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neovide/src/window.rs

306 lines
11 KiB
Rust

use std::borrow::Cow;
use std::sync::{Arc, Mutex};
use std::time::{Duration, Instant};
use lru::LruCache;
use skulpin::{CoordinateSystem, RendererBuilder};
use skulpin::skia_safe::{Canvas, colors, Font, FontStyle, Paint, Point, Rect, Shaper, TextBlob, Typeface};
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use skulpin::skia_safe::icu;
use skulpin::winit::dpi::LogicalSize;
use skulpin::winit::event::{ElementState, Event, MouseScrollDelta, WindowEvent};
use skulpin::winit::event_loop::{ControlFlow, EventLoop};
use skulpin::winit::window::WindowBuilder;
use neovim_lib::{Neovim, NeovimApi};
use crate::editor::{Editor, CursorType, Style, Colors};
use crate::keybindings::construct_keybinding_string;
const FONT_NAME: &str = "Delugia Nerd Font";
const FONT_SIZE: f32 = 14.0;
struct CachingShaper {
shaper: Shaper,
cache: LruCache<String, TextBlob>
}
impl CachingShaper {
pub fn new() -> CachingShaper {
CachingShaper {
shaper: Shaper::new(None),
cache: LruCache::new(1000)
}
}
pub fn shape(&self, text: &str, font: &Font) -> TextBlob {
let (blob, _) = self.shaper.shape_text_blob(text, font, true, 1000.0, Point::default()).unwrap();
blob
}
pub fn shape_cached(&mut self, text: String, font: &Font) -> &TextBlob {
if !self.cache.contains(&text) {
self.cache.put(text.clone(), self.shape(&text, &font));
}
self.cache.get(&text).unwrap()
}
}
struct Renderer {
editor: Arc<Mutex<Editor>>,
paint: Paint,
font: Font,
shaper: CachingShaper,
font_width: f32,
font_height: f32,
cursor_pos: (f32, f32),
previous_frame_instant: Instant
}
impl Renderer {
pub fn new(editor: Arc<Mutex<Editor>>) -> Renderer {
let paint = Paint::new(colors::WHITE, None);
let typeface = Typeface::new(FONT_NAME, FontStyle::default()).expect("Could not load font file.");
let font = Font::from_typeface(typeface, FONT_SIZE);
let shaper = CachingShaper::new();
let (_, bounds) = font.measure_str("0", Some(&paint));
let font_width = bounds.width();
let (_, metrics) = font.metrics();
let font_height = metrics.descent - metrics.ascent; // bounds.height() * 1.68;
let cursor_pos = (0.0, 0.0);
let previous_frame_instant = Instant::now();
Renderer { editor, paint, font, shaper, font_width, font_height, cursor_pos, previous_frame_instant }
}
fn draw_text(&mut self, canvas: &mut Canvas, text: &str, grid_pos: (u64, u64), style: &Style, default_colors: &Colors, update_cache: bool) {
let (grid_x, grid_y) = grid_pos;
let x = grid_x as f32 * self.font_width;
let y = grid_y as f32 * self.font_height + self.font_height - self.font_height * 0.2;
let top = y - self.font_height * 0.8;
let width = text.chars().count() as f32 * self.font_width;
let height = self.font_height;
let region = Rect::new(x, top, x + width, top + height);
self.paint.set_color(style.background(default_colors).to_color());
canvas.draw_rect(region, &self.paint);
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if style.underline || style.undercurl {
let (_, metrics) = self.font.metrics();
let width = text.chars().count() as f32 * self.font_width;
let underline_position = metrics.underline_position().unwrap();
self.paint.set_color(style.special(&default_colors).to_color());
canvas.draw_line((x, y + underline_position), (x + width, y + underline_position), &self.paint);
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}
self.paint.set_color(style.foreground(&default_colors).to_color());
let text = text.trim_end();
//canvas.draw_str(text, (x, y), &font, &paint);
if text.len() > 0 {
let reference;
let blob = if update_cache {
self.shaper.shape_cached(text.to_string(), &self.font)
} else {
reference = self.shaper.shape(text, &self.font);
&reference
};
canvas.draw_text_blob(blob, (x, top), &self.paint);
}
}
pub fn draw(&mut self, canvas: &mut Canvas) {
let (draw_commands, default_colors, cursor_grid_pos, cursor_type, cursor_foreground, cursor_background, cursor_enabled) = {
let editor = self.editor.lock().unwrap();
(
editor.build_draw_commands().clone(),
editor.default_colors.clone(),
editor.cursor_pos.clone(),
editor.cursor_type.clone(),
editor.cursor_foreground(),
editor.cursor_background(),
editor.cursor_enabled
)
};
canvas.clear(default_colors.background.clone().unwrap().to_color());
for command in draw_commands {
self.draw_text(canvas, &command.text, command.grid_position, &command.style, &default_colors, true);
}
let (cursor_grid_x, cursor_grid_y) = cursor_grid_pos;
let target_cursor_x = cursor_grid_x as f32 * self.font_width;
let target_cursor_y = cursor_grid_y as f32 * self.font_height;
let (previous_cursor_x, previous_cursor_y) = self.cursor_pos;
let cursor_x = (target_cursor_x - previous_cursor_x) * 0.5 + previous_cursor_x;
let cursor_y = (target_cursor_y - previous_cursor_y) * 0.5 + previous_cursor_y;
self.cursor_pos = (cursor_x, cursor_y);
if cursor_enabled {
let cursor_width = match cursor_type {
CursorType::Vertical => self.font_width / 8.0,
CursorType::Horizontal | CursorType::Block => self.font_width
};
let cursor_height = match cursor_type {
CursorType::Horizontal => self.font_width / 8.0,
CursorType::Vertical | CursorType::Block => self.font_height
};
let cursor = Rect::new(cursor_x, cursor_y, cursor_x + cursor_width, cursor_y + cursor_height);
self.paint.set_color(cursor_background.to_color());
canvas.draw_rect(cursor, &self.paint);
if let CursorType::Block = cursor_type {
self.paint.set_color(cursor_foreground.to_color());
let editor = self.editor.lock().unwrap();
let character = editor.grid[cursor_grid_y as usize][cursor_grid_x as usize].clone()
.map(|(character, _)| character)
.unwrap_or(' ');
let text_y = cursor_y + self.font_height - self.font_height * 0.2;
canvas.draw_text_blob(
self.shaper.shape_cached(character.to_string(), &self.font),
(cursor_x, text_y), &self.paint);
}
}
}
}
pub fn ui_loop(editor: Arc<Mutex<Editor>>, nvim: Neovim, initial_size: (u64, u64)) {
let mut nvim = nvim;
let mut renderer = Renderer::new(editor);
let event_loop = EventLoop::<()>::with_user_event();
let (width, height) = initial_size;
let logical_size = LogicalSize::new(
(width as f32 * renderer.font_width) as f64,
// Add 1.0 here to make sure resizing horizontally doesn't change the grid height
(height as f32 * renderer.font_height + 1.0) as f64
);
let window = WindowBuilder::new()
.with_title("Neovide")
.with_inner_size(logical_size)
.build(&event_loop)
.expect("Failed to create window");
let mut skulpin_renderer = RendererBuilder::new()
.coordinate_system(CoordinateSystem::Logical)
.build(&window)
.expect("Failed to create renderer");
let mut mouse_down = false;
let mut mouse_pos = (0, 0);
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icu::init();
event_loop.run(move |event, _window_target, control_flow| {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
Event::WindowEvent {
event: WindowEvent::Resized(new_size),
..
} => {
if new_size.width > 0.0 && new_size.height > 0.0 {
let new_width = (new_size.width as f32 / renderer.font_width) as u64;
let new_height = (new_size.height as f32 / renderer.font_height) as u64;
nvim.ui_try_resize(new_width as i64, new_height as i64).expect("Resize failed");
}
},
Event::WindowEvent {
event: WindowEvent::KeyboardInput {
input,
..
},
..
} => {
if let Some(string) = construct_keybinding_string(input) {
nvim.input(&string).expect("Input call failed...");
}
},
Event::WindowEvent {
event: WindowEvent::CursorMoved {
position,
..
},
..
} => {
let grid_x = (position.x as f32 / renderer.font_width) as i64;
let grid_y = (position.y as f32 / renderer.font_height) as i64;
mouse_pos = (grid_x, grid_y);
if mouse_down {
nvim.input_mouse("left", "drag", "", 0, grid_y, grid_x).expect("Could not send mouse input");
}
}
Event::WindowEvent {
event: WindowEvent::MouseInput {
state,
..
},
..
} => {
let input_type = match state {
ElementState::Pressed => {
mouse_down = true;
"press"
},
ElementState::Released => {
mouse_down = false;
"release"
}
};
let (grid_x, grid_y) = mouse_pos;
nvim.input_mouse("left", input_type, "", 0, grid_y, grid_x).expect("Could not send mouse input");
}
Event::WindowEvent {
event: WindowEvent::MouseWheel {
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delta: MouseScrollDelta::LineDelta(_, delta),
..
},
..
} => {
let input_type = if delta > 0.0 {
"up"
} else {
"down"
};
let (grid_x, grid_y) = mouse_pos;
nvim.input_mouse("wheel", input_type, "", 0, grid_y, grid_x).expect("Could not send mouse input");
}
Event::EventsCleared => {
window.request_redraw();
},
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => {
if let Err(e) = skulpin_renderer.draw(&window, |canvas, _coordinate_system_helper| {
renderer.draw(canvas);
}) {
println!("Error during draw: {:?}", e);
*control_flow = ControlFlow::Exit
}
},
_ => {}
}
})
}