(state.socket, 70)
log.debug('received packet in initial_connection: %s', recv)
# the ip is ascii starting at the 4th byte and ending at the first null
ip_start = 4
ip_end = recv.index(0, ip_start)
state.ip = recv[ip_start:ip_end].decode('ascii')
state.port = struct.unpack_from('>H', recv, len(recv) - 2)[0]
log.debug('detected ip: %s port: %s', state.ip, state.port)
# there *should* always be at least one supported mode (xsalsa20_poly1305)
modes = [mode for mode in data['modes'] if mode in self._connection.supported_modes]
log.debug('received supported encryption modes: %s', ", ".join(modes))
mode = modes[0]
await self.select_protocol(state.ip, state.port, mode)
log.info('selected the voice protocol for use (%s)', mode)
await self.client_connect()
async def load_secret_key(self, data):
log.info('received secret key for voice connection')
self._connection.secret_key = data.get('secret_key')
await self.speak()
await self.speak(False)
async def poll_event(self):
try:
msg = await asyncio.wait_for(self.recv(), timeout=30.0)
await self.received_message(json.loads(msg))
except websockets.exceptions.ConnectionClosed as exc:
raise ConnectionClosed(exc, shard_id=None) from exc
async def close_connection(self, *args, **kwargs):
if self._keep_alive:
self._keep_alive.stop()
await super().close_connection(*args, **kwargs)