use std::sync::{Arc, Mutex}; use std::sync::atomic::{AtomicU16, Ordering}; use std::time::{Duration, Instant}; use std::thread; use skulpin::winit::window::Window; lazy_static! { pub static ref REDRAW_SCHEDULER: RedrawScheduler = RedrawScheduler::new(); } const BUFFER_FRAMES: u16 = 60; pub struct RedrawScheduler { frames_queued: AtomicU16, scheduled_frame: Mutex> } impl RedrawScheduler { pub fn new() -> RedrawScheduler { RedrawScheduler { frames_queued: AtomicU16::new(1), scheduled_frame: Mutex::new(None) } } pub fn schedule(&self, new_scheduled: Instant) { let mut scheduled_frame = self.scheduled_frame.lock().unwrap(); if let Some(previous_scheduled) = scheduled_frame.clone() { if new_scheduled < previous_scheduled { *scheduled_frame = Some(new_scheduled); } } else { *scheduled_frame = Some(new_scheduled); } } pub fn queue_next_frame(&self) { self.frames_queued.store(BUFFER_FRAMES, Ordering::Relaxed); } pub fn should_draw(&self) -> bool { let frames_queued = self.frames_queued.load(Ordering::Relaxed); if frames_queued > 0 { self.frames_queued.store(frames_queued - 1, Ordering::Relaxed); true } else { let mut next_scheduled_frame = self.scheduled_frame.lock().unwrap(); if let Some(scheduled_frame) = next_scheduled_frame.clone() { if scheduled_frame < Instant::now() { *next_scheduled_frame = None; true } else { false } } else { false } } } }