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440 lines
14 KiB
Rust
440 lines
14 KiB
Rust
use std::sync::atomic::Ordering;
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use std::thread::sleep;
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use std::time::{Duration, Instant};
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use log::{debug, error, info, trace};
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use skulpin::sdl2;
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use skulpin::sdl2::event::{Event, WindowEvent};
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use skulpin::sdl2::keyboard::Keycode;
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use skulpin::sdl2::video::{FullscreenType, Window};
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use skulpin::sdl2::Sdl;
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use skulpin::{dpis, CoordinateSystem, PresentMode, Renderer as SkulpinRenderer, RendererBuilder};
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use skulpin::{LogicalSize, PhysicalSize};
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use crate::bridge::{produce_neovim_keybinding_string, UiCommand, BRIDGE};
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use crate::editor::EDITOR;
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use crate::redraw_scheduler::REDRAW_SCHEDULER;
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use crate::renderer::Renderer;
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use crate::settings::*;
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use crate::INITIAL_DIMENSIONS;
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#[derive(RustEmbed)]
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#[folder = "assets/"]
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struct Asset;
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#[cfg(target_os = "windows")]
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fn windows_fix_dpi() {
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use winapi::shared::windef::DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2;
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use winapi::um::winuser::SetProcessDpiAwarenessContext;
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unsafe {
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SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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}
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}
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fn handle_new_grid_size(new_size: LogicalSize, renderer: &Renderer) {
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if new_size.width > 0 && new_size.height > 0 {
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let new_width = ((new_size.width + 1) as f32 / renderer.font_width) as u32;
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let new_height = ((new_size.height + 1) as f32 / renderer.font_height) as u32;
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// Add 1 here to make sure resizing doesn't change the grid size on startup
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BRIDGE.queue_command(UiCommand::Resize {
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width: new_width,
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height: new_height,
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});
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}
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}
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struct WindowWrapper {
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context: Sdl,
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window: Window,
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skulpin_renderer: SkulpinRenderer,
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renderer: Renderer,
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mouse_down: bool,
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mouse_position: LogicalSize,
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title: String,
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previous_size: LogicalSize,
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previous_dpis: (f32, f32),
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transparency: f32,
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fullscreen: bool,
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}
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pub fn window_geometry() -> Result<(u64, u64), String> {
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let prefix = "--geometry=";
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std::env::args()
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.filter(|arg| arg.starts_with(prefix))
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.next()
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.map_or(Ok(INITIAL_DIMENSIONS), |arg| {
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let input = &arg[prefix.len()..];
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let invalid_parse_err = format!(
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"Invalid geometry: {}\nValid format: <width>x<height>",
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input
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);
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input
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.split('x')
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.map(|dimension| {
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dimension
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.parse::<u64>()
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.or(Err(invalid_parse_err.as_str()))
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.and_then(|dimension| {
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if dimension > 0 {
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Ok(dimension)
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} else {
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Err("Invalid geometry: Window dimensions should be greater than 0.")
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}
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})
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})
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.collect::<Result<Vec<_>, &str>>()
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.and_then(|dimensions| {
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if let [width, height] = dimensions[..] {
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Ok((width, height))
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} else {
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Err(invalid_parse_err.as_str())
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}
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})
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.map_err(|msg| msg.to_owned())
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})
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}
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pub fn window_geometry_or_default() -> (u64, u64) {
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window_geometry().unwrap_or(INITIAL_DIMENSIONS)
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}
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impl WindowWrapper {
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pub fn new() -> WindowWrapper {
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let context = sdl2::init().expect("Failed to initialize sdl2");
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let video_subsystem = context
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.video()
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.expect("Failed to create sdl video subsystem");
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video_subsystem.text_input().start();
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let (width, height) = window_geometry_or_default();
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let renderer = Renderer::new();
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let logical_size = LogicalSize {
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width: (width as f32 * renderer.font_width) as u32,
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height: (height as f32 * renderer.font_height + 1.0) as u32,
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};
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#[cfg(target_os = "windows")]
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windows_fix_dpi();
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sdl2::hint::set("SDL_MOUSE_FOCUS_CLICKTHROUGH", "1");
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// let icon = {
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// let icon_data = Asset::get("nvim.ico").expect("Failed to read icon data");
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// let icon = load_from_memory(&icon_data).expect("Failed to parse icon data");
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// let (width, height) = icon.dimensions();
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// let mut rgba = Vec::with_capacity((width * height) as usize * 4);
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// for (_, _, pixel) in icon.pixels() {
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// rgba.extend_from_slice(&pixel.to_rgba().0);
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// }
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// Icon::from_rgba(rgba, width, height).expect("Failed to create icon object")
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// };
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// info!("icon created");
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let window = video_subsystem
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.window("Neovide", logical_size.width, logical_size.height)
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.position_centered()
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.allow_highdpi()
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.resizable()
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.vulkan()
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.build()
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.expect("Failed to create window");
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info!("window created");
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let skulpin_renderer = RendererBuilder::new()
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.prefer_integrated_gpu()
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.use_vulkan_debug_layer(true)
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.present_mode_priority(vec![PresentMode::Immediate])
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.coordinate_system(CoordinateSystem::Logical)
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.build(&window)
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.expect("Failed to create renderer");
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info!("renderer created");
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let previous_size = LogicalSize::new(&window).unwrap();
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let previous_dpis = dpis(&window).unwrap();
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WindowWrapper {
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context,
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window,
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skulpin_renderer,
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renderer,
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mouse_down: false,
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mouse_position: LogicalSize {
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width: 0,
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height: 0,
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},
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title: String::from("Neovide"),
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previous_size,
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previous_dpis,
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transparency: 1.0,
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fullscreen: false,
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}
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}
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pub fn synchronize_settings(&mut self) {
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let editor_title = { EDITOR.lock().title.clone() };
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if self.title != editor_title {
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self.title = editor_title;
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self.window
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.set_title(&self.title)
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.expect("Could not set title");
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}
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let transparency = { SETTINGS.get::<WindowSettings>().transparency };
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if let Ok(opacity) = self.window.opacity() {
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if opacity != transparency {
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self.window.set_opacity(transparency).ok();
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self.transparency = transparency;
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}
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}
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let fullscreen = { SETTINGS.get::<WindowSettings>().fullscreen };
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if self.fullscreen != fullscreen {
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let state = match fullscreen {
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true => FullscreenType::Desktop,
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false => FullscreenType::Off,
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};
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self.window.set_fullscreen(state).ok();
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self.fullscreen = fullscreen;
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}
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}
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pub fn handle_quit(&mut self) {
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BRIDGE.queue_command(UiCommand::Quit);
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}
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pub fn handle_keyboard_input(&mut self, keycode: Option<Keycode>, text: Option<String>) {
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let modifiers = self.context.keyboard().mod_state();
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if keycode.is_some() || text.is_some() {
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trace!(
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"Keyboard Input Received: keycode-{:?} modifiers-{:?} text-{:?}",
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keycode,
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modifiers,
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text
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);
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}
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if let Some(keybinding_string) = produce_neovim_keybinding_string(keycode, text, modifiers)
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{
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BRIDGE.queue_command(UiCommand::Keyboard(keybinding_string));
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}
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}
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pub fn handle_pointer_motion(&mut self, x: i32, y: i32) {
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let previous_position = self.mouse_position;
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if let Ok(new_mouse_position) = LogicalSize::from_physical_size_tuple(
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(
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(x as f32 / self.renderer.font_width) as u32,
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(y as f32 / self.renderer.font_height) as u32,
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),
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&self.window,
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) {
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self.mouse_position = new_mouse_position;
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if self.mouse_down && previous_position != self.mouse_position {
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BRIDGE.queue_command(UiCommand::Drag(
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self.mouse_position.width,
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self.mouse_position.height,
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));
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}
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}
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}
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pub fn handle_pointer_down(&mut self) {
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BRIDGE.queue_command(UiCommand::MouseButton {
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action: String::from("press"),
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position: (self.mouse_position.width, self.mouse_position.height),
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});
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self.mouse_down = true;
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}
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pub fn handle_pointer_up(&mut self) {
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BRIDGE.queue_command(UiCommand::MouseButton {
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action: String::from("release"),
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position: (self.mouse_position.width, self.mouse_position.height),
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});
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self.mouse_down = false;
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}
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pub fn handle_mouse_wheel(&mut self, x: i32, y: i32) {
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let vertical_input_type = if y > 0 {
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Some("up")
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} else if y < 0 {
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Some("down")
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} else {
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None
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};
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if let Some(input_type) = vertical_input_type {
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BRIDGE.queue_command(UiCommand::Scroll {
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direction: input_type.to_string(),
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position: (self.mouse_position.width, self.mouse_position.height),
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});
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}
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let horizontal_input_type = if x > 0 {
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Some("right")
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} else if x < 0 {
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Some("left")
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} else {
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None
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};
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if let Some(input_type) = horizontal_input_type {
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BRIDGE.queue_command(UiCommand::Scroll {
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direction: input_type.to_string(),
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position: (self.mouse_position.width, self.mouse_position.height),
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});
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}
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}
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pub fn handle_focus_lost(&mut self) {
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BRIDGE.queue_command(UiCommand::FocusLost);
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}
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pub fn handle_focus_gained(&mut self) {
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BRIDGE.queue_command(UiCommand::FocusGained);
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REDRAW_SCHEDULER.queue_next_frame();
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}
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pub fn draw_frame(&mut self) -> bool {
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if !BRIDGE.running.load(Ordering::Relaxed) {
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return false;
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}
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if let Ok(new_size) = LogicalSize::new(&self.window) {
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if self.previous_size != new_size {
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handle_new_grid_size(new_size, &self.renderer);
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self.previous_size = new_size;
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}
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}
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if let Ok(new_dpis) = dpis(&self.window) {
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if self.previous_dpis != new_dpis {
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let physical_size = PhysicalSize::new(&self.window);
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self.window
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.set_size(
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(physical_size.width as f32 * new_dpis.0 / self.previous_dpis.0) as u32,
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(physical_size.height as f32 * new_dpis.1 / self.previous_dpis.1) as u32,
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)
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.unwrap();
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self.previous_dpis = new_dpis;
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}
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}
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debug!("Render Triggered");
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let current_size = self.previous_size;
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if REDRAW_SCHEDULER.should_draw() || SETTINGS.get::<WindowSettings>().no_idle {
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let renderer = &mut self.renderer;
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if self
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.skulpin_renderer
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.draw(&self.window, |canvas, coordinate_system_helper| {
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let dt = 1.0 / (SETTINGS.get::<WindowSettings>().refresh_rate as f32);
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if renderer.draw(canvas, coordinate_system_helper, dt) {
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handle_new_grid_size(current_size, &renderer)
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}
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})
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.is_err()
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{
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error!("Render failed. Closing");
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return false;
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}
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}
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return true;
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}
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}
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#[derive(Clone)]
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struct WindowSettings {
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refresh_rate: u64,
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transparency: f32,
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no_idle: bool,
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fullscreen: bool,
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}
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pub fn initialize_settings() {
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let no_idle = SETTINGS
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.neovim_arguments
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.contains(&String::from("--noIdle"));
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SETTINGS.set(&WindowSettings {
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refresh_rate: 60,
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transparency: 1.0,
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no_idle,
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fullscreen: false,
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});
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register_nvim_setting!("refresh_rate", WindowSettings::refresh_rate);
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register_nvim_setting!("transparency", WindowSettings::transparency);
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register_nvim_setting!("no_idle", WindowSettings::no_idle);
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register_nvim_setting!("fullscreen", WindowSettings::fullscreen);
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}
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pub fn ui_loop() {
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let mut window = WindowWrapper::new();
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info!("Starting window event loop");
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let mut event_pump = window
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.context
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.event_pump()
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.expect("Could not create sdl event pump");
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loop {
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let frame_start = Instant::now();
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window.synchronize_settings();
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let mut keycode = None;
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let mut keytext = None;
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let mut ignore_text_this_frame = false;
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for event in event_pump.poll_iter() {
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match event {
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Event::Quit { .. } => window.handle_quit(),
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Event::KeyDown {
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keycode: received_keycode,
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..
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} => {
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keycode = received_keycode;
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}
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Event::TextInput { text, .. } => keytext = Some(text),
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Event::MouseMotion { x, y, .. } => window.handle_pointer_motion(x, y),
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Event::MouseButtonDown { .. } => window.handle_pointer_down(),
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Event::MouseButtonUp { .. } => window.handle_pointer_up(),
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Event::MouseWheel { x, y, .. } => window.handle_mouse_wheel(x, y),
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Event::Window {
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win_event: WindowEvent::FocusLost,
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..
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} => window.handle_focus_lost(),
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Event::Window {
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win_event: WindowEvent::FocusGained,
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..
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} => {
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ignore_text_this_frame = true; // Ignore any text events on the first frame when focus is regained. https://github.com/Kethku/neovide/issues/193
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window.handle_focus_gained();
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}
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Event::Window { .. } => REDRAW_SCHEDULER.queue_next_frame(),
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_ => {}
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}
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}
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if !ignore_text_this_frame {
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window.handle_keyboard_input(keycode, keytext);
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}
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if !window.draw_frame() {
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break;
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}
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let elapsed = frame_start.elapsed();
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let refresh_rate = { SETTINGS.get::<WindowSettings>().refresh_rate as f32 };
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let frame_length = Duration::from_secs_f32(1.0 / refresh_rate);
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if elapsed < frame_length {
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sleep(frame_length - elapsed);
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}
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}
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std::process::exit(0);
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}
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