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local M = {}
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local is_prepared
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local function set_prepared(val)
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is_prepared = val
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end
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local function get_prepared()
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return is_prepared
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end
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function M.get(cp)
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if not get_prepared() then
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local catppuccin = require("catppuccin")
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if catppuccin.after_loading ~= nil then
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catppuccin.after_loading = function ()
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catppuccin.after_loading()
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require'lightspeed'.init_highlight()
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end
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else
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catppuccin.after_loading = function ()
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require'lightspeed'.init_highlight()
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end
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end
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set_prepared(true)
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end
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return {
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LightspeedLabel = {bg = cp.surface1, fg = cp.text},
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LightspeedOverlapped = {bg = cp.surface1, fg = cp.text},
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LightspeedLabelDistant = {bg = cp.mauve, fg = cp.text},
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LightspeedLabelDistantOverlapped = {bg = cp.mauve, fg = cp.text},
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LightspeedShortcut = {bg = cp.base, fg = cp.peach, style = "italic"},
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LightspeedShortcutOverlapped = {bg = cp.base, fg = cp.peach, style = "bold"},
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LightspeedMaskedChar = {bg = cp.base, fg = cp.red, style = "undercurl"},
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LightspeedGreyWash = {bg = cp.base, fg = cp.overlay0},
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LightspeedUnlabeledMatch = {bg = cp.base, fg = cp.red, style = "underline"},
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LightspeedOneCharMatch = {bg = cp.base, fg = cp.red, style = "underline"},
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LightspeedUniqueChar = {bg = cp.base, fg = cp.green, style = "strikethrough"},
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LightspeedPendingOpArea = {bg = cp.base, fg = cp.green, style = "strikethrough"},
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LightspeedPendingChangeOpArea = {bg = cp.base, fg = cp.green, style = "strikethrough"},
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LightspeedCursor = {fg = cp.base, bg = cp.text},
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}
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end
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return M
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