rendering, but wrong dpi and no input support/resizing

macos-click-through
Keith Simmons 5 years ago committed by keith
parent c0abb29b2c
commit f25381530f

@ -23,6 +23,7 @@ fn parse_keycode(keycode: Keycode) -> Option<(&'static str, bool)> {
Keycode::Quotedbl => Some(("\"", false)),
Keycode::Hash => Some(("#", false)),
Keycode::Dollar => Some(("$", false)),
Keycode::Percent => Some(("%", false)),
Keycode::Ampersand => Some(("&", false)),
Keycode::Quote => Some(("'", false)),
Keycode::LeftParen => Some(("(", false)),

@ -5,6 +5,7 @@ use log::{info, debug, trace, error};
use skulpin::LogicalSize;
use skulpin::sdl2;
use skulpin::sdl2::EventPump;
use skulpin::sdl2::event::Event;
use skulpin::{RendererBuilder, PresentMode, CoordinateSystem};
use crate::bridge::{construct_keybinding_string, BRIDGE, UiCommand};
@ -19,9 +20,9 @@ use crate::INITIAL_DIMENSIONS;
struct Asset;
fn handle_new_grid_size(new_size: LogicalSize, renderer: &Renderer) {
if new_size.width > 0.0 && new_size.height > 0.0 {
let new_width = ((new_size.width + 1.0) / renderer.font_width) as i64;
let new_height = ((new_size.height + 1.0) / renderer.font_height) as i64;
if new_size.width > 0 && new_size.height > 0 {
let new_width = ((new_size.width + 1) as f32 / renderer.font_width) as i64;
let new_height = ((new_size.height + 1) as f32 / renderer.font_height) as i64;
// Add 1 here to make sure resizing doesn't change the grid size on startup
BRIDGE.queue_command(UiCommand::Resize { width: new_width as i64, height: new_height as i64 });
}
@ -35,8 +36,8 @@ pub fn ui_loop() {
let mut renderer = Renderer::new();
let logical_size = LogicalSize::new(
(width as f32 * renderer.font_width) as f64,
(height as f32 * renderer.font_height + 1.0) as f64
(width as f32 * renderer.font_width) as u32,
(height as f32 * renderer.font_height + 1.0) as u32
);
// let icon = {
@ -51,7 +52,7 @@ pub fn ui_loop() {
// };
// info!("icon created");
let mut window = video_subsystem.window("Neovide", width, height)
let mut window = video_subsystem.window("Neovide", logical_size.width, logical_size.height)
.position_centered()
.vulkan()
.build()
@ -77,7 +78,7 @@ pub fn ui_loop() {
info!("Starting window event loop");
let mut event_pump = sdl_context.event_pump().expect("Could not create sdl event pump");
loop {
'running: loop {
let frame_start = Instant::now();
let editor_title = { EDITOR.lock().title.clone() };
@ -86,11 +87,18 @@ pub fn ui_loop() {
window.set_title(&title);
}
for event in event_pump.poll_iter() {
match event {
Event::Quit {..} => break 'running,
_ => {}
}
}
if REDRAW_SCHEDULER.should_draw() || SETTINGS.get("no_idle").read_bool() {
debug!("Render Triggered");
if skulpin_renderer.draw(&window, |canvas, coordinate_system_helper| {
if renderer.draw(canvas, coordinate_system_helper) {
handle_new_grid_size(window.inner_size().to_logical(window.scale_factor()), &renderer)
handle_new_grid_size(window.vulkan_drawable_size().into(), &renderer)
}
}).is_err() {
error!("Render failed. Closing");

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