use std::time::{Duration, Instant}; use std::thread::sleep; use log::{info, debug, error}; use skulpin::{LogicalSize, PhysicalSize}; use skulpin::sdl2; use skulpin::sdl2::event::Event; use skulpin::sdl2::keyboard::Mod; use skulpin::{RendererBuilder, PresentMode, CoordinateSystem, dpis}; use crate::bridge::{parse_keycode, append_modifiers, BRIDGE, UiCommand}; use crate::renderer::Renderer; use crate::redraw_scheduler::REDRAW_SCHEDULER; use crate::editor::EDITOR; use crate::settings::SETTINGS; use crate::INITIAL_DIMENSIONS; #[derive(RustEmbed)] #[folder = "assets/"] struct Asset; #[cfg(target_os = "windows")] fn windows_fix_dpi() { use winapi::um::winuser::SetProcessDpiAwarenessContext; use winapi::shared::windef::DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2; unsafe { SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); } } fn handle_new_grid_size(new_size: LogicalSize, renderer: &Renderer) { if new_size.width > 0 && new_size.height > 0 { let new_width = ((new_size.width + 1) as f32 / renderer.font_width) as i64; let new_height = ((new_size.height + 1) as f32 / renderer.font_height) as i64; // Add 1 here to make sure resizing doesn't change the grid size on startup BRIDGE.queue_command(UiCommand::Resize { width: new_width as i64, height: new_height as i64 }); } } pub fn ui_loop() { let sdl_context = sdl2::init().expect("Failed to initialize sdl2"); let video_subsystem = sdl_context.video().expect("Failed to create sdl video subsystem"); let (width, height) = INITIAL_DIMENSIONS; let mut renderer = Renderer::new(); let logical_size = LogicalSize { width: (width as f32 * renderer.font_width) as u32, height: (height as f32 * renderer.font_height + 1.0) as u32 }; // let icon = { // let icon_data = Asset::get("nvim.ico").expect("Failed to read icon data"); // let icon = load_from_memory(&icon_data).expect("Failed to parse icon data"); // let (width, height) = icon.dimensions(); // let mut rgba = Vec::with_capacity((width * height) as usize * 4); // for (_, _, pixel) in icon.pixels() { // rgba.extend_from_slice(&pixel.to_rgba().0); // } // Icon::from_rgba(rgba, width, height).expect("Failed to create icon object") // }; // info!("icon created"); #[cfg(target_os = "windows")] windows_fix_dpi(); let mut window = video_subsystem.window("Neovide", logical_size.width, logical_size.height) .position_centered() .allow_highdpi() .resizable() .vulkan() .build() .expect("Failed to create window"); info!("window created"); let mut skulpin_renderer = RendererBuilder::new() .prefer_integrated_gpu() .use_vulkan_debug_layer(true) .present_mode_priority(vec![PresentMode::Mailbox, PresentMode::Immediate]) .coordinate_system(CoordinateSystem::Logical) .build(&window) .expect("Failed to create renderer"); info!("renderer created"); let mut mouse_down = false; let mut mouse_pos = (0, 0); let mut title = "Neovide".to_string(); let mut previous_size = LogicalSize::new(&window).unwrap(); let mut previous_dpis = dpis(&window).unwrap(); info!("Starting window event loop"); let mut event_pump = sdl_context.event_pump().expect("Could not create sdl event pump"); 'running: loop { let frame_start = Instant::now(); let editor_title = { EDITOR.lock().title.clone() }; if title != editor_title { title = editor_title; window.set_title(&title).expect("Could not set title"); } for event in event_pump.poll_iter() { match event { Event::Quit {..} => break 'running, Event::Window {..} => REDRAW_SCHEDULER.queue_next_frame(), Event::KeyDown { keycode: Some(keycode), keymod: modifiers, .. } => { if let Some((key_text, special)) = parse_keycode(keycode) { let will_text_input = !modifiers.contains(Mod::LCTRLMOD) && !modifiers.contains(Mod::RCTRLMOD) && !modifiers.contains(Mod::LALTMOD) && !modifiers.contains(Mod::RALTMOD) && !modifiers.contains(Mod::LGUIMOD) && !modifiers.contains(Mod::RGUIMOD); if will_text_input && !special { break; } BRIDGE.queue_command(UiCommand::Keyboard(append_modifiers(modifiers, key_text, special))); } }, Event::TextInput { text, .. } => { let text = if text == "<" { String::from("") } else { text }; BRIDGE.queue_command(UiCommand::Keyboard(text)) }, Event::MouseMotion { x, y, .. } => { let grid_x = (x as f32 / renderer.font_width) as i64; let grid_y = (y as f32 / renderer.font_height) as i64; let (old_x, old_y) = mouse_pos; mouse_pos = (grid_x, grid_y); if mouse_down && (old_x != grid_x || old_y != grid_y) { BRIDGE.queue_command(UiCommand::Drag(grid_x, grid_y)); } }, Event::MouseButtonDown { .. } => { BRIDGE.queue_command(UiCommand::MouseButton { action: String::from("press"), position: mouse_pos }); mouse_down = true; }, Event::MouseButtonUp { .. } => { BRIDGE.queue_command(UiCommand::MouseButton { action: String::from("release"), position: mouse_pos }); mouse_down = false; }, Event::MouseWheel { x, y, .. } => { let vertical_input_type = if y > 0 { Some("up") } else if y < 0 { Some("down") } else { None }; if let Some(input_type) = vertical_input_type { BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos }); } let horizontal_input_type = if x > 0 { Some("right") } else if x < 0 { Some("left") } else { None }; if let Some(input_type) = horizontal_input_type { BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos }); } }, _ => {} } } let new_size = LogicalSize::new(&window).unwrap(); if previous_size != new_size { handle_new_grid_size(new_size, &renderer); previous_size = new_size; } let new_dpis = dpis(&window).unwrap(); if previous_dpis != new_dpis { let physical_size = PhysicalSize::new(&window); window.set_size( (physical_size.width as f32 * new_dpis.0 / previous_dpis.0) as u32, (physical_size.height as f32 * new_dpis.1 / previous_dpis.1) as u32).unwrap(); previous_dpis = new_dpis; } debug!("Render Triggered"); if REDRAW_SCHEDULER.should_draw() || SETTINGS.get("no_idle").read_bool() { if skulpin_renderer.draw(&window, |canvas, coordinate_system_helper| { if renderer.draw(canvas, coordinate_system_helper) { handle_new_grid_size(new_size, &renderer) } }).is_err() { error!("Render failed. Closing"); break; } } let elapsed = frame_start.elapsed(); let frame_length = Duration::from_secs_f32(1.0 / 60.0); if elapsed < frame_length { sleep(frame_length - elapsed); } } }