use std::sync::Arc; use std::sync::atomic::Ordering; use std::time::{Duration, Instant}; use image::{load_from_memory, GenericImageView, Pixel}; use skulpin::{CoordinateSystem, RendererBuilder, PresentMode}; use skulpin::winit::dpi::{LogicalSize, LogicalPosition}; use skulpin::winit::event::{ElementState, Event, MouseScrollDelta, StartCause, WindowEvent, ModifiersState}; use skulpin::winit::event_loop::{ControlFlow, EventLoop}; use skulpin::winit::window::{Icon, WindowBuilder}; use log::{info, debug, trace, error}; use crate::bridge::{construct_keybinding_string, BRIDGE, UiCommand}; use crate::renderer::Renderer; use crate::redraw_scheduler::REDRAW_SCHEDULER; use crate::editor::EDITOR; use crate::settings::SETTINGS; use crate::INITIAL_DIMENSIONS; #[derive(RustEmbed)] #[folder = "assets/"] struct Asset; fn handle_new_grid_size(new_size: LogicalSize, renderer: &Renderer) { if new_size.width > 0.0 && new_size.height > 0.0 { let new_width = ((new_size.width + 1.0) / renderer.font_width) as i64; let new_height = ((new_size.height + 1.0) / renderer.font_height) as i64; // Add 1 here to make sure resizing doesn't change the grid size on startup BRIDGE.queue_command(UiCommand::Resize { width: new_width as i64, height: new_height as i64 }); } } pub fn ui_loop() { let event_loop = EventLoop::<()>::with_user_event(); let mut renderer = Renderer::new(); let (width, height) = INITIAL_DIMENSIONS; let logical_size = LogicalSize::new( (width as f32 * renderer.font_width) as f64, (height as f32 * renderer.font_height + 1.0) as f64 ); let icon = { let icon_data = Asset::get("nvim.ico").expect("Failed to read icon data"); let icon = load_from_memory(&icon_data).expect("Failed to parse icon data"); let (width, height) = icon.dimensions(); let mut rgba = Vec::with_capacity((width * height) as usize * 4); for (_, _, pixel) in icon.pixels() { rgba.extend_from_slice(&pixel.to_rgba().0); } Icon::from_rgba(rgba, width, height).expect("Failed to create icon object") }; info!("icon created"); let mut title = "Neovide".to_string(); let window = Arc::new(WindowBuilder::new() .with_title(&title) .with_inner_size(logical_size) .with_window_icon(Some(icon)) .build(&event_loop) .expect("Failed to create window")); info!("window created"); let mut skulpin_renderer = RendererBuilder::new() .prefer_integrated_gpu() .use_vulkan_debug_layer(true) .present_mode_priority(vec![PresentMode::Mailbox, PresentMode::Immediate]) .coordinate_system(CoordinateSystem::Logical) .build(&window) .expect("Failed to create renderer"); info!("renderer created"); let mut mouse_down = false; let mut mouse_pos = (0, 0); let mut allow_next_char = false; let mut next_char_modifiers = ModifiersState::empty(); info!("Starting window event loop"); event_loop.run(move |event, _window_target, control_flow| { trace!("Window Event: {:?}", event); match event { Event::NewEvents(StartCause::Init) | Event::NewEvents(StartCause::ResumeTimeReached { .. }) => { window.request_redraw() }, Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => *control_flow = ControlFlow::Exit, Event::WindowEvent { event: WindowEvent::Resized(new_size), .. } => { handle_new_grid_size(new_size.to_logical(window.scale_factor()), &renderer) }, Event::WindowEvent { event: WindowEvent::KeyboardInput { input, .. }, .. } => { // Only interpret 'char' events when we get a previous event without a virtual // keycode (which we ignore for KeyboardInput events). // This is a hack so we don't lose a bunch of input events on Linux if input.virtual_keycode == None { allow_next_char = true; }else { allow_next_char = false; } next_char_modifiers = input.modifiers; if let Some(keybinding_string) = construct_keybinding_string(input) .map(UiCommand::Keyboard) { BRIDGE.queue_command(keybinding_string); } }, Event::WindowEvent { event: WindowEvent::ReceivedCharacter(c), .. } => { if allow_next_char { next_char_modifiers.remove(ModifiersState::SHIFT); let keybinding = super::bridge::append_modifiers(next_char_modifiers, &c.to_string(), false); BRIDGE.queue_command(UiCommand::Keyboard(keybinding)); } }, Event::WindowEvent { event: WindowEvent::CursorMoved { position, .. }, .. } => { let position: LogicalPosition = position.to_logical(window.scale_factor()); let grid_y = (position.x / renderer.font_width as f64) as i64; let grid_x = (position.y / renderer.font_height as f64) as i64; let (old_x, old_y) = mouse_pos; mouse_pos = (grid_x, grid_y); if mouse_down && (old_x != grid_x || old_y != grid_y) { BRIDGE.queue_command(UiCommand::Drag(grid_x, grid_y)); } } Event::WindowEvent { event: WindowEvent::MouseInput { state, .. }, .. } => { let input_type = match (state, mouse_down) { (ElementState::Pressed, false) => { mouse_down = true; Some("press") }, (ElementState::Released, true) => { mouse_down = false; Some("release") }, _ => None }; if let Some(input_type) = input_type { let (grid_x, grid_y) = mouse_pos; BRIDGE.queue_command(UiCommand::MouseButton { action: input_type.to_string(), position: (grid_x, grid_y) }); } } Event::WindowEvent { event: WindowEvent::MouseWheel { delta: MouseScrollDelta::LineDelta(horizontal, vertical), .. }, .. } => { let vertical_input_type = if vertical > 0.0 { Some("up") } else if vertical < 0.0 { Some("down") } else { None }; if let Some(input_type) = vertical_input_type { BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos }); } let horizontal_input_type = if horizontal > 0.0 { Some("right") } else if horizontal < 0.0 { Some("left") } else { None }; if let Some(input_type) = horizontal_input_type { BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos }); } } Event::RedrawRequested { .. } => { let frame_start = Instant::now(); let editor_title = { EDITOR.lock().title.clone() }; if title != editor_title { title = editor_title; window.set_title(&title); } if REDRAW_SCHEDULER.should_draw() || SETTINGS.no_idle.load(Ordering::Relaxed) { debug!("Render Triggered"); if skulpin_renderer.draw(&window, |canvas, coordinate_system_helper| { if renderer.draw(canvas, coordinate_system_helper) { handle_new_grid_size(window.inner_size().to_logical(window.scale_factor()), &renderer) } }).is_err() { error!("Render failed. Closing"); *control_flow = ControlFlow::Exit; return; } } *control_flow = ControlFlow::WaitUntil(frame_start + Duration::from_secs_f32(1.0 / 60.0)); }, _ => {} } }) }