use std::sync::{Arc, Mutex}; use std::time::{Duration, Instant}; use skulpin::{CoordinateSystem, RendererBuilder, PresentMode}; use skulpin::skia_safe::icu; use skulpin::winit::dpi::LogicalSize; use skulpin::winit::event::{ElementState, Event, MouseScrollDelta, StartCause, WindowEvent}; use skulpin::winit::event_loop::{ControlFlow, EventLoop}; use skulpin::winit::window::WindowBuilder; use neovim_lib::{Neovim, NeovimApi}; use crate::editor::Editor; use crate::keybindings::construct_keybinding_string; use crate::renderer::Renderer; const EXTRA_LIVE_FRAMES: usize = 10; fn handle_new_grid_size(new_size: LogicalSize, renderer: &Renderer, nvim: &mut Neovim) { if new_size.width > 0.0 && new_size.height > 0.0 { let new_width = ((new_size.width + 1.0) as f32 / renderer.font_width) as u64; let new_height = ((new_size.height + 1.0) as f32 / renderer.font_height) as u64; // Add 1 here to make sure resizing doesn't change the grid size on startup nvim.ui_try_resize((new_width as i64).max(10), (new_height as i64).max(3)).expect("Resize failed"); } } pub fn ui_loop(editor: Arc>, nvim: Neovim, initial_size: (u64, u64)) { let mut nvim = nvim; let mut renderer = Renderer::new(editor.clone()); let event_loop = EventLoop::<()>::with_user_event(); let (width, height) = initial_size; let logical_size = LogicalSize::new( (width as f32 * renderer.font_width) as f64, (height as f32 * renderer.font_height + 1.0) as f64 ); let window = Arc::new(WindowBuilder::new() .with_title("Neovide") .with_inner_size(logical_size) .build(&event_loop) .expect("Failed to create window")); let mut skulpin_renderer = RendererBuilder::new() .prefer_integrated_gpu() .use_vulkan_debug_layer(true) .present_mode_priority(vec![PresentMode::Mailbox, PresentMode::Immediate]) .coordinate_system(CoordinateSystem::Logical) .build(&window) .expect("Failed to create renderer"); let mut mouse_down = false; let mut mouse_pos = (0, 0); icu::init(); { let mut editor = editor.lock().unwrap(); editor.window = Some(window.clone()); } let mut live_frames = 0; let mut frame_start = Instant::now(); event_loop.run(move |event, _window_target, control_flow| { match event { Event::NewEvents(StartCause::Init) | Event::NewEvents(StartCause::ResumeTimeReached { .. }) => { window.request_redraw() }, Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => *control_flow = ControlFlow::Exit, Event::WindowEvent { event: WindowEvent::Resized(new_size), .. } => { handle_new_grid_size(new_size, &renderer, &mut nvim) }, Event::WindowEvent { event: WindowEvent::KeyboardInput { input, .. }, .. } => { if let Some(string) = construct_keybinding_string(input) { nvim.input(&string).expect("Input call failed..."); } }, Event::WindowEvent { event: WindowEvent::CursorMoved { position, .. }, .. } => { let grid_x = (position.x as f32 / renderer.font_width) as i64; let grid_y = (position.y as f32 / renderer.font_height) as i64; mouse_pos = (grid_x, grid_y); if mouse_down { nvim.input_mouse("left", "drag", "", 0, grid_y, grid_x).expect("Could not send mouse input"); } } Event::WindowEvent { event: WindowEvent::MouseInput { state, .. }, .. } => { let input_type = match state { ElementState::Pressed => { mouse_down = true; "press" }, ElementState::Released => { mouse_down = false; "release" } }; let (grid_x, grid_y) = mouse_pos; nvim.input_mouse("left", input_type, "", 0, grid_y, grid_x).expect("Could not send mouse input"); } Event::WindowEvent { event: WindowEvent::MouseWheel { delta: MouseScrollDelta::LineDelta(horizontal, vertical), .. }, .. } => { let vertical_input_type = if vertical > 0.0 { Some("up") } else if vertical < 0.0 { Some("down") } else { None }; if let Some(input_type) = vertical_input_type { let (grid_x, grid_y) = mouse_pos; nvim.input_mouse("wheel", input_type, "", 0, grid_y, grid_x).expect("Could not send mouse input"); } let horizontal_input_type = if horizontal > 0.0 { Some("right") } else if horizontal < 0.0 { Some("left") } else { None }; if let Some(input_type) = horizontal_input_type { let (grid_x, grid_y) = mouse_pos; nvim.input_mouse("wheel", input_type, "", 0, grid_y, grid_x).expect("Could not send mouse input"); } } Event::RedrawRequested { .. } => { frame_start = Instant::now(); if let Err(e) = skulpin_renderer.draw(&window.clone(), |canvas, coordinate_system_helper| { let draw_result = renderer.draw(canvas, coordinate_system_helper); if draw_result.is_animating { live_frames = EXTRA_LIVE_FRAMES; } else { if live_frames > 0 { live_frames = live_frames - 1; } } if draw_result.font_changed { handle_new_grid_size(window.inner_size(), &renderer, &mut nvim) } if live_frames > 0 { *control_flow = ControlFlow::WaitUntil(frame_start + Duration::from_secs_f32(1.0 / 60.0)); } else { *control_flow = ControlFlow::Wait; } }) { println!("Error during draw: {:?}", e); *control_flow = ControlFlow::Exit } }, _ => {} } }) }