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86 lines
2.1 KiB
JavaScript
86 lines
2.1 KiB
JavaScript
import {signalsByName} from 'human-signals';
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const getErrorPrefix = ({timedOut, timeout, errorCode, signal, signalDescription, exitCode, isCanceled}) => {
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if (timedOut) {
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return `timed out after ${timeout} milliseconds`;
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}
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if (isCanceled) {
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return 'was canceled';
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}
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if (errorCode !== undefined) {
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return `failed with ${errorCode}`;
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}
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if (signal !== undefined) {
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return `was killed with ${signal} (${signalDescription})`;
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}
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if (exitCode !== undefined) {
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return `failed with exit code ${exitCode}`;
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}
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return 'failed';
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};
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export const makeError = ({
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stdout,
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stderr,
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all,
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error,
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signal,
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exitCode,
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command,
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escapedCommand,
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timedOut,
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isCanceled,
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killed,
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parsed: {options: {timeout}},
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}) => {
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// `signal` and `exitCode` emitted on `spawned.on('exit')` event can be `null`.
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// We normalize them to `undefined`
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exitCode = exitCode === null ? undefined : exitCode;
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signal = signal === null ? undefined : signal;
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const signalDescription = signal === undefined ? undefined : signalsByName[signal].description;
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const errorCode = error && error.code;
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const prefix = getErrorPrefix({timedOut, timeout, errorCode, signal, signalDescription, exitCode, isCanceled});
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const execaMessage = `Command ${prefix}: ${command}`;
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const isError = Object.prototype.toString.call(error) === '[object Error]';
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const shortMessage = isError ? `${execaMessage}\n${error.message}` : execaMessage;
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const message = [shortMessage, stderr, stdout].filter(Boolean).join('\n');
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if (isError) {
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error.originalMessage = error.message;
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error.message = message;
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} else {
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error = new Error(message);
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}
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error.shortMessage = shortMessage;
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error.command = command;
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error.escapedCommand = escapedCommand;
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error.exitCode = exitCode;
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error.signal = signal;
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error.signalDescription = signalDescription;
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error.stdout = stdout;
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error.stderr = stderr;
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if (all !== undefined) {
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error.all = all;
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}
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if ('bufferedData' in error) {
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delete error.bufferedData;
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}
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error.failed = true;
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error.timedOut = Boolean(timedOut);
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error.isCanceled = isCanceled;
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error.killed = killed && !timedOut;
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return error;
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};
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