local M = {} function M.get(cp) return { BufferCurrent = { bg = cp.surface1, fg = cp.text }, BufferCurrentIndex = { bg = cp.surface1, fg = cp.blue }, BufferCurrentMod = { bg = cp.surface1, fg = cp.yellow }, BufferCurrentSign = { bg = cp.surface1, fg = cp.blue }, BufferCurrentTarget = { bg = cp.surface1, fg = cp.red }, BufferVisible = { bg = cp.mantle, fg = cp.text }, BufferVisibleIndex = { bg = cp.mantle, fg = cp.blue }, BufferVisibleMod = { bg = cp.mantle, fg = cp.yellow }, BufferVisibleSign = { bg = cp.mantle, fg = cp.blue }, BufferVisibleTarget = { bg = cp.mantle, fg = cp.red }, BufferInactive = { bg = cp.mantle, fg = cp.overlay0 }, BufferInactiveIndex = { bg = cp.mantle, fg = cp.overlay0 }, BufferInactiveMod = { bg = cp.mantle, fg = cp.yellow }, BufferInactiveSign = { bg = cp.mantle, fg = cp.blue }, BufferInactiveTarget = { bg = cp.mantle, fg = cp.red }, BufferTabpages = { bg = cp.mantle, fg = cp.none }, BufferTabpage = { bg = cp.mantle, fg = cp.blue }, } end return M