Made fullscreen toggleable with Alt+Enter

macos-click-through
Rasmus Michelsen 5 years ago
parent 09b25bd636
commit db3d8ef179

@ -5,8 +5,8 @@ use std::time::{Duration, Instant};
use log::{debug, error, info, trace};
use skulpin::sdl2;
use skulpin::sdl2::event::{Event, WindowEvent};
use skulpin::sdl2::keyboard::Keycode;
use skulpin::sdl2::video::{FullscreenType, Window};
use skulpin::sdl2::keyboard::{Keycode, Mod};
use skulpin::sdl2::video::{Window};
use skulpin::sdl2::Sdl;
use skulpin::{dpis, CoordinateSystem, PresentMode, Renderer as SkulpinRenderer, RendererBuilder};
use skulpin::{LogicalSize, PhysicalSize};
@ -55,6 +55,9 @@ struct WindowWrapper {
previous_dpis: (f32, f32),
transparency: f32,
fullscreen: bool,
cached_width: i32,
cached_height: i32,
cached_position: (i32, i32)
}
pub fn window_geometry() -> Result<(u64, u64), String> {
@ -133,7 +136,6 @@ impl WindowWrapper {
let window = video_subsystem
.window("Neovide", logical_size.width, logical_size.height)
.position_centered()
.allow_highdpi()
.resizable()
.vulkan()
@ -141,6 +143,7 @@ impl WindowWrapper {
.expect("Failed to create window");
info!("window created");
let skulpin_renderer = RendererBuilder::new()
.prefer_integrated_gpu()
.use_vulkan_debug_layer(true)
@ -168,7 +171,44 @@ impl WindowWrapper {
previous_dpis,
transparency: 1.0,
fullscreen: false,
cached_width: 0,
cached_height: 0,
cached_position: (0, 0)
}
}
pub fn toggle_fullscreen(&mut self) {
unsafe {
let raw_handle = self.window.raw();
let display_index = sdl2::sys::SDL_GetWindowDisplayIndex(raw_handle);
if let Ok(rect) = self.window.subsystem().display_bounds(display_index) {
if self.fullscreen {
// Set window back to resizable
sdl2::sys::SDL_SetWindowResizable(raw_handle, sdl2::sys::SDL_bool::SDL_TRUE);
// Use cached size and position
self.window.set_size(self.cached_width as u32, self.cached_height as u32).unwrap();
self.window.set_position(
sdl2::video::WindowPos::Positioned(self.cached_position.0),
sdl2::video::WindowPos::Positioned(self.cached_position.1)
);
self.window.set_bordered(true);
}
else {
// Cache the size and position
sdl2::sys::SDL_GetWindowSize(raw_handle, &mut self.cached_width, &mut self.cached_height);
sdl2::sys::SDL_GetWindowPosition(raw_handle, &mut self.cached_position.0, &mut self.cached_position.1);
sdl2::sys::SDL_SetWindowResizable(raw_handle, sdl2::sys::SDL_bool::SDL_FALSE);
// Set window to fullscreen
self.window.set_size(rect.width(), rect.height()).unwrap();
self.window.set_position(sdl2::video::WindowPos::Positioned(0), sdl2::video::WindowPos::Positioned(0));
self.window.set_bordered(true);
}
}
}
self.fullscreen = !self.fullscreen;
}
pub fn synchronize_settings(&mut self) {
@ -187,16 +227,6 @@ impl WindowWrapper {
self.transparency = transparency;
}
}
let fullscreen = { SETTINGS.get::<WindowSettings>().fullscreen };
if self.fullscreen != fullscreen {
let state = match fullscreen {
true => FullscreenType::Desktop,
false => FullscreenType::Off,
};
self.window.set_fullscreen(state).ok();
self.fullscreen = fullscreen;
}
}
pub fn handle_quit(&mut self) {
@ -206,6 +236,12 @@ impl WindowWrapper {
pub fn handle_keyboard_input(&mut self, keycode: Option<Keycode>, text: Option<String>) {
let modifiers = self.context.keyboard().mod_state();
if let Some(key) = keycode {
if key == Keycode::Return && modifiers.contains(Mod::LALTMOD) {
self.toggle_fullscreen();
}
}
if keycode.is_some() || text.is_some() {
trace!(
"Keyboard Input Received: keycode-{:?} modifiers-{:?} text-{:?}",
@ -373,6 +409,10 @@ pub fn initialize_settings() {
pub fn ui_loop() {
let mut window = WindowWrapper::new();
if SETTINGS.get::<WindowSettings>().fullscreen {
window.toggle_fullscreen();
}
info!("Starting window event loop");
let mut event_pump = window

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