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carbon/components/RandomImage.js

80 lines
2.2 KiB
JavaScript

import React from 'react'
import Spinner from 'react-spinner'
import { useAsyncCallback } from '@dawnlabs/tacklebox'
import ApiContext from './ApiContext'
import PhotoCredit from './PhotoCredit'
function RandomImage(props) {
const { current: cache } = React.useRef([])
const [cacheIndex, updateIndex] = React.useState(0)
const api = React.useContext(ApiContext)
const [selectImage, { loading: selecting }] = useAsyncCallback(() => {
const image = cache[cacheIndex]
return api.unsplash.download(image.id).then(blob => props.onChange(blob, image))
})
const [updateCache, { loading: updating, error, data: imgs }] = useAsyncCallback(
api.unsplash.random
)
React.useEffect(() => {
if (!error && !updating && (!imgs || cacheIndex > cache.length - 2)) {
updateCache()
}
}, [error, updating, imgs, cacheIndex, cache.length, updateCache])
React.useEffect(() => {
if (imgs) {
cache.push(...imgs)
}
}, [cache, imgs])
const loading = updating || selecting
const photographer = cache[cacheIndex] && cache[cacheIndex].photographer
const bgImage = cache[cacheIndex] && cache[cacheIndex].dataURL
return (
<div className="random-image-container">
<div className="controls">
<span role="button" tabIndex={0} disabled={loading} onClick={selectImage}>
Use Image
</span>
<span role="button" tabIndex={0} disabled={loading} onClick={() => updateIndex(i => i + 1)}>
Try Another
</span>
</div>
<div className="image">{loading && <Spinner />}</div>
{photographer && <PhotoCredit photographer={photographer} />}
<style jsx>
{`
.image {
width: 100%;
height: 140px;
background: url(${bgImage});
background-size: cover;
background-repeat: no-repeat;
margin-bottom: 4px;
}
.controls {
display: flex;
justify-content: space-between;
margin-bottom: 4px;
}
span {
opacity: ${loading ? 0.5 : 1};
cursor: ${loading ? 'not-allowed' : 'pointer'};
user-select: none;
}
`}
</style>
</div>
)
}
export default RandomImage