|
|
|
use skulpin::skia_safe::gpu::SurfaceOrigin;
|
|
|
|
use skulpin::skia_safe::{
|
|
|
|
Budgeted, Canvas, ImageInfo, Rect, Surface, Point, Paint, Color, image_filters::blur
|
|
|
|
};
|
|
|
|
use skulpin::skia_safe::canvas::{
|
|
|
|
SaveLayerRec,
|
|
|
|
SrcRectConstraint
|
|
|
|
};
|
|
|
|
|
|
|
|
use super::{Renderer, RendererSettings};
|
|
|
|
use super::animation_utils::*;
|
|
|
|
use crate::editor::WindowDrawCommand;
|
|
|
|
use crate::redraw_scheduler::REDRAW_SCHEDULER;
|
|
|
|
|
|
|
|
fn build_window_surface(
|
|
|
|
parent_canvas: &mut Canvas,
|
|
|
|
renderer: &Renderer,
|
|
|
|
grid_width: u64,
|
|
|
|
grid_height: u64,
|
|
|
|
) -> Surface {
|
|
|
|
let dimensions = ((grid_width as f32 * renderer.font_width) as i32, (grid_height as f32 * renderer.font_height) as i32);
|
|
|
|
let mut context = parent_canvas.gpu_context().unwrap();
|
|
|
|
let budgeted = Budgeted::Yes;
|
|
|
|
let parent_image_info = parent_canvas.image_info();
|
|
|
|
let image_info = ImageInfo::new(
|
|
|
|
dimensions,
|
|
|
|
parent_image_info.color_type(),
|
|
|
|
parent_image_info.alpha_type(),
|
|
|
|
parent_image_info.color_space(),
|
|
|
|
);
|
|
|
|
let surface_origin = SurfaceOrigin::TopLeft;
|
|
|
|
let mut surface = Surface::new_render_target(
|
|
|
|
&mut context,
|
|
|
|
budgeted,
|
|
|
|
&image_info,
|
|
|
|
None,
|
|
|
|
surface_origin,
|
|
|
|
None,
|
|
|
|
None,
|
|
|
|
)
|
|
|
|
.expect("Could not create surface");
|
|
|
|
let canvas = surface.canvas();
|
|
|
|
|
|
|
|
canvas.clear(renderer.default_style.colors.background.clone().unwrap().to_color());
|
|
|
|
surface
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct RenderedWindow {
|
|
|
|
background_surface: Surface,
|
|
|
|
foreground_surface: Surface,
|
|
|
|
pub id: u64,
|
|
|
|
pub hidden: bool,
|
|
|
|
pub floating: bool,
|
|
|
|
|
|
|
|
grid_width: u64, grid_height: u64,
|
|
|
|
|
|
|
|
grid_start_position: Point,
|
|
|
|
grid_current_position: Point,
|
|
|
|
grid_destination: Point,
|
|
|
|
t: f32
|
|
|
|
}
|
|
|
|
|
|
|
|
impl RenderedWindow {
|
|
|
|
pub fn new(parent_canvas: &mut Canvas, renderer: &Renderer, id: u64, grid_position: Point, grid_width: u64, grid_height: u64) -> RenderedWindow {
|
|
|
|
let background_surface = build_window_surface(parent_canvas, renderer, grid_width, grid_height);
|
|
|
|
let foreground_surface = build_window_surface(parent_canvas, renderer, grid_width, grid_height);
|
|
|
|
|
|
|
|
RenderedWindow {
|
|
|
|
background_surface,
|
|
|
|
foreground_surface,
|
|
|
|
id,
|
|
|
|
hidden: false,
|
|
|
|
floating: false,
|
|
|
|
|
|
|
|
grid_width,
|
|
|
|
grid_height,
|
|
|
|
|
|
|
|
grid_start_position: grid_position,
|
|
|
|
grid_current_position: grid_position,
|
|
|
|
grid_destination: grid_position,
|
|
|
|
t: 2.0 // 2.0 is out of the 0.0 to 1.0 range and stops animation
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn update(
|
|
|
|
&mut self,
|
|
|
|
settings: &RendererSettings,
|
|
|
|
dt: f32
|
|
|
|
) -> bool {
|
|
|
|
if (self.t - 1.0).abs() < std::f32::EPSILON {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (self.t - 1.0).abs() < std::f32::EPSILON {
|
|
|
|
// We are at destination, move t out of 0-1 range to stop the animation
|
|
|
|
self.t = 2.0;
|
|
|
|
} else {
|
|
|
|
self.t = (self.t + dt / settings.animation_length).min(1.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.grid_current_position = ease_point(
|
|
|
|
ease_out_expo,
|
|
|
|
self.grid_start_position,
|
|
|
|
self.grid_destination,
|
|
|
|
self.t,
|
|
|
|
);
|
|
|
|
|
|
|
|
true
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn draw(
|
|
|
|
&mut self,
|
|
|
|
root_canvas: &mut Canvas,
|
|
|
|
settings: &RendererSettings,
|
|
|
|
font_width: f32,
|
|
|
|
font_height: f32,
|
|
|
|
dt: f32
|
|
|
|
) -> (u64, Rect) {
|
|
|
|
let current_pixel_position = Point::new(self.grid_current_position.x * font_width, self.grid_current_position.y * font_height);
|
|
|
|
|
|
|
|
let image_width = (self.grid_width as f32 * font_width) as i32;
|
|
|
|
let image_height = (self.grid_height as f32 * font_height) as i32;
|
|
|
|
|
|
|
|
if self.update(settings, dt) {
|
|
|
|
REDRAW_SCHEDULER.queue_next_frame();
|
|
|
|
}
|
|
|
|
|
|
|
|
root_canvas.save();
|
|
|
|
|
|
|
|
let region = Rect::from_point_and_size(current_pixel_position, (image_width, image_height));
|
|
|
|
root_canvas.clip_rect(®ion, None, Some(false));
|
|
|
|
|
|
|
|
if self.floating && settings.floating_blur {
|
|
|
|
let blur = blur((2.0, 2.0), None, None, None).unwrap();
|
|
|
|
let save_layer_rec = SaveLayerRec::default()
|
|
|
|
.backdrop(&blur)
|
|
|
|
.bounds(®ion);
|
|
|
|
|
|
|
|
root_canvas.save_layer(&save_layer_rec);
|
|
|
|
}
|
|
|
|
|
|
|
|
let mut paint = Paint::default();
|
|
|
|
|
|
|
|
if self.floating {
|
|
|
|
let a = (settings.floating_opacity.min(1.0).max(0.0) * 255.0) as u8;
|
|
|
|
paint.set_color(Color::from_argb(a, 255, 255, 255));
|
|
|
|
}
|
|
|
|
|
|
|
|
let background_snapshot = self.background_surface.image_snapshot();
|
|
|
|
root_canvas.draw_image(background_snapshot, (current_pixel_position.x, current_pixel_position.y), Some(&paint));
|
|
|
|
|
|
|
|
let foreground_snapshot = self.foreground_surface.image_snapshot();
|
|
|
|
root_canvas.draw_image(foreground_snapshot, (current_pixel_position.x, current_pixel_position.y), None);
|
|
|
|
|
|
|
|
if self.floating {
|
|
|
|
root_canvas.restore();
|
|
|
|
}
|
|
|
|
|
|
|
|
root_canvas.restore();
|
|
|
|
|
|
|
|
let window_position = current_pixel_position.clone();
|
|
|
|
|
|
|
|
(self.id, Rect::from_point_and_size(window_position, (image_width as f32, image_height as f32)))
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn handle_window_draw_command(mut self, renderer: &mut Renderer, draw_command: WindowDrawCommand) -> Self {
|
|
|
|
match draw_command {
|
|
|
|
WindowDrawCommand::Position {
|
|
|
|
grid_left, grid_top,
|
|
|
|
width: grid_width,
|
|
|
|
height: grid_height,
|
|
|
|
floating
|
|
|
|
} => {
|
|
|
|
let new_destination: Point = (grid_left as f32, grid_top as f32).into();
|
|
|
|
|
|
|
|
if self.grid_destination != new_destination {
|
|
|
|
self.t = 0.0; // Reset animation as we have a new destination.
|
|
|
|
self.grid_start_position = self.grid_current_position;
|
|
|
|
self.grid_destination = new_destination;
|
|
|
|
}
|
|
|
|
|
|
|
|
if grid_width != self.grid_width || grid_height != self.grid_height {
|
|
|
|
let mut old_background = self.background_surface;
|
|
|
|
self.background_surface = build_window_surface(old_background.canvas(), &renderer, grid_width, grid_height);
|
|
|
|
old_background.draw(self.background_surface.canvas(), (0.0, 0.0), None);
|
|
|
|
|
|
|
|
let mut old_foreground = self.foreground_surface;
|
|
|
|
self.foreground_surface = build_window_surface(old_foreground.canvas(), &renderer, grid_width, grid_height);
|
|
|
|
old_foreground.draw(self.foreground_surface.canvas(), (0.0, 0.0), None);
|
|
|
|
|
|
|
|
self.grid_width = grid_width;
|
|
|
|
self.grid_height = grid_height;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.floating = floating;
|
|
|
|
},
|
|
|
|
WindowDrawCommand::Cell {
|
|
|
|
text, cell_width, window_left, window_top, style
|
|
|
|
} => {
|
|
|
|
let grid_position = (window_left, window_top);
|
|
|
|
|
|
|
|
{
|
|
|
|
let mut background_canvas = self.background_surface.canvas();
|
|
|
|
renderer.draw_background(
|
|
|
|
&mut background_canvas,
|
|
|
|
grid_position,
|
|
|
|
cell_width,
|
|
|
|
&style
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
let mut foreground_canvas = self.foreground_surface.canvas();
|
|
|
|
renderer.draw_foreground(
|
|
|
|
&mut foreground_canvas,
|
|
|
|
&text,
|
|
|
|
grid_position,
|
|
|
|
cell_width,
|
|
|
|
&style,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
WindowDrawCommand::Scroll {
|
|
|
|
top, bot, left, right, rows, cols
|
|
|
|
} => {
|
|
|
|
let scrolled_region = Rect::new(
|
|
|
|
left as f32 * renderer.font_width,
|
|
|
|
top as f32 * renderer.font_height,
|
|
|
|
right as f32 * renderer.font_width,
|
|
|
|
bot as f32 * renderer.font_height);
|
|
|
|
|
|
|
|
{
|
|
|
|
let background_snapshot = self.background_surface.image_snapshot();
|
|
|
|
let background_canvas = self.background_surface.canvas();
|
|
|
|
|
|
|
|
background_canvas.save();
|
|
|
|
background_canvas.clip_rect(scrolled_region, None, Some(false));
|
|
|
|
|
|
|
|
let mut translated_region = scrolled_region.clone();
|
|
|
|
translated_region.offset((-cols as f32 * renderer.font_width, -rows as f32 * renderer.font_height));
|
|
|
|
|
|
|
|
background_canvas.draw_image_rect(background_snapshot, Some((&scrolled_region, SrcRectConstraint::Fast)), translated_region, &renderer.paint);
|
|
|
|
|
|
|
|
background_canvas.restore();
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
let foreground_snapshot = self.foreground_surface.image_snapshot();
|
|
|
|
let foreground_canvas = self.foreground_surface.canvas();
|
|
|
|
|
|
|
|
foreground_canvas.save();
|
|
|
|
foreground_canvas.clip_rect(scrolled_region, None, Some(false));
|
|
|
|
|
|
|
|
let mut translated_region = scrolled_region.clone();
|
|
|
|
translated_region.offset((-cols as f32 * renderer.font_width, -rows as f32 * renderer.font_height));
|
|
|
|
|
|
|
|
foreground_canvas.draw_image_rect(foreground_snapshot, Some((&scrolled_region, SrcRectConstraint::Fast)), translated_region, &renderer.paint);
|
|
|
|
|
|
|
|
foreground_canvas.restore();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
WindowDrawCommand::Clear => {
|
|
|
|
let background_canvas = self.background_surface.canvas();
|
|
|
|
self.background_surface = build_window_surface(background_canvas, &renderer, self.grid_width, self.grid_height);
|
|
|
|
|
|
|
|
let foreground_canvas = self.foreground_surface.canvas();
|
|
|
|
self.foreground_surface = build_window_surface(foreground_canvas, &renderer, self.grid_width, self.grid_height);
|
|
|
|
},
|
|
|
|
WindowDrawCommand::Show => self.hidden = false,
|
|
|
|
WindowDrawCommand::Hide => self.hidden = true,
|
|
|
|
_ => {}
|
|
|
|
};
|
|
|
|
|
|
|
|
self
|
|
|
|
}
|
|
|
|
}
|