Added particle curl option

macos-click-through
Jon Valdés 5 years ago
parent b82db76553
commit 6f418d6c65

@ -174,6 +174,7 @@ impl CursorVfx for PointHighlight {
struct ParticleData {
pos: Point,
speed: Point,
rotation_speed: f32,
lifetime: f32,
}
@ -194,10 +195,11 @@ impl ParticleTrail {
}
}
fn add_particle(&mut self, pos: Point, speed: Point, lifetime: f32) {
fn add_particle(&mut self, pos: Point, speed: Point, rotation_speed: f32, lifetime: f32) {
self.particles.push(ParticleData {
pos,
speed,
rotation_speed,
lifetime,
});
}
@ -215,7 +217,8 @@ impl CursorVfx for ParticleTrail {
settings: &CursorSettings,
current_cursor_dest: Point,
font_size: (f32, f32),
dt: f32) -> bool {
dt: f32,
) -> bool {
// Update lifetimes and remove dead particles
let mut i = 0;
while i < self.particles.len() {
@ -232,15 +235,18 @@ impl CursorVfx for ParticleTrail {
for i in 0..self.particles.len() {
let particle = &mut self.particles[i];
particle.pos += particle.speed * dt;
particle.speed = rotate_vec(particle.speed, dt * particle.rotation_speed);
}
// Spawn new particles
if current_cursor_dest != self.previous_cursor_dest {
let travel = current_cursor_dest - self.previous_cursor_dest;
let travel_distance = travel.length();
// Increase amount of particles when cursor travels further
let particle_count =
((travel_distance / font_size.0).powf(1.5) * settings.vfx_particle_density * 0.01) as usize;
let particle_count = ((travel_distance / font_size.0).powf(1.5)
* settings.vfx_particle_density
* 0.01) as usize;
let prev_p = self.previous_cursor_dest;
@ -249,7 +255,9 @@ impl CursorVfx for ParticleTrail {
let speed = match self.trail_mode {
TrailMode::Railgun => {
let phase = t / 3.141592 * settings.vfx_particle_phase * (travel_distance / font_size.0);
let phase = t / 3.141592
* settings.vfx_particle_phase
* (travel_distance / font_size.0);
Point::new(phase.sin(), phase.cos()) * 2.0 * settings.vfx_particle_speed
}
TrailMode::Torpedo => {
@ -274,7 +282,21 @@ impl CursorVfx for ParticleTrail {
}
};
self.add_particle(pos, speed, t * settings.vfx_particle_lifetime);
let rotation_speed = match self.trail_mode {
TrailMode::Railgun => std::f32::consts::PI * settings.vfx_particle_curl,
TrailMode::PixieDust | TrailMode::Torpedo => {
(self.rng.next_f32() - 0.5)
* std::f32::consts::FRAC_PI_2
* settings.vfx_particle_curl
}
};
self.add_particle(
pos,
speed,
rotation_speed,
t * settings.vfx_particle_lifetime,
);
}
self.previous_cursor_dest = current_cursor_dest;
@ -401,3 +423,10 @@ impl RngState {
v
}
}
fn rotate_vec(v: Point, rot: f32) -> Point {
let sin = rot.sin();
let cos = rot.cos();
Point::new(v.x * cos - v.y * sin, v.x * sin + v.y * cos)
}

@ -28,7 +28,9 @@ pub struct CursorSettings {
vfx_particle_lifetime: f32,
vfx_particle_density: f32,
vfx_particle_speed: f32,
vfx_particle_phase: f32, }
vfx_particle_phase: f32,
vfx_particle_curl: f32,
}
pub fn initialize_settings() {
@ -41,6 +43,7 @@ pub fn initialize_settings() {
vfx_particle_density: 7.0,
vfx_particle_speed: 10.0,
vfx_particle_phase: 1.5,
vfx_particle_curl: 1.0,
});
register_nvim_setting!("cursor_animation_length", CursorSettings::animation_length);
@ -51,6 +54,7 @@ pub fn initialize_settings() {
register_nvim_setting!("cursor_vfx_particle_density", CursorSettings::vfx_particle_density);
register_nvim_setting!("cursor_vfx_particle_speed", CursorSettings::vfx_particle_speed);
register_nvim_setting!("cursor_vfx_particle_phase", CursorSettings::vfx_particle_phase);
register_nvim_setting!("cursor_vfx_particle_curl", CursorSettings::vfx_particle_curl);
}
// ----------------------------------------------------------------------------

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