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use skulpin::skia_safe::canvas::{SaveLayerRec, SrcRectConstraint};
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use skulpin::skia_safe::gpu::SurfaceOrigin;
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use skulpin::skia_safe::{
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image_filters::blur, BlendMode, Budgeted, Canvas, Color, ImageInfo, Paint, Point, Rect, Surface,
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|
};
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use super::animation_utils::*;
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use super::{Renderer, RendererSettings};
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use crate::editor::WindowDrawCommand;
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use crate::redraw_scheduler::REDRAW_SCHEDULER;
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fn build_window_surface(
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parent_canvas: &mut Canvas,
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renderer: &Renderer,
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grid_width: u64,
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|
grid_height: u64,
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|
) -> Surface {
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let dimensions = (
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(grid_width as f32 * renderer.font_width) as i32,
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(grid_height as f32 * renderer.font_height) as i32,
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);
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let mut context = parent_canvas.gpu_context().unwrap();
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let budgeted = Budgeted::Yes;
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let parent_image_info = parent_canvas.image_info();
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let image_info = ImageInfo::new(
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dimensions,
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parent_image_info.color_type(),
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parent_image_info.alpha_type(),
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parent_image_info.color_space(),
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);
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let surface_origin = SurfaceOrigin::TopLeft;
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let mut surface = Surface::new_render_target(
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&mut context,
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budgeted,
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&image_info,
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None,
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surface_origin,
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None,
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None,
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)
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.expect("Could not create surface");
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surface
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}
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fn build_background_window_surface(
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parent_canvas: &mut Canvas,
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renderer: &Renderer,
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grid_width: u64,
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grid_height: u64,
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|
) -> Surface {
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|
let mut surface = build_window_surface(parent_canvas, renderer, grid_width, grid_height);
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let canvas = surface.canvas();
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canvas.clear(
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|
renderer
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|
.default_style
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|
.colors
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|
.background
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|
.clone()
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.unwrap()
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.to_color(),
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);
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surface
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}
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pub struct RenderedWindow {
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background_surface: Surface,
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foreground_surface: Surface,
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|
pub id: u64,
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|
pub hidden: bool,
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|
pub floating: bool,
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|
grid_width: u64,
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|
grid_height: u64,
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grid_start_position: Point,
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|
grid_current_position: Point,
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|
grid_destination: Point,
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|
t: f32,
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|
}
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|
|
impl RenderedWindow {
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|
pub fn new(
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|
parent_canvas: &mut Canvas,
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|
renderer: &Renderer,
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|
|
id: u64,
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|
|
grid_position: Point,
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|
|
grid_width: u64,
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|
|
grid_height: u64,
|
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|
|
) -> RenderedWindow {
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|
|
let background_surface =
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|
|
build_background_window_surface(parent_canvas, renderer, grid_width, grid_height);
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|
|
let foreground_surface =
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|
|
build_window_surface(parent_canvas, renderer, grid_width, grid_height);
|
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|
|
|
|
|
|
RenderedWindow {
|
|
|
|
background_surface,
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|
|
foreground_surface,
|
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|
|
id,
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|
|
hidden: false,
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|
floating: false,
|
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|
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|
|
grid_width,
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|
|
grid_height,
|
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|
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|
|
grid_start_position: grid_position,
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|
grid_current_position: grid_position,
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|
|
grid_destination: grid_position,
|
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|
|
t: 2.0, // 2.0 is out of the 0.0 to 1.0 range and stops animation
|
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|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn update(&mut self, settings: &RendererSettings, dt: f32) -> bool {
|
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|
|
if (self.t - 1.0).abs() < std::f32::EPSILON {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (self.t - 1.0).abs() < std::f32::EPSILON {
|
|
|
|
// We are at destination, move t out of 0-1 range to stop the animation
|
|
|
|
self.t = 2.0;
|
|
|
|
} else {
|
|
|
|
self.t = (self.t + dt / settings.animation_length).min(1.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.grid_current_position = ease_point(
|
|
|
|
ease_out_expo,
|
|
|
|
self.grid_start_position,
|
|
|
|
self.grid_destination,
|
|
|
|
self.t,
|
|
|
|
);
|
|
|
|
|
|
|
|
true
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn draw(
|
|
|
|
&mut self,
|
|
|
|
root_canvas: &mut Canvas,
|
|
|
|
settings: &RendererSettings,
|
|
|
|
font_width: f32,
|
|
|
|
font_height: f32,
|
|
|
|
dt: f32,
|
|
|
|
) -> (u64, Rect) {
|
|
|
|
let current_pixel_position = Point::new(
|
|
|
|
self.grid_current_position.x * font_width,
|
|
|
|
self.grid_current_position.y * font_height,
|
|
|
|
);
|
|
|
|
|
|
|
|
let image_width = (self.grid_width as f32 * font_width) as i32;
|
|
|
|
let image_height = (self.grid_height as f32 * font_height) as i32;
|
|
|
|
|
|
|
|
if self.update(settings, dt) {
|
|
|
|
REDRAW_SCHEDULER.queue_next_frame();
|
|
|
|
}
|
|
|
|
|
|
|
|
root_canvas.save();
|
|
|
|
|
|
|
|
let region = Rect::from_point_and_size(current_pixel_position, (image_width, image_height));
|
|
|
|
root_canvas.clip_rect(®ion, None, Some(false));
|
|
|
|
|
|
|
|
if self.floating && settings.floating_blur {
|
|
|
|
let blur = blur((2.0, 2.0), None, None, None).unwrap();
|
|
|
|
let save_layer_rec = SaveLayerRec::default().backdrop(&blur).bounds(®ion);
|
|
|
|
|
|
|
|
root_canvas.save_layer(&save_layer_rec);
|
|
|
|
}
|
|
|
|
|
|
|
|
let mut paint = Paint::default();
|
|
|
|
|
|
|
|
if self.floating {
|
|
|
|
let a = (settings.floating_opacity.min(1.0).max(0.0) * 255.0) as u8;
|
|
|
|
paint.set_color(Color::from_argb(a, 255, 255, 255));
|
|
|
|
}
|
|
|
|
|
|
|
|
self.background_surface.draw(
|
|
|
|
root_canvas.as_mut(),
|
|
|
|
(current_pixel_position.x, current_pixel_position.y),
|
|
|
|
Some(&paint),
|
|
|
|
);
|
|
|
|
|
|
|
|
let mut paint = Paint::default();
|
|
|
|
paint.set_blend_mode(BlendMode::SrcOver);
|
|
|
|
|
|
|
|
self.foreground_surface.draw(
|
|
|
|
root_canvas.as_mut(),
|
|
|
|
(current_pixel_position.x, current_pixel_position.y),
|
|
|
|
Some(&paint),
|
|
|
|
);
|
|
|
|
|
|
|
|
if self.floating {
|
|
|
|
root_canvas.restore();
|
|
|
|
}
|
|
|
|
|
|
|
|
root_canvas.restore();
|
|
|
|
|
|
|
|
let window_position = current_pixel_position.clone();
|
|
|
|
|
|
|
|
(
|
|
|
|
self.id,
|
|
|
|
Rect::from_point_and_size(window_position, (image_width as f32, image_height as f32)),
|
|
|
|
)
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn handle_window_draw_command(
|
|
|
|
mut self,
|
|
|
|
renderer: &mut Renderer,
|
|
|
|
draw_command: WindowDrawCommand,
|
|
|
|
) -> Self {
|
|
|
|
match draw_command {
|
|
|
|
WindowDrawCommand::Position {
|
|
|
|
grid_left,
|
|
|
|
grid_top,
|
|
|
|
width: grid_width,
|
|
|
|
height: grid_height,
|
|
|
|
floating,
|
|
|
|
} => {
|
|
|
|
let new_destination: Point = (grid_left as f32, grid_top as f32).into();
|
|
|
|
|
|
|
|
if self.grid_destination != new_destination {
|
|
|
|
if self.grid_start_position.x.abs() > f32::EPSILON
|
|
|
|
|| self.grid_start_position.y.abs() > f32::EPSILON
|
|
|
|
{
|
|
|
|
self.t = 0.0; // Reset animation as we have a new destination.
|
|
|
|
self.grid_start_position = self.grid_current_position;
|
|
|
|
self.grid_destination = new_destination;
|
|
|
|
} else {
|
|
|
|
// We don't want to animate since the window is animating out of the start location,
|
|
|
|
// so we set t to 2.0 to stop animations.
|
|
|
|
self.t = 2.0;
|
|
|
|
self.grid_start_position = new_destination;
|
|
|
|
self.grid_destination = new_destination;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if grid_width != self.grid_width || grid_height != self.grid_height {
|
|
|
|
{
|
|
|
|
let mut old_background = self.background_surface;
|
|
|
|
self.background_surface = build_background_window_surface(
|
|
|
|
old_background.canvas(),
|
|
|
|
&renderer,
|
|
|
|
grid_width,
|
|
|
|
grid_height,
|
|
|
|
);
|
|
|
|
old_background.draw(self.background_surface.canvas(), (0.0, 0.0), None);
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
let mut old_foreground = self.foreground_surface;
|
|
|
|
self.foreground_surface = build_window_surface(
|
|
|
|
old_foreground.canvas(),
|
|
|
|
&renderer,
|
|
|
|
grid_width,
|
|
|
|
grid_height,
|
|
|
|
);
|
|
|
|
old_foreground.draw(self.foreground_surface.canvas(), (0.0, 0.0), None);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.grid_width = grid_width;
|
|
|
|
self.grid_height = grid_height;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.floating = floating;
|
|
|
|
|
|
|
|
if self.hidden {
|
|
|
|
self.hidden = false;
|
|
|
|
self.t = 2.0; // We don't want to animate since the window is becoming visible, so we set t to 2.0 to stop animations.
|
|
|
|
self.grid_start_position = new_destination;
|
|
|
|
self.grid_destination = new_destination;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
WindowDrawCommand::Cell {
|
|
|
|
text,
|
|
|
|
cell_width,
|
|
|
|
window_left,
|
|
|
|
window_top,
|
|
|
|
style,
|
|
|
|
} => {
|
|
|
|
let grid_position = (window_left, window_top);
|
|
|
|
|
|
|
|
{
|
|
|
|
let mut background_canvas = self.background_surface.canvas();
|
|
|
|
renderer.draw_background(
|
|
|
|
&mut background_canvas,
|
|
|
|
grid_position,
|
|
|
|
cell_width,
|
|
|
|
&style,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
let mut foreground_canvas = self.foreground_surface.canvas();
|
|
|
|
renderer.draw_foreground(
|
|
|
|
&mut foreground_canvas,
|
|
|
|
&text,
|
|
|
|
grid_position,
|
|
|
|
cell_width,
|
|
|
|
&style,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
WindowDrawCommand::Scroll {
|
|
|
|
top,
|
|
|
|
bot,
|
|
|
|
left,
|
|
|
|
right,
|
|
|
|
rows,
|
|
|
|
cols,
|
|
|
|
} => {
|
|
|
|
let scrolled_region = Rect::new(
|
|
|
|
left as f32 * renderer.font_width,
|
|
|
|
top as f32 * renderer.font_height,
|
|
|
|
right as f32 * renderer.font_width,
|
|
|
|
bot as f32 * renderer.font_height,
|
|
|
|
);
|
|
|
|
|
|
|
|
{
|
|
|
|
let background_snapshot = self.background_surface.image_snapshot();
|
|
|
|
let background_canvas = self.background_surface.canvas();
|
|
|
|
|
|
|
|
background_canvas.save();
|
|
|
|
background_canvas.clip_rect(scrolled_region, None, Some(false));
|
|
|
|
|
|
|
|
let mut translated_region = scrolled_region.clone();
|
|
|
|
translated_region.offset((
|
|
|
|
-cols as f32 * renderer.font_width,
|
|
|
|
-rows as f32 * renderer.font_height,
|
|
|
|
));
|
|
|
|
|
|
|
|
background_canvas.draw_image_rect(
|
|
|
|
background_snapshot,
|
|
|
|
Some((&scrolled_region, SrcRectConstraint::Fast)),
|
|
|
|
translated_region,
|
|
|
|
&renderer.paint,
|
|
|
|
);
|
|
|
|
|
|
|
|
background_canvas.restore();
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
let foreground_snapshot = self.foreground_surface.image_snapshot();
|
|
|
|
let foreground_canvas = self.foreground_surface.canvas();
|
|
|
|
|
|
|
|
foreground_canvas.save();
|
|
|
|
foreground_canvas.clip_rect(scrolled_region, None, Some(false));
|
|
|
|
|
|
|
|
let mut translated_region = scrolled_region.clone();
|
|
|
|
translated_region.offset((
|
|
|
|
-cols as f32 * renderer.font_width,
|
|
|
|
-rows as f32 * renderer.font_height,
|
|
|
|
));
|
|
|
|
|
|
|
|
foreground_canvas.draw_image_rect(
|
|
|
|
foreground_snapshot,
|
|
|
|
Some((&scrolled_region, SrcRectConstraint::Fast)),
|
|
|
|
translated_region,
|
|
|
|
&renderer.paint,
|
|
|
|
);
|
|
|
|
|
|
|
|
foreground_canvas.restore();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
WindowDrawCommand::Clear => {
|
|
|
|
let background_canvas = self.background_surface.canvas();
|
|
|
|
self.background_surface = build_background_window_surface(
|
|
|
|
background_canvas,
|
|
|
|
&renderer,
|
|
|
|
self.grid_width,
|
|
|
|
self.grid_height,
|
|
|
|
);
|
|
|
|
|
|
|
|
let foreground_canvas = self.foreground_surface.canvas();
|
|
|
|
self.foreground_surface = build_window_surface(
|
|
|
|
foreground_canvas,
|
|
|
|
&renderer,
|
|
|
|
self.grid_width,
|
|
|
|
self.grid_height,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
WindowDrawCommand::Show => {
|
|
|
|
if self.hidden {
|
|
|
|
self.hidden = false;
|
|
|
|
self.t = 2.0; // We don't want to animate since the window is becoming visible, so we set t to 2.0 to stop animations.
|
|
|
|
self.grid_start_position = self.grid_destination;
|
|
|
|
self.grid_destination = self.grid_destination;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
WindowDrawCommand::Hide => self.hidden = true,
|
|
|
|
_ => {}
|
|
|
|
};
|
|
|
|
|
|
|
|
self
|
|
|
|
}
|
|
|
|
}
|