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Keith Simmons c7694569bd
Opengl (#655)
* OpenGL Backend (#486)

* opengl renderer sorta working

* add x11 build argument

* remove x11

* format

* remove alternate windowing systems

* remove non opengl windowing systems

* fix thread spin

* add graphics interface debugging expects

* update interface build and add conditional compilation

* install nightly in actions

* add format component to nightly install

* remove vulkan from action

* working without shaping

* Add rustybuzz

* applied suggestions from calvinkosmatka

* remove husky

* update skia-safe

* better subpixel font rendering

* commit lock file

* fix merge error

* Bump skia-safe to 0.39.1 (#584)

Compiling for apple silicon/m1 only works on 0.39.1

* remove sdl2 file and upgrade skia/swap to egl

* Update README.md to reflect changes in the main branch. Fix sequence break in Mac installation guide. (#615)

Co-authored-by: Lord Valen <lord_valen@protonmail.com>

* OpenGL Backend (#486)

* opengl renderer sorta working

* add x11 build argument

* remove x11

* format

* remove alternate windowing systems

* remove non opengl windowing systems

* fix thread spin

* add graphics interface debugging expects

* update interface build and add conditional compilation

* install nightly in actions

* add format component to nightly install

* remove vulkan from action

* working without shaping

* Add rustybuzz

* applied suggestions from calvinkosmatka

* remove husky

* update skia-safe

* better subpixel font rendering

* commit lock file

* fix merge error

* Bump skia-safe to 0.39.1 (#584)

Compiling for apple silicon/m1 only works on 0.39.1

* remove sdl2 file and upgrade skia/swap to egl

* Update README.md to reflect changes in the main branch. Fix sequence break in Mac installation guide. (#615)

Co-authored-by: Lord Valen <lord_valen@protonmail.com>

* Version check (#631)

* add more robust version check

* clippy

* fix some copy pasta

* revert font changes

* add lock file back

* pull in animation length change from main and adjust default cursor settings

* Snap for Ubuntu (#576)

* add more robust version check

* clippy

* fix some copy pasta

* revert font changes

* snap builds correctly

* add snapcraft workflow

* clean up workflow

* clean up workflow

* clean up workflow

* check workflow works

* build snap

* use lxd

* add snap push

* add step id

* use official snapcraft actions

* add snap badge

* move snap badge

* swap from rustybuzz to swash. WAY faster performance

* format files

* fix command line jump filtering

* attempt fix of github action

* add comma

* add caching to the build dependencies

* fix foating window position

* Fix 577 (#668)

* fix formatting and clippy errors

* upstream formatting fix

* Added trackpad support to scrolling/smoothscrolling in OpenGL branch (#681)

* Update mod.rs

* Update mod.rs

* Update mod.rs

* Update mod.rs

* Update mod.rs

* Update mod.rs

* Fixed regular scroll

* Update mod.rs

* Update mod.rs

* Reverted previous change, dividing first instead

* Update mod.rs

* Update mod.rs

* I completely forgot about how unsigned integers in rust work

* Remove the casting to integer

* Forgot function signature requires integer

* divide before cast

* remove semicolon

* Changed function signature to use float instead of integer, using float for PixelDelta

* Forgot parenthesis

* Change 0 to math float

* Do the same for the function itself

* Scrolling still too fast

* Still way to fast

* Still too fast

* Still too fast

* somehow still too fast

* Still too fast

* Update mod.rs

* testing

* still fast

* doesn't fit in f32 anymore

* Update mod.rs

* Update mod.rs

* Update mod.rs

* Update mod.rs

* Update mod.rs

* Testing

* Testing something new

* Update mod.rs

* Update mod.rs

* Deleted unnecessary code

* Implement CLI parsing with clap (#680)

* implemented command line parsing with clap

* removed println!

* fixed file opening

* added files parameter to avoid -- [FILES]

* use new cmdlinesettings in various places

* lets stick to the old cli-api

* moved to builder syntax to allow for hypens in args

* Fixed merge conflict that was overlooked before

* Basic Environment variables

* Added alias for MultiGrid environment var

* Fix for #566 (#687)

* add logging to async channels

* use better logging in channels

* made float change backwards compatible

* fix clippy work

* ignore new clippy lint

* fix mac clippy lint

* adjust actions

* use nightly format

* install utilities in mac and linux builds

* Fix some shift+key mappings (#695)

* fix publish test results step

* Basic Frameless window support (#694)

* Frameless window (not resizeable)

* Update

* Delete neovide.ico

idk how did this get here

* add readme tweak to make sure people know what neovim is

* add scoop instructions for windows

* implement manual font fallback with swash

* M1 Runner (#711)

* add self-hosted m1

* remove vulkan

* cahnge toolchain

* fmt

* clippy

* remove llvm

* upload m1

* checkout upstream build.yaml

* remove llvm step

* remove git caching for self hosted

* Add environment variables for window options (#708)

* Add Env for window options

* Remove PascalCase

* Font Fallback (#701)

* better font fallback

* actually fix font fallback

* swap to u64s for most font size solutions

* increase line height slightly and attempt stencil buffer fix

* fix divider issue

* clippy and formatting fixes

Co-authored-by: Keith Simmons <keithsim@microsoft.com>

* clippy fixes

* Fix default font (#719)

* size using Z

* default font ordering

* clippy fixes

* interactive wsl path

* fix formatting

Co-authored-by: Keith Simmons <keithsim@microsoft.com>
Co-authored-by: shaunsingh <71196912+shaunsingh@users.noreply.github.com>
Co-authored-by: Lord-Valen <46138807+Lord-Valen@users.noreply.github.com>
Co-authored-by: Lord Valen <lord_valen@protonmail.com>
Co-authored-by: j4qfrost <j4qfrost@gmail.com>
Co-authored-by: PyGamer0 <64531844+PyGamer0@users.noreply.github.com>
Co-authored-by: Obyoxar <43534802+ErikMayrhofer@users.noreply.github.com>
Co-authored-by: Benson Li <bensonbinbinli@gmail.com>
Co-authored-by: meluskyc <meluskyc@gmail.com>
3 years ago
..
fonts Opengl (#655) 3 years ago
AnimatedCursor.gif initial pass on readme 5 years ago
AnimatedWindows.gif updated readme 4 years ago
BasicScreenCap.png initial pass on readme 5 years ago
BlurredFloatingWindows.png updated readme 4 years ago
Emoji.png initial pass on readme 5 years ago
Ligatures.png initial pass on readme 5 years ago
LongCursorAnimationLength.gif more cursor configuration gifs 5 years ago
LongCursorTrailLength.gif more cursor configuration gifs 5 years ago
Pixiedust.gif gifs 5 years ago
README.md Add Neovide logo (#519) 4 years ago
Railgun.gif gifs 5 years ago
Ripple.gif gifs 5 years ago
ShortCursorAnimationLength.gif more cursor configuration gifs 5 years ago
ShortCursorTrailLength.gif more cursor configuration gifs 5 years ago
SmoothScrolling.gif add smooth scrolling gif 4 years ago
Sonicboom.gif gifs 5 years ago
Torpedo.gif gifs 5 years ago
Transparency.png add transparency image 5 years ago
Wireframe.gif gifs 5 years ago
neovide-16x16.png Add Neovide logo (#519) 4 years ago
neovide-32x32.png Add Neovide logo (#519) 4 years ago
neovide-48x48.png Add Neovide logo (#519) 4 years ago
neovide-256x256.png Add Neovide logo (#519) 4 years ago
neovide.desktop chore: add %F and mimetype to desktop file 5 years ago
neovide.svg Add Neovide logo (#519) 4 years ago
nvim.ico icons 5 years ago

README.md

Neovide Assets

This directory contains assets shared under various open licenses.

The Neovide logo was created by Chris Bouchard, and is shared under the Creative Commons Attribution v4.0 license (CC-BY).

Our logo contains a modified version of the Rust logo — namely the outer gear ring. The Rust logo is © Mozilla. It is licensed under the Creative Commons Attribution v4.0 license (CC-BY), and is used according to Rust's trademark policy.

Our logo also contains a modified version of the Neovim logo, with the bottom portion obscured by the gear ring. The Neovim logo is © Jason Long. It is licensed under the Creative Commons Attribution 3.0 Unported License.