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local M = {}
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function M.get(cp)
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return {
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BufferCurrent = { bg = cp.surface1, fg = cp.text },
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BufferCurrentIndex = { bg = cp.surface1, fg = cp.blue },
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BufferCurrentMod = { bg = cp.surface1, fg = cp.yellow },
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BufferCurrentSign = { bg = cp.surface1, fg = cp.blue },
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BufferCurrentTarget = { bg = cp.surface1, fg = cp.red },
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BufferVisible = { bg = cp.mantle, fg = cp.text },
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BufferVisibleIndex = { bg = cp.mantle, fg = cp.blue },
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BufferVisibleMod = { bg = cp.mantle, fg = cp.yellow },
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BufferVisibleSign = { bg = cp.mantle, fg = cp.blue },
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BufferVisibleTarget = { bg = cp.mantle, fg = cp.red },
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BufferInactive = { bg = cp.mantle, fg = cp.overlay0 },
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BufferInactiveIndex = { bg = cp.mantle, fg = cp.overlay0 },
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BufferInactiveMod = { bg = cp.mantle, fg = cp.yellow },
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BufferInactiveSign = { bg = cp.mantle, fg = cp.blue },
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BufferInactiveTarget = { bg = cp.mantle, fg = cp.red },
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BufferTabpages = { bg = cp.mantle, fg = cp.none },
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BufferTabpage = { bg = cp.mantle, fg = cp.blue },
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}
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end
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return M
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