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689 lines
22 KiB
Python
689 lines
22 KiB
Python
# -*- coding: utf-8 -*-
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"""
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The MIT License (MIT)
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Copyright (c) 2015-2016 Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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import sys
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import time
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import websockets
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import asyncio
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import aiohttp
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from . import utils, compat
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from .enums import Status, try_enum
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from .game import Game
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from .errors import GatewayNotFound, ConnectionClosed, InvalidArgument
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import logging
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import zlib, time, json
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from collections import namedtuple
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import threading
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import struct
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log = logging.getLogger(__name__)
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__all__ = [ 'ReconnectWebSocket', 'DiscordWebSocket',
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'KeepAliveHandler', 'VoiceKeepAliveHandler',
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'DiscordVoiceWebSocket', 'ResumeWebSocket' ]
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class ReconnectWebSocket(Exception):
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"""Signals to handle the RECONNECT opcode."""
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pass
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class ResumeWebSocket(Exception):
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"""Signals to initialise via RESUME opcode instead of IDENTIFY."""
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pass
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EventListener = namedtuple('EventListener', 'predicate event result future')
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@asyncio.coroutine
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def _ensure_coroutine_connect(gateway, *, loop, klass):
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# In 3.5+ websockets.connect does not return a coroutine, but an awaitable.
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# The problem is that in 3.5.0 and in some cases 3.5.1, asyncio.ensure_future and
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# by proxy, asyncio.wait_for, do not accept awaitables, but rather futures or coroutines.
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# By wrapping it up into this function we ensure that it's in a coroutine and not an awaitable
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# even for 3.5.0 users.
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ws = yield from websockets.connect(gateway, loop=loop, klass=klass)
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return ws
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class KeepAliveHandler(threading.Thread):
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def __init__(self, *args, **kwargs):
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ws = kwargs.pop('ws', None)
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interval = kwargs.pop('interval', None)
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threading.Thread.__init__(self, *args, **kwargs)
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self.ws = ws
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self.interval = interval
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self.daemon = True
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self.msg = 'Keeping websocket alive with sequence {0[d]}'
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self._stop_ev = threading.Event()
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self._last_ack = time.time()
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def run(self):
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while not self._stop_ev.wait(self.interval):
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if self._last_ack + 2 * self.interval < time.time():
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log.warn("We have stopped responding to the gateway.")
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coro = self.ws.close(1001)
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f = compat.run_coroutine_threadsafe(coro, loop=self.ws.loop)
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try:
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f.result()
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except:
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pass
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finally:
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self.stop()
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return
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data = self.get_payload()
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log.debug(self.msg.format(data))
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coro = self.ws.send_as_json(data)
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f = compat.run_coroutine_threadsafe(coro, loop=self.ws.loop)
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try:
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# block until sending is complete
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f.result()
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except Exception:
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self.stop()
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def get_payload(self):
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return {
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'op': self.ws.HEARTBEAT,
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'd': self.ws._connection.sequence
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}
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def stop(self):
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self._stop_ev.set()
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def ack(self):
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self._last_ack = time.time()
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class VoiceKeepAliveHandler(KeepAliveHandler):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.msg = 'Keeping voice websocket alive with timestamp {0[d]}'
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def get_payload(self):
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self.ack()
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return {
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'op': self.ws.HEARTBEAT,
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'd': int(time.time() * 1000)
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}
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class DiscordWebSocket(websockets.client.WebSocketClientProtocol):
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"""Implements a WebSocket for Discord's gateway v6.
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This is created through :func:`create_main_websocket`. Library
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users should never create this manually.
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Attributes
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-----------
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DISPATCH
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Receive only. Denotes an event to be sent to Discord, such as READY.
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HEARTBEAT
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When received tells Discord to keep the connection alive.
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When sent asks if your connection is currently alive.
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IDENTIFY
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Send only. Starts a new session.
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PRESENCE
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Send only. Updates your presence.
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VOICE_STATE
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Send only. Starts a new connection to a voice server.
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VOICE_PING
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Send only. Checks ping time to a voice server, do not use.
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RESUME
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Send only. Resumes an existing connection.
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RECONNECT
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Receive only. Tells the client to reconnect to a new gateway.
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REQUEST_MEMBERS
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Send only. Asks for the full member list of a server.
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INVALIDATE_SESSION
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Receive only. Tells the client to invalidate the session and IDENTIFY
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again.
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HELLO
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Receive only. Tells the client the heartbeat interval.
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HEARTBEAT_ACK
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Receive only. Confirms receiving of a heartbeat. Not having it implies
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a connection issue.
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GUILD_SYNC
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Send only. Requests a guild sync.
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gateway
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The gateway we are currently connected to.
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token
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The authentication token for discord.
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"""
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DISPATCH = 0
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HEARTBEAT = 1
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IDENTIFY = 2
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PRESENCE = 3
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VOICE_STATE = 4
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VOICE_PING = 5
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RESUME = 6
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RECONNECT = 7
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REQUEST_MEMBERS = 8
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INVALIDATE_SESSION = 9
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HELLO = 10
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HEARTBEAT_ACK = 11
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GUILD_SYNC = 12
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.max_size = None
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# an empty dispatcher to prevent crashes
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self._dispatch = lambda *args: None
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# generic event listeners
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self._dispatch_listeners = []
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# the keep alive
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self._keep_alive = None
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@classmethod
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@asyncio.coroutine
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def from_client(cls, client, *, resume=False):
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"""Creates a main websocket for Discord from a :class:`Client`.
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This is for internal use only.
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"""
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gateway = yield from client.http.get_gateway()
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try:
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ws = yield from asyncio.wait_for(
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_ensure_coroutine_connect(gateway, loop=client.loop, klass=cls),
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timeout=60, loop=client.loop)
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except asyncio.TimeoutError:
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log.warn('timed out waiting for client connect')
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return (yield from cls.from_client(client, resume=resume))
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# dynamically add attributes needed
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ws.token = client.http.token
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ws._connection = client.connection
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ws._dispatch = client.dispatch
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ws.gateway = gateway
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ws.shard_id = client.shard_id
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ws.shard_count = client.shard_count
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client.connection._update_references(ws)
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log.info('Created websocket connected to {}'.format(gateway))
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# poll event for OP Hello
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try:
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yield from asyncio.wait_for(ws.poll_event(), timeout=60, loop=client.loop)
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except asyncio.TimeoutError:
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log.warn("timed out waiting for client HELLO")
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yield from ws.close(1001)
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return (yield from cls.from_client(client, resume=resume))
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if not resume:
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yield from ws.identify()
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log.info('sent the identify payload to create the websocket')
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return ws
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yield from ws.resume()
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log.info('sent the resume payload to create the websocket')
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try:
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yield from ws.ensure_open()
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except websockets.exceptions.ConnectionClosed:
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# ws got closed so let's just do a regular IDENTIFY connect.
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log.warn('RESUME failure.')
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return (yield from cls.from_client(client))
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else:
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return ws
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def wait_for(self, event, predicate, result=None):
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"""Waits for a DISPATCH'd event that meets the predicate.
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Parameters
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-----------
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event : str
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The event name in all upper case to wait for.
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predicate
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A function that takes a data parameter to check for event
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properties. The data parameter is the 'd' key in the JSON message.
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result
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A function that takes the same data parameter and executes to send
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the result to the future. If None, returns the data.
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Returns
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--------
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asyncio.Future
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A future to wait for.
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"""
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future = asyncio.Future(loop=self.loop)
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entry = EventListener(event=event, predicate=predicate, result=result, future=future)
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self._dispatch_listeners.append(entry)
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return future
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@asyncio.coroutine
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def identify(self):
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"""Sends the IDENTIFY packet."""
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payload = {
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'op': self.IDENTIFY,
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'd': {
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'token': self.token,
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'properties': {
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'$os': sys.platform,
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'$browser': 'discord.py',
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'$device': 'discord.py',
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'$referrer': '',
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'$referring_domain': ''
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},
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'compress': True,
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'large_threshold': 250,
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'v': 3
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}
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}
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if not self._connection.is_bot:
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payload['d']['synced_guilds'] = []
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if self.shard_id is not None and self.shard_count is not None:
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payload['d']['shard'] = [self.shard_id, self.shard_count]
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yield from self.send_as_json(payload)
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@asyncio.coroutine
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def resume(self):
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"""Sends the RESUME packet."""
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state = self._connection
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payload = {
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'op': self.RESUME,
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'd': {
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'seq': state.sequence,
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'session_id': state.session_id,
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'token': self.token
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}
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}
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yield from self.send_as_json(payload)
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@asyncio.coroutine
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def received_message(self, msg):
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self._dispatch('socket_raw_receive', msg)
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if isinstance(msg, bytes):
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msg = zlib.decompress(msg, 15, 10490000) # This is 10 MiB
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msg = msg.decode('utf-8')
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msg = json.loads(msg)
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state = self._connection
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log.debug('WebSocket Event: {}'.format(msg))
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self._dispatch('socket_response', msg)
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op = msg.get('op')
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data = msg.get('d')
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seq = msg.get('s')
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if seq is not None:
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state.sequence = seq
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if op == self.RECONNECT:
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# "reconnect" can only be handled by the Client
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# so we terminate our connection and raise an
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# internal exception signalling to reconnect.
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log.info('Received RECONNECT opcode.')
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yield from self.close()
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raise ReconnectWebSocket()
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if op == self.HEARTBEAT_ACK:
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self._keep_alive.ack()
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return
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if op == self.HEARTBEAT:
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beat = self._keep_alive.get_payload()
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yield from self.send_as_json(beat)
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return
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if op == self.HELLO:
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interval = data['heartbeat_interval'] / 1000.0
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self._keep_alive = KeepAliveHandler(ws=self, interval=interval)
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self._keep_alive.start()
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return
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if op == self.INVALIDATE_SESSION:
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if data == True:
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yield from asyncio.sleep(5.0, loop=self.loop)
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yield from self.close()
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raise ResumeWebSocket()
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state.sequence = None
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state.session_id = None
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yield from self.identify()
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return
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if op != self.DISPATCH:
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log.info('Unhandled op {}'.format(op))
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return
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event = msg.get('t')
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is_ready = event == 'READY'
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if is_ready:
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state.clear()
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state.sequence = msg['s']
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state.session_id = data['session_id']
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parser = 'parse_' + event.lower()
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try:
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func = getattr(self._connection, parser)
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except AttributeError:
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log.info('Unhandled event {}'.format(event))
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else:
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func(data)
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# remove the dispatched listeners
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removed = []
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for index, entry in enumerate(self._dispatch_listeners):
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if entry.event != event:
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continue
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future = entry.future
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if future.cancelled():
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removed.append(index)
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continue
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try:
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valid = entry.predicate(data)
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except Exception as e:
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future.set_exception(e)
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removed.append(index)
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else:
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if valid:
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ret = data if entry.result is None else entry.result(data)
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future.set_result(ret)
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removed.append(index)
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for index in reversed(removed):
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del self._dispatch_listeners[index]
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def _can_handle_close(self, code):
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return code not in (1000, 4004, 4010, 4011)
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@asyncio.coroutine
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def poll_event(self):
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"""Polls for a DISPATCH event and handles the general gateway loop.
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Raises
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------
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ConnectionClosed
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The websocket connection was terminated for unhandled reasons.
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"""
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try:
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msg = yield from self.recv()
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yield from self.received_message(msg)
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except websockets.exceptions.ConnectionClosed as e:
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if self._can_handle_close(e.code):
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log.info('Websocket closed with {0.code} ({0.reason}), attempting a reconnect.'.format(e))
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raise ResumeWebSocket() from e
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else:
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raise ConnectionClosed(e) from e
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@asyncio.coroutine
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def send(self, data):
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self._dispatch('socket_raw_send', data)
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yield from super().send(data)
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@asyncio.coroutine
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def send_as_json(self, data):
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try:
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yield from super().send(utils.to_json(data))
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except websockets.exceptions.ConnectionClosed as e:
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if not self._can_handle_close(e.code):
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raise ConnectionClosed(e) from e
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@asyncio.coroutine
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def change_presence(self, *, game=None, status=None, afk=False, since=0.0, idle=None):
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if game is not None and not isinstance(game, Game):
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raise InvalidArgument('game must be of type Game or None')
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if idle:
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status = 'idle'
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if status == 'idle':
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since = int(time.time() * 1000)
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sent_game = dict(game) if game else None
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payload = {
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'op': self.PRESENCE,
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'd': {
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'game': sent_game,
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'afk': afk,
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'since': since,
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'status': status
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}
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}
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sent = utils.to_json(payload)
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log.debug('Sending "{}" to change status'.format(sent))
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yield from self.send(sent)
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status_enum = try_enum(Status, status)
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if status_enum is Status.invisible:
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status_enum = Status.offline
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for server in self._connection.servers:
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me = server.me
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if me is None:
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continue
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me.game = game
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me.status = status_enum
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@asyncio.coroutine
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def request_sync(self, guild_ids):
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payload = {
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'op': self.GUILD_SYNC,
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'd': list(guild_ids)
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}
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yield from self.send_as_json(payload)
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@asyncio.coroutine
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def voice_state(self, guild_id, channel_id, self_mute=False, self_deaf=False):
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payload = {
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'op': self.VOICE_STATE,
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'd': {
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'guild_id': guild_id,
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'channel_id': channel_id,
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'self_mute': self_mute,
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'self_deaf': self_deaf
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}
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}
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yield from self.send_as_json(payload)
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# we're leaving a voice channel so remove it from the client list
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if channel_id is None:
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self._connection._remove_voice_client(guild_id)
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@asyncio.coroutine
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def close_connection(self, force=False):
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if self._keep_alive:
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self._keep_alive.stop()
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yield from super().close_connection(force=force)
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|
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class DiscordVoiceWebSocket(websockets.client.WebSocketClientProtocol):
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"""Implements the websocket protocol for handling voice connections.
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|
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Attributes
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-----------
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IDENTIFY
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Send only. Starts a new voice session.
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SELECT_PROTOCOL
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Send only. Tells discord what encryption mode and how to connect for voice.
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READY
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Receive only. Tells the websocket that the initial connection has completed.
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HEARTBEAT
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Send only. Keeps your websocket connection alive.
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SESSION_DESCRIPTION
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Receive only. Gives you the secret key required for voice.
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SPEAKING
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Send only. Notifies the client if you are currently speaking.
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"""
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IDENTIFY = 0
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SELECT_PROTOCOL = 1
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READY = 2
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HEARTBEAT = 3
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SESSION_DESCRIPTION = 4
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SPEAKING = 5
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HELLO = 8
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def __init__(self, *args, **kwargs):
|
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super().__init__(*args, **kwargs)
|
|
self.max_size = None
|
|
self._keep_alive = None
|
|
|
|
@asyncio.coroutine
|
|
def send_as_json(self, data):
|
|
yield from self.send(utils.to_json(data))
|
|
|
|
@classmethod
|
|
@asyncio.coroutine
|
|
def from_client(cls, client):
|
|
"""Creates a voice websocket for the :class:`VoiceClient`."""
|
|
gateway = 'wss://' + client.endpoint
|
|
try:
|
|
ws = yield from asyncio.wait_for(
|
|
_ensure_coroutine_connect(gateway, loop=client.loop, klass=cls),
|
|
timeout=60, loop=client.loop)
|
|
except asyncio.TimeoutError:
|
|
log.warn("timed out waiting for voice client connect")
|
|
return (yield from cls.from_client(client))
|
|
|
|
ws.gateway = gateway
|
|
ws._connection = client
|
|
|
|
identify = {
|
|
'op': cls.IDENTIFY,
|
|
'd': {
|
|
'server_id': client.guild_id,
|
|
'user_id': client.user.id,
|
|
'session_id': client.session_id,
|
|
'token': client.token
|
|
}
|
|
}
|
|
|
|
yield from ws.send_as_json(identify)
|
|
|
|
try:
|
|
# Wait until we have processed READY and keep alive is running
|
|
while not ws._keep_alive:
|
|
yield from asyncio.wait_for(ws.poll_event(), timeout=60, loop=client.loop)
|
|
except asyncio.TimeoutError:
|
|
log.warn("timed out waiting for voice client READY")
|
|
yield from ws.close(1001)
|
|
return (yield from cls.from_client(client))
|
|
|
|
return ws
|
|
|
|
@asyncio.coroutine
|
|
def select_protocol(self, ip, port):
|
|
payload = {
|
|
'op': self.SELECT_PROTOCOL,
|
|
'd': {
|
|
'protocol': 'udp',
|
|
'data': {
|
|
'address': ip,
|
|
'port': port,
|
|
'mode': 'xsalsa20_poly1305'
|
|
}
|
|
}
|
|
}
|
|
|
|
yield from self.send_as_json(payload)
|
|
log.debug('Selected protocol as {}'.format(payload))
|
|
|
|
@asyncio.coroutine
|
|
def speak(self, is_speaking=True):
|
|
payload = {
|
|
'op': self.SPEAKING,
|
|
'd': {
|
|
'speaking': is_speaking,
|
|
'delay': 0
|
|
}
|
|
}
|
|
|
|
yield from self.send_as_json(payload)
|
|
log.debug('Voice speaking now set to {}'.format(is_speaking))
|
|
|
|
@asyncio.coroutine
|
|
def received_message(self, msg):
|
|
log.debug('Voice websocket frame received: {}'.format(msg))
|
|
op = msg.get('op')
|
|
data = msg.get('d')
|
|
|
|
if op == self.READY:
|
|
interval = data['heartbeat_interval'] / 1000.0
|
|
self._keep_alive = VoiceKeepAliveHandler(ws=self, interval=interval)
|
|
self._keep_alive.start()
|
|
yield from self.initial_connection(data)
|
|
elif op == self.SESSION_DESCRIPTION:
|
|
yield from self.load_secret_key(data)
|
|
|
|
@asyncio.coroutine
|
|
def initial_connection(self, data):
|
|
state = self._connection
|
|
state.ssrc = data.get('ssrc')
|
|
state.voice_port = data.get('port')
|
|
packet = bytearray(70)
|
|
struct.pack_into('>I', packet, 0, state.ssrc)
|
|
state.socket.sendto(packet, (state.endpoint_ip, state.voice_port))
|
|
recv = yield from self.loop.sock_recv(state.socket, 70)
|
|
log.debug('received packet in initial_connection: {}'.format(recv))
|
|
|
|
# the ip is ascii starting at the 4th byte and ending at the first null
|
|
ip_start = 4
|
|
ip_end = recv.index(0, ip_start)
|
|
state.ip = recv[ip_start:ip_end].decode('ascii')
|
|
|
|
# the port is a little endian unsigned short in the last two bytes
|
|
# yes, this is different endianness from everything else
|
|
state.port = struct.unpack_from('<H', recv, len(recv) - 2)[0]
|
|
|
|
log.debug('detected ip: {0.ip} port: {0.port}'.format(state))
|
|
yield from self.select_protocol(state.ip, state.port)
|
|
log.info('selected the voice protocol for use')
|
|
|
|
@asyncio.coroutine
|
|
def load_secret_key(self, data):
|
|
log.info('received secret key for voice connection')
|
|
self._connection.secret_key = data.get('secret_key')
|
|
yield from self.speak()
|
|
|
|
@asyncio.coroutine
|
|
def poll_event(self):
|
|
try:
|
|
msg = yield from asyncio.wait_for(self.recv(), timeout=30.0, loop=self.loop)
|
|
yield from self.received_message(json.loads(msg))
|
|
except websockets.exceptions.ConnectionClosed as e:
|
|
raise ConnectionClosed(e) from e
|
|
|
|
@asyncio.coroutine
|
|
def close_connection(self, force=False):
|
|
if self._keep_alive:
|
|
self._keep_alive.stop()
|
|
|
|
yield from super().close_connection(force=force)
|
|
|
|
|