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use glutin::event::{ElementState, Event, KeyEvent, WindowEvent};
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use glutin::keyboard::Key;
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use glutin::platform::modifier_supplement::KeyEventExtModifierSupplement;
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use crate::bridge::{SerialCommand, UiCommand};
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use crate::event_aggregator::EVENT_AGGREGATOR;
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use crate::settings::SETTINGS;
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use crate::window::KeyboardSettings;
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enum KeyOrIme {
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Key(KeyEvent),
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Ime(String),
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}
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pub struct KeyboardManager {
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shift: bool,
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ctrl: bool,
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alt: bool,
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logo: bool,
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ignore_input_this_frame: bool,
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queued_key_or_ime_events: Vec<KeyOrIme>,
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}
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impl KeyboardManager {
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pub fn new() -> KeyboardManager {
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KeyboardManager {
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shift: false,
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ctrl: false,
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alt: false,
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logo: false,
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ignore_input_this_frame: false,
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queued_key_or_ime_events: Vec::new(),
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}
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}
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pub fn handle_event(&mut self, event: &Event<()>) {
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match event {
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Event::WindowEvent {
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event: WindowEvent::Focused(_focused),
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..
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} => {
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// When window is just focused or lost it's focus, ignore keyboard events
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// that were submitted this frame
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self.ignore_input_this_frame = true;
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}
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Event::WindowEvent {
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event:
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WindowEvent::KeyboardInput {
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event: key_event, ..
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},
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..
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} => {
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// Store the event so that we can ignore it properly if the window was just
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// focused.
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self.queued_key_or_ime_events
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.push(KeyOrIme::Key(key_event.clone()));
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}
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Event::WindowEvent {
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event: WindowEvent::ReceivedImeText(string),
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..
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} => {
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self.queued_key_or_ime_events
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.push(KeyOrIme::Ime(string.to_string()));
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}
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Event::WindowEvent {
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event: WindowEvent::ModifiersChanged(modifiers),
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..
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} => {
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// Record the modifer states so that we can properly add them to the keybinding
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// text
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self.shift = modifiers.shift_key();
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self.ctrl = modifiers.control_key();
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self.alt = modifiers.alt_key();
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self.logo = modifiers.super_key();
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}
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Event::MainEventsCleared => {
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// And the window wasn't just focused.
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let settings = SETTINGS.get::<KeyboardSettings>();
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if !self.should_ignore_input(&settings) {
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// If we have a keyboard event this frame
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for key_or_ime_event in self.queued_key_or_ime_events.iter() {
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match key_or_ime_event {
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KeyOrIme::Key(key_event) => {
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// And a key was pressed
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if key_event.state == ElementState::Pressed {
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if let Some(keybinding) = self.maybe_get_keybinding(key_event) {
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EVENT_AGGREGATOR
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.send(UiCommand::Serial(SerialCommand::Keyboard(keybinding)));
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}
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}
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}
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KeyOrIme::Ime(raw_input) => {
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EVENT_AGGREGATOR
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.send(UiCommand::Serial(SerialCommand::Keyboard(raw_input.to_string())));
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}
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}
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}
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}
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// Regardless of whether this was a valid keyboard input or not, rest ignoring and
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// whatever event was queued.
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self.ignore_input_this_frame = false;
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self.queued_key_or_ime_events.clear();
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}
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_ => {}
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}
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}
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fn should_ignore_input(&self, settings: &KeyboardSettings) -> bool {
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self.ignore_input_this_frame || (self.logo && !settings.use_logo)
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}
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fn maybe_get_keybinding(&self, key_event: &KeyEvent) -> Option<String> {
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// Determine if this key event represents a key which won't ever
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// present text.
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if let Some(key_text) = is_control_key(key_event.logical_key) {
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Some(self.format_keybinding_string(true, true, key_text))
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} else {
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let is_dead_key =
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key_event.text_with_all_modifiers().is_some() && key_event.text.is_none();
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let key_text = if (self.alt || is_dead_key) && cfg!(target_os = "macos") {
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key_event.text_with_all_modifiers()
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} else {
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key_event.text
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};
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if let Some(key_text) = key_text {
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// This is not a control key, so we rely upon winit to determine if
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// this is a deadkey or not.
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let keybinding_string = if let Some(escaped_text) = is_special(key_text) {
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self.format_keybinding_string(true, false, escaped_text)
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} else {
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self.format_keybinding_string(false, false, key_text)
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};
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Some(keybinding_string)
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} else {
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None
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}
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}
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}
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fn format_keybinding_string(&self, special: bool, use_shift: bool, text: &str) -> String {
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let special = special || self.ctrl || use_alt(self.alt) || self.logo;
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let open = or_empty(special, "<");
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let modifiers = self.format_modifier_string(use_shift);
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let close = or_empty(special, ">");
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open.to_owned() + &modifiers + text + close
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}
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pub fn format_modifier_string(&self, use_shift: bool) -> String {
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let shift = or_empty(self.shift && use_shift, "S-");
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let ctrl = or_empty(self.ctrl, "C-");
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let alt = or_empty(use_alt(self.alt), "M-");
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let logo = or_empty(self.logo, "D-");
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shift.to_owned() + ctrl + alt + logo
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}
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}
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#[cfg(not(target_os = "macos"))]
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fn use_alt(alt: bool) -> bool {
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alt
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}
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// The option or alt key is used on Macos for character set changes
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// and does not operate the same as other systems.
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#[cfg(target_os = "macos")]
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fn use_alt(_: bool) -> bool {
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false
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}
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fn or_empty(condition: bool, text: &str) -> &str {
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if condition {
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text
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} else {
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""
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}
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}
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fn is_control_key(key: Key<'static>) -> Option<&str> {
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match key {
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Key::Backspace => Some("BS"),
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Key::Escape => Some("Esc"),
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Key::Delete => Some("Del"),
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Key::ArrowUp => Some("Up"),
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Key::ArrowDown => Some("Down"),
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Key::ArrowLeft => Some("Left"),
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Key::ArrowRight => Some("Right"),
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Key::F1 => Some("F1"),
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Key::F2 => Some("F2"),
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Key::F3 => Some("F3"),
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Key::F4 => Some("F4"),
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Key::F5 => Some("F5"),
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Key::F6 => Some("F6"),
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Key::F7 => Some("F7"),
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Key::F8 => Some("F8"),
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Key::F9 => Some("F9"),
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Key::F10 => Some("F10"),
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Key::F11 => Some("F11"),
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Key::F12 => Some("F12"),
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Key::Insert => Some("Insert"),
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Key::Home => Some("Home"),
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Key::End => Some("End"),
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Key::PageUp => Some("PageUp"),
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Key::PageDown => Some("PageDown"),
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Key::Tab => Some("Tab"),
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_ => None,
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}
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}
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fn is_special(text: &str) -> Option<&str> {
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match text {
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" " => Some("Space"),
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"<" => Some("lt"),
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"\\" => Some("Bslash"),
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"|" => Some("Bar"),
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"\t" => Some("Tab"),
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"\n" => Some("CR"),
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_ => None,
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}
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}
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