# Configuration ## Global Vim Settings Neovide supports settings via global variables with a neovide prefix. They enable configuring many parts of the editor and support dynamically changing them at runtime. ### Functionality #### Hello, is this Neovide? Not really a configuration option, but `g:neovide` only exists and is set to `v:true` if this Neovim is in Neovide. It's not set else. Useful for configuring things only for Neovide in your `init.vim`: ```lua if exists("g:neovide") " Put anything you want to happen only in Neovide here endif ``` #### Refresh Rate ```vim let g:neovide_refresh_rate=140 ``` Setting `g:neovide_refresh_rate` to a positive integer will set the refresh rate of the app. This is limited by the refresh rate of your physical hardware, but can be lowered to increase battery life. #### Transparency ```vim let g:neovide_transparency=0.8 ``` ![Transparency](assets/Transparency.png) Setting `g:neovide_transparency` to a value between 0.0 and 1.0 will set the opacity of the window to that value. #### Floating Blur Amount ```vim let g:neovide_floating_blur_amount_x = 2.0 let g:neovide_floating_blur_amount_y = 2.0 ``` **Available since 0.9.** Setting `g:neovide_floating_blur_amount_x` and `g:neovide_floating_blur_amount_y` controls the blur radius on the respective axis for floating windows. #### Scroll Animation Length ```vim let g:neovide_scroll_animation_length = 0.3 ``` Sets how long the scroll animation takes to complete, measured in seconds. #### No Idle ```vim let g:neovide_no_idle=v:true ``` Setting `g:neovide_no_idle` to a boolean value will force neovide to redraw all the time. This can be a quick hack if animations appear to stop too early. #### Fullscreen ```vim let g:neovide_fullscreen=v:true ``` Setting `g:neovide_fullscreen` to a boolean value will set whether the app should take up the entire screen. This uses the so called "windowed fullscreen" mode that is sometimes used in games which want quick window switching. #### Remember Previous Window Size ```vim let g:neovide_remember_window_size = v:true ``` Setting `g:neovide_remember_window_size` to a boolean value will determine whether the window size from the previous session or the default size will be used on startup. The commandline option `--geometry` will take priority over this value. #### Profiler ```vim let g:neovide_profiler = v:false ``` Setting this to `v:true` enables the profiler, which shows a frametime graph in the upper left corner. ### Input Settings #### Use Logo Key ```vim let g:neovide_input_use_logo=v:true ``` Setting `g:neovide_input_use_logo` to a boolean value will change how logo key (also known as [super key](), [command key](https://en.wikipedia.org/wiki/Command_key) or [windows key](https://en.wikipedia.org/wiki/Windows_key)) is handled, allowing all key combinations containing logo to be forwarded to neovim. #### macOS Alt is Meta ```vim let g:neovide_input_macos_alt_is_meta=v:false ``` **Unreleased yet.** Interprets Alt + whatever actually as ``, instead of sending the actual special character to Neovim. #### Touch Deadzone ```vim let g:neovide_touch_deadzone=6.0 ``` Setting `g:neovide_touch_deadzone` to a value equal or higher than 0.0 will set how many pixels the finger must move away from the start position when tapping on the screen for the touch to be interpreted as a scroll gesture. If the finger stayed in that area once lifted or the drag timeout happened, however, the touch will be interpreted as tap gesture and the cursor will move there. A value lower than 0.0 will cause this feature to be disabled and _all_ touch events will be interpreted as scroll gesture. #### Touch Drag Timeout ```vim let g:neovide_touch_drag_timeout=0.17 ``` Setting `g:neovide_touch_drag_timeout` will affect how many seconds the cursor has to stay inside `g:neovide_touch_deadzone` in order to begin "dragging" Once started, the finger can be moved to another position in order to form a visual selection. If this happens too often accidentally to you, set this to a higher value like `0.3` or `0.7`. ### Cursor Settings #### Animation Length

Short Cursor Animation Length     Long Cursor Animation Length

```vim let g:neovide_cursor_animation_length=0.13 ``` Setting `g:neovide_cursor_animation_length` determines the time it takes for the cursor to complete it's animation in seconds. Set to `0` to disable. #### Animation Trail Length

Short Cursor Trail Length     Long Cursor Trail Length

```vim let g:neovide_cursor_trail_length=0.8 ``` Setting `g:neovide_cursor_trail_length` determines how much the trail of the cursor lags behind the front edge. #### Antialiasing ```vim let g:neovide_cursor_antialiasing=v:true ``` Enables or disables antialiasing of the cursor quad. Disabling may fix some cursor visual issues. #### Unfocused Outline Width ```vim let g:neovide_cursor_unfocused_outline_width=0.125 ``` Specify cursor outline width in `em`s. You probably want this to be a positive value less than 0.5. If the value is \<=0 then the cursor will be invisible. This setting takes effect when the editor window is unfocused, at which time a block cursor will be rendered as an outline instead of as a full rectangle. ### Cursor Particles There are a number of vfx modes you can enable which produce particles behind the cursor. These are enabled by setting `g:neovide_cursor_vfx_mode` to one of the following constants. #### None at all ```vim let g:neovide_cursor_vfx_mode = "" ``` The default, no particles at all. #### Railgun Railgun ```vim let g:neovide_cursor_vfx_mode = "railgun" ``` #### Torpedo Torpedo ```vim let g:neovide_cursor_vfx_mode = "torpedo" ``` #### Pixiedust Pixiedust ```vim let g:neovide_cursor_vfx_mode = "pixiedust" ``` #### Sonic Boom Sonicboom ```vim let g:neovide_cursor_vfx_mode = "sonicboom" ``` #### Ripple Ripple ```vim let g:neovide_cursor_vfx_mode = "ripple" ``` #### Wireframe Wireframe ```vim let g:neovide_cursor_vfx_mode = "wireframe" ``` ### Particle Settings Options for configuring the particle generation and behavior. #### Particle Opacity ```vim let g:neovide_cursor_vfx_opacity=200.0 ``` Sets the transparency of the generated particles. #### Particle Lifetime ```vim let g:neovide_cursor_vfx_particle_lifetime=1.2 ``` Sets the amount of time the generated particles should survive. #### Particle Density ```vim let g:neovide_cursor_vfx_particle_density=7.0 ``` Sets the number of generated particles. #### Particle Speed ```vim let g:neovide_cursor_vfx_particle_speed=10.0 ``` Sets the speed of particle movement. #### Particle Phase ```vim let g:neovide_cursor_vfx_particle_phase=1.5 ``` Only for the `railgun` vfx mode. Sets the mass movement of particles, or how individual each one acts. The higher the value, the less particles rotate in accordance to each other, the lower, the more line-wise all particles become. #### Particle Curl ```vim let g:neovide_cursor_vfx_particle_curl=1.0 ``` Only for the `railgun` vfx mode. Sets the velocity rotation speed of particles. The higher, the less particles actually move and look more "nervous", the lower, the more it looks like a collapsing sine wave.