diff --git a/src/renderer/cursor_renderer.rs b/src/renderer/cursor_renderer.rs index d1c744e..e3af384 100644 --- a/src/renderer/cursor_renderer.rs +++ b/src/renderer/cursor_renderer.rs @@ -102,10 +102,8 @@ impl CursorRenderer { canvas: &mut Canvas) -> bool { let (grid_x, grid_y) = cursor.position; let font_dimensions: Point = (font_width, font_height).into(); - let center_destination: Point = ( - grid_x as f32 * font_width + font_width / 2.0, - grid_y as f32 * font_height + font_height / 2.0 - ).into(); + let destination: Point = (grid_x as f32 * font_width, grid_y as f32 * font_height).into(); + let center_destination = destination + font_dimensions * 0.5; self.set_cursor_shape(&cursor.shape, cursor.cell_percentage.unwrap_or(DEFAULT_CELL_PERCENTAGE)); @@ -132,24 +130,19 @@ impl CursorRenderer { path.close(); canvas.draw_path(&path, &paint); - let mut position_sum: Point = (0.0, 0.0).into(); - for i in 0..4 { - position_sum += self.corners[i].current_position; - } - let Point { x: cursor_x, y: cursor_y } = position_sum * (1.0 / 4.0) - font_dimensions * 0.5; - // Draw foreground - if let CursorShape::Block = cursor.shape { - let (cursor_grid_y, cursor_grid_x) = cursor.position; - paint.set_color(cursor.foreground(&default_colors).to_color()); - let editor = editor.lock().unwrap(); - let character = editor.grid[cursor_grid_x as usize][cursor_grid_y as usize].clone() - .map(|(character, _)| character) - .unwrap_or(' '); - canvas.draw_text_blob( - shaper.shape_cached(character.to_string(), 1, &fonts_lookup.size(1).normal), - (cursor_x, cursor_y), &paint); - } + let (cursor_grid_y, cursor_grid_x) = cursor.position; + paint.set_color(cursor.foreground(&default_colors).to_color()); + let editor = editor.lock().unwrap(); + let character = editor.grid[cursor_grid_x as usize][cursor_grid_y as usize].clone() + .map(|(character, _)| character) + .unwrap_or(' '); + canvas.save(); + canvas.clip_path(&path, None, Some(false)); + canvas.draw_text_blob( + shaper.shape_cached(character.to_string(), 1, &fonts_lookup.size(1).normal), + destination, &paint); + canvas.restore(); } animating