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* Add an icon to the SDL2 window * Use the native endian RGBA32 so we don't have wrong icons on BE |
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README.md
Neovide
This is a simple graphical user interface for Neovim. Where possible there are some graphical improvements, but it should act functionally like the terminal UI.
I've been using this as my daily driver since November 2019. It should be relatively stable, but I'm still working out some kinks and ironing out some cross platform issues. In general it should be usable at this point, and if it isn't I consider that a bug and appreciate a report in the issues! Any help and ideas are also greatly appreciated.
I'm also very interested in suggestions code quality/style wise when it comes to Rust. I'm pretty new to the language and appreciate any critiques that you might have to offer. I won't take all of them, but I promise to consider anything you might have to offer.
Features
Should be a standard full features Neovim GUI. Beyond that there are some visual niceties:
Ligatures
Supports ligatures and full HarfBuzz backed font shaping.
Animated Cursor
Cursor animates into position with a smear effect to improve tracking of cursor position.
Smooth Scrolling
Scroll operations on buffers in neovim will be animated smoothly pixel wise rather than line by line at a time. Note, multigrid must be enabled for this to work. https://github.com/Kethku/neovide/wiki/Configuration#multiGrid
Animated Windows
Windows animate into position when they are moved making it easier to see how layout changes happen. Note, multigrid must be enabled for this to work. https://github.com/Kethku/neovide/wiki/Configuration#multiGrid
Blurred Floating Windows
The backgrounds of floating windows are blurred improving the visual separation between foreground and background from built in window transparency. Note, multigrid must be enabled for this to work. https://github.com/Kethku/neovide/wiki/Configuration#multiGrid
Emoji Support
Font fallback supports rendering of emoji not contained in the configured font.
WSL Support
Neovide supports displaying a full gui window from inside wsl via the --wsl
command argument. Communication is passed via standard io into the wsl copy of neovim providing identical experience similar to visual studio code's remote editing https://code.visualstudio.com/docs/remote/remote-overview.
Some Nonsense ;)
let g:neovide_cursor_vfx_mode = "railgun"
More to Come
I've got more ideas for simple unobtrusive improvements. More to come.
Configuration
Configuration is done almost completely via global neovide variables in your vim config and can be manipulated live at runtime. Details can be found here.
Install
Relatively recent binaries can be found in the project releases. But if you want the latest and greatest you should clone it and build yourself.
Installing should be as simple as downloading the binary, making sure nvim.exe
with version 0.4 or greater is on your path, and running it. Everything should be self contained.
Building
Building instructions are somewhat limited at the moment. All the libraries I use are cross platform and should have support for Windows, Mac, and Linux. The rendering however is Vulkan-based, so driver support for Vulkan will be necessary. On Windows this should be enabled by default if you have a relatively recent system.
Note: Neovide requires neovim version 0.4 or greater.
Windows
- Install the latest version of Rust. I recommend https://rustup.rs/
- Install CMake. I use chocolatey:
choco install cmake --installargs '"ADD_CMAKE_TO_PATH=System"' -y
- Install LLVM. I use chocolatey:
choco install llvm -y
- Ensure graphics libraries are up to date.
git clone https://github.com/Kethku/neovide
cd neovide
cargo build --release
- Copy
./target/release/neovide.exe
to a known location and enjoy.
Mac
- Install the latest version of Rust. I recommend https://rustup.rs/
- Install CMake. Using homebrew:
brew install cmake
- Install the Vulkan SDK. I'm told
brew install apenngrace/vulkan/vulkan-sdk
works, but I can't test locally to find out. git clone https://github.com/Kethku/neovide
cd neovide
cargo build --release
- Copy
./target/release/neovide
to a known location and enjoy.
Note: If you run into issues with the vulkan libraries being reported as not verified, this issue thread may help: https://github.com/Kethku/neovide/issues/167#issuecomment-593314579
Linux
Arch Linux
There is an AUR package for neovide.
git clone https://aur.archlinux.org/neovide-git.git
cd neovide
makepkg -si
Debian/Ubuntu
Note: Neovide has been successfully built on other destros but this reportedly works on ubuntu.
-
Install necessary dependencies
sudo apt-get install -y curl \ gnupg ca-certificates git \ gcc-multilib g++-multilib cmake libssl-dev pkg-config \ libfreetype6-dev libasound2-dev libexpat1-dev libxcb-composite0-dev \ libbz2-dev libsndio-dev freeglut3-dev libxmu-dev libxi-dev
-
Install Vulkan SDK
curl -sL "http://packages.lunarg.com/lunarg-signing-key-pub.asc" | sudo apt-key add - sudo curl -sLo "/etc/apt/sources.list.d/lunarg-vulkan-1.2.131-bionic.list" "http://packages.lunarg.com/vulkan/1.2.131/lunarg-vulkan-1.2.131-bionic.list" sudo apt-get update -y sudo apt-get install -y vulkan-sdk
Alternatively if you are running an amd graphics card you may have more success by installing amdvlk. https://github.com/Kethku/neovide/issues/209
-
Install Rust
curl --proto '=https' --tlsv1.2 -sSf "https://sh.rustup.rs" | sh
-
Clone the repository
git clone "https://github.com/Kethku/neovide"
-
Build
cd neovide && ~/.cargo/bin/cargo build --release
-
Copy
./target/release/neovide
to a known location and enjoy.
If you see an error complaining about DRI3 settings, links in this issue may help: https://github.com/Kethku/neovide/issues/44#issuecomment-578618052.
Note: If you run into libsndio errors, try building without default features which will disable static linking of the SDL library.