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neovide/src/window.rs

440 lines
14 KiB
Rust

use std::sync::atomic::Ordering;
use std::thread::sleep;
use std::time::{Duration, Instant};
use log::{debug, error, info, trace};
use skulpin::sdl2;
use skulpin::sdl2::event::{Event, WindowEvent};
use skulpin::sdl2::keyboard::Keycode;
use skulpin::sdl2::video::{FullscreenType, Window};
use skulpin::sdl2::Sdl;
use skulpin::{dpis, CoordinateSystem, PresentMode, Renderer as SkulpinRenderer, RendererBuilder};
use skulpin::{LogicalSize, PhysicalSize};
use crate::bridge::{produce_neovim_keybinding_string, UiCommand, BRIDGE};
use crate::editor::EDITOR;
use crate::redraw_scheduler::REDRAW_SCHEDULER;
use crate::renderer::Renderer;
use crate::settings::*;
use crate::INITIAL_DIMENSIONS;
#[derive(RustEmbed)]
#[folder = "assets/"]
struct Asset;
#[cfg(target_os = "windows")]
fn windows_fix_dpi() {
use winapi::shared::windef::DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2;
use winapi::um::winuser::SetProcessDpiAwarenessContext;
unsafe {
SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
}
}
fn handle_new_grid_size(new_size: LogicalSize, renderer: &Renderer) {
if new_size.width > 0 && new_size.height > 0 {
let new_width = ((new_size.width + 1) as f32 / renderer.font_width) as u32;
let new_height = ((new_size.height + 1) as f32 / renderer.font_height) as u32;
// Add 1 here to make sure resizing doesn't change the grid size on startup
BRIDGE.queue_command(UiCommand::Resize {
width: new_width,
height: new_height,
});
}
}
struct WindowWrapper {
context: Sdl,
window: Window,
skulpin_renderer: SkulpinRenderer,
renderer: Renderer,
mouse_down: bool,
mouse_position: LogicalSize,
title: String,
previous_size: LogicalSize,
previous_dpis: (f32, f32),
transparency: f32,
fullscreen: bool,
}
pub fn window_geometry() -> Result<(u64, u64), String> {
let prefix = "--geometry=";
std::env::args()
.filter(|arg| arg.starts_with(prefix))
.next()
.map_or(Ok(INITIAL_DIMENSIONS), |arg| {
let input = &arg[prefix.len()..];
let invalid_parse_err = format!(
"Invalid geometry: {}\nValid format: <width>x<height>",
input
);
input
.split('x')
.map(|dimension| {
dimension
.parse::<u64>()
.or(Err(invalid_parse_err.as_str()))
.and_then(|dimension| {
if dimension > 0 {
Ok(dimension)
} else {
Err("Invalid geometry: Window dimensions should be greater than 0.")
}
})
})
.collect::<Result<Vec<_>, &str>>()
.and_then(|dimensions| {
if let [width, height] = dimensions[..] {
Ok((width, height))
} else {
Err(invalid_parse_err.as_str())
}
})
.map_err(|msg| msg.to_owned())
})
}
pub fn window_geometry_or_default() -> (u64, u64) {
window_geometry().unwrap_or(INITIAL_DIMENSIONS)
}
impl WindowWrapper {
pub fn new() -> WindowWrapper {
let context = sdl2::init().expect("Failed to initialize sdl2");
let video_subsystem = context
.video()
.expect("Failed to create sdl video subsystem");
video_subsystem.text_input().start();
let (width, height) = window_geometry_or_default();
let renderer = Renderer::new();
let logical_size = LogicalSize {
width: (width as f32 * renderer.font_width) as u32,
height: (height as f32 * renderer.font_height + 1.0) as u32,
};
#[cfg(target_os = "windows")]
windows_fix_dpi();
sdl2::hint::set("SDL_MOUSE_FOCUS_CLICKTHROUGH", "1");
// let icon = {
// let icon_data = Asset::get("nvim.ico").expect("Failed to read icon data");
// let icon = load_from_memory(&icon_data).expect("Failed to parse icon data");
// let (width, height) = icon.dimensions();
// let mut rgba = Vec::with_capacity((width * height) as usize * 4);
// for (_, _, pixel) in icon.pixels() {
// rgba.extend_from_slice(&pixel.to_rgba().0);
// }
// Icon::from_rgba(rgba, width, height).expect("Failed to create icon object")
// };
// info!("icon created");
let window = video_subsystem
.window("Neovide", logical_size.width, logical_size.height)
.position_centered()
.allow_highdpi()
.resizable()
.vulkan()
.build()
.expect("Failed to create window");
info!("window created");
let skulpin_renderer = RendererBuilder::new()
.prefer_integrated_gpu()
.use_vulkan_debug_layer(true)
.present_mode_priority(vec![PresentMode::Immediate])
.coordinate_system(CoordinateSystem::Logical)
.build(&window)
.expect("Failed to create renderer");
info!("renderer created");
let previous_size = LogicalSize::new(&window).unwrap();
let previous_dpis = dpis(&window).unwrap();
WindowWrapper {
context,
window,
skulpin_renderer,
renderer,
mouse_down: false,
mouse_position: LogicalSize {
width: 0,
height: 0,
},
title: String::from("Neovide"),
previous_size,
previous_dpis,
transparency: 1.0,
fullscreen: false,
}
}
pub fn synchronize_settings(&mut self) {
let editor_title = { EDITOR.lock().title.clone() };
if self.title != editor_title {
self.title = editor_title;
self.window
.set_title(&self.title)
.expect("Could not set title");
}
let transparency = { SETTINGS.get::<WindowSettings>().transparency };
if let Ok(opacity) = self.window.opacity() {
if opacity != transparency {
self.window.set_opacity(transparency).ok();
self.transparency = transparency;
}
}
let fullscreen = { SETTINGS.get::<WindowSettings>().fullscreen };
if self.fullscreen != fullscreen {
let state = match fullscreen {
true => FullscreenType::Desktop,
false => FullscreenType::Off,
};
self.window.set_fullscreen(state).ok();
self.fullscreen = fullscreen;
}
}
pub fn handle_quit(&mut self) {
BRIDGE.queue_command(UiCommand::Quit);
}
pub fn handle_keyboard_input(&mut self, keycode: Option<Keycode>, text: Option<String>) {
let modifiers = self.context.keyboard().mod_state();
if keycode.is_some() || text.is_some() {
trace!(
"Keyboard Input Received: keycode-{:?} modifiers-{:?} text-{:?}",
keycode,
modifiers,
text
);
}
if let Some(keybinding_string) = produce_neovim_keybinding_string(keycode, text, modifiers)
{
BRIDGE.queue_command(UiCommand::Keyboard(keybinding_string));
}
}
pub fn handle_pointer_motion(&mut self, x: i32, y: i32) {
let previous_position = self.mouse_position;
if let Ok(new_mouse_position) = LogicalSize::from_physical_size_tuple(
(
(x as f32 / self.renderer.font_width) as u32,
(y as f32 / self.renderer.font_height) as u32,
),
&self.window,
) {
self.mouse_position = new_mouse_position;
if self.mouse_down && previous_position != self.mouse_position {
BRIDGE.queue_command(UiCommand::Drag(
self.mouse_position.width,
self.mouse_position.height,
));
}
}
}
pub fn handle_pointer_down(&mut self) {
BRIDGE.queue_command(UiCommand::MouseButton {
action: String::from("press"),
position: (self.mouse_position.width, self.mouse_position.height),
});
self.mouse_down = true;
}
pub fn handle_pointer_up(&mut self) {
BRIDGE.queue_command(UiCommand::MouseButton {
action: String::from("release"),
position: (self.mouse_position.width, self.mouse_position.height),
});
self.mouse_down = false;
}
pub fn handle_mouse_wheel(&mut self, x: i32, y: i32) {
let vertical_input_type = if y > 0 {
Some("up")
} else if y < 0 {
Some("down")
} else {
None
};
if let Some(input_type) = vertical_input_type {
BRIDGE.queue_command(UiCommand::Scroll {
direction: input_type.to_string(),
position: (self.mouse_position.width, self.mouse_position.height),
});
}
let horizontal_input_type = if x > 0 {
Some("right")
} else if x < 0 {
Some("left")
} else {
None
};
if let Some(input_type) = horizontal_input_type {
BRIDGE.queue_command(UiCommand::Scroll {
direction: input_type.to_string(),
position: (self.mouse_position.width, self.mouse_position.height),
});
}
}
pub fn handle_focus_lost(&mut self) {
BRIDGE.queue_command(UiCommand::FocusLost);
}
pub fn handle_focus_gained(&mut self) {
BRIDGE.queue_command(UiCommand::FocusGained);
REDRAW_SCHEDULER.queue_next_frame();
}
pub fn draw_frame(&mut self) -> bool {
if !BRIDGE.running.load(Ordering::Relaxed) {
return false;
}
if let Ok(new_size) = LogicalSize::new(&self.window) {
if self.previous_size != new_size {
handle_new_grid_size(new_size, &self.renderer);
self.previous_size = new_size;
}
}
if let Ok(new_dpis) = dpis(&self.window) {
if self.previous_dpis != new_dpis {
let physical_size = PhysicalSize::new(&self.window);
self.window
.set_size(
(physical_size.width as f32 * new_dpis.0 / self.previous_dpis.0) as u32,
(physical_size.height as f32 * new_dpis.1 / self.previous_dpis.1) as u32,
)
.unwrap();
self.previous_dpis = new_dpis;
}
}
debug!("Render Triggered");
let current_size = self.previous_size;
if REDRAW_SCHEDULER.should_draw() || SETTINGS.get::<WindowSettings>().no_idle {
let renderer = &mut self.renderer;
if self
.skulpin_renderer
.draw(&self.window, |canvas, coordinate_system_helper| {
let dt = 1.0 / (SETTINGS.get::<WindowSettings>().refresh_rate as f32);
if renderer.draw(canvas, coordinate_system_helper, dt) {
handle_new_grid_size(current_size, &renderer)
}
})
.is_err()
{
error!("Render failed. Closing");
return false;
}
}
return true;
}
}
#[derive(Clone)]
struct WindowSettings {
refresh_rate: u64,
transparency: f32,
no_idle: bool,
fullscreen: bool,
}
pub fn initialize_settings() {
let no_idle = SETTINGS
.neovim_arguments
.contains(&String::from("--noIdle"));
SETTINGS.set(&WindowSettings {
refresh_rate: 60,
transparency: 1.0,
no_idle,
fullscreen: false,
});
register_nvim_setting!("refresh_rate", WindowSettings::refresh_rate);
register_nvim_setting!("transparency", WindowSettings::transparency);
register_nvim_setting!("no_idle", WindowSettings::no_idle);
register_nvim_setting!("fullscreen", WindowSettings::fullscreen);
}
pub fn ui_loop() {
let mut window = WindowWrapper::new();
info!("Starting window event loop");
let mut event_pump = window
.context
.event_pump()
.expect("Could not create sdl event pump");
loop {
let frame_start = Instant::now();
window.synchronize_settings();
let mut keycode = None;
let mut keytext = None;
let mut ignore_text_this_frame = false;
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. } => window.handle_quit(),
Event::KeyDown {
keycode: received_keycode,
..
} => {
keycode = received_keycode;
}
Event::TextInput { text, .. } => keytext = Some(text),
Event::MouseMotion { x, y, .. } => window.handle_pointer_motion(x, y),
Event::MouseButtonDown { .. } => window.handle_pointer_down(),
Event::MouseButtonUp { .. } => window.handle_pointer_up(),
Event::MouseWheel { x, y, .. } => window.handle_mouse_wheel(x, y),
Event::Window {
win_event: WindowEvent::FocusLost,
..
} => window.handle_focus_lost(),
Event::Window {
win_event: WindowEvent::FocusGained,
..
} => {
ignore_text_this_frame = true; // Ignore any text events on the first frame when focus is regained. https://github.com/Kethku/neovide/issues/193
window.handle_focus_gained();
}
Event::Window { .. } => REDRAW_SCHEDULER.queue_next_frame(),
_ => {}
}
}
if !ignore_text_this_frame {
window.handle_keyboard_input(keycode, keytext);
}
if !window.draw_frame() {
break;
}
let elapsed = frame_start.elapsed();
let refresh_rate = { SETTINGS.get::<WindowSettings>().refresh_rate as f32 };
let frame_length = Duration::from_secs_f32(1.0 / refresh_rate);
if elapsed < frame_length {
sleep(frame_length - elapsed);
}
}
std::process::exit(0);
}