update winit to hotfix

macos-click-through
Keith Simmons 5 years ago
parent 48d3824892
commit ba253869db

17
Cargo.lock generated

@ -544,9 +544,9 @@ dependencies = [
[[package]]
name = "dispatch"
version = "0.1.4"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "04e93ca78226c51902d7aa8c12c988338aadd9e85ed9c6be8aaac39192ff3605"
checksum = "bd0c93bb4b0c6d9b77f4435b0ae98c24d17f1c45b2ff844c6151a07256ca923b"
[[package]]
name = "dlib"
@ -2092,9 +2092,8 @@ dependencies = [
[[package]]
name = "skulpin"
version = "0.5.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6825386a1553c4e9da03bae6e6b044090c103bd3e94c5d099b98664c0eb3c23d"
version = "0.6.0"
source = "git+https://github.com/kethku/skulpin?branch=winit_20#2fda3cdc71903ddf756dc86f9c16bd42a7ef4959"
dependencies = [
"ash",
"cocoa",
@ -2477,13 +2476,11 @@ checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
[[package]]
name = "winit"
version = "0.20.0-alpha6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bfa4308ca09f50e2f4688c631c36879521bffc39b949238b288ffd932864acbc"
version = "0.20.0"
source = "git+https://github.com/filnet/winit?branch=fix-panic-at-redraw-event-in-non-redraw-phase#1ddd984bdbec45e5345632e0999851c47f2b372d"
dependencies = [
"android_glue",
"bitflags",
"calloop",
"cocoa",
"core-foundation",
"core-graphics",
@ -2493,6 +2490,8 @@ dependencies = [
"lazy_static",
"libc",
"log",
"mio",
"mio-extras",
"objc",
"parking_lot",
"percent-encoding",

@ -10,7 +10,7 @@ euclid = "0.20.7"
font-kit = "0.4.0"
skribo = { git = "https://github.com/linebender/skribo" }
lru = "0.4.3"
skulpin = "0.5.2"
skulpin = { git = "https://github.com/kethku/skulpin", branch = "winit_20" }
derive-new = "0.5"
env_logger = "0.7.1"
rmpv = "0.4.2"

@ -19,10 +19,10 @@ use crate::INITIAL_DIMENSIONS;
#[folder = "assets/"]
struct Asset;
fn handle_new_grid_size(new_size: LogicalSize, renderer: &Renderer) {
fn handle_new_grid_size(new_size: LogicalSize<f32>, renderer: &Renderer) {
if new_size.width > 0.0 && new_size.height > 0.0 {
let new_width = ((new_size.width + 1.0) as f32 / renderer.font_width) as u64;
let new_height = ((new_size.height + 1.0) as f32 / renderer.font_height) as u64;
let new_width = ((new_size.width + 1.0) / renderer.font_width) as i64;
let new_height = ((new_size.height + 1.0) / renderer.font_height) as i64;
// Add 1 here to make sure resizing doesn't change the grid size on startup
BRIDGE.queue_command(UiCommand::Resize { width: new_width as i64, height: new_height as i64 });
}
@ -86,7 +86,7 @@ pub fn ui_loop() {
event: WindowEvent::Resized(new_size),
..
} => {
handle_new_grid_size(new_size, &renderer)
handle_new_grid_size(new_size.to_logical(window.scale_factor()), &renderer)
},
Event::WindowEvent {
@ -108,7 +108,6 @@ pub fn ui_loop() {
},
..
} => {
let position: LogicalPosition = position;
let grid_y = (position.x / renderer.font_width as f64) as i64;
let grid_x = (position.y / renderer.font_height as f64) as i64;
let (old_x, old_y) = mouse_pos;
@ -187,7 +186,7 @@ pub fn ui_loop() {
if REDRAW_SCHEDULER.should_draw() {
if let Err(_) = skulpin_renderer.draw(&window, |canvas, coordinate_system_helper| {
if renderer.draw(canvas, coordinate_system_helper) {
handle_new_grid_size(window.inner_size(), &renderer)
handle_new_grid_size(window.inner_size().to_logical(window.scale_factor()), &renderer)
}
}) {
println!("Render failed. Closing");

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