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nvim/lua/catppuccin/utils/colors.lua

126 lines
3.2 KiB
Lua

local M = {}
local hsluv = require("catppuccin.lib.hsluv")
M.bg = "#000000"
M.fg = "#ffffff"
M.day_brightness = 0.3
---@param hex_str string hexadecimal value of a color
local hex_to_rgb = function(hex_str)
local hex = "[abcdef0-9][abcdef0-9]"
local pat = "^#(" .. hex .. ")(" .. hex .. ")(" .. hex .. ")$"
hex_str = string.lower(hex_str)
assert(string.find(hex_str, pat) ~= nil, "hex_to_rgb: invalid hex_str: " .. tostring(hex_str))
local red, green, blue = string.match(hex_str, pat)
return { tonumber(red, 16), tonumber(green, 16), tonumber(blue, 16) }
end
---@param fg string forecrust color
---@param bg string background color
---@param alpha number number between 0 and 1. 0 results in bg, 1 results in fg
function M.blend(fg, bg, alpha)
bg = hex_to_rgb(bg)
fg = hex_to_rgb(fg)
local blendChannel = function(i)
local ret = (alpha * fg[i] + ((1 - alpha) * bg[i]))
return math.floor(math.min(math.max(0, ret), 255) + 0.5)
end
return string.format("#%02X%02X%02X", blendChannel(1), blendChannel(2), blendChannel(3))
end
function M.darken(hex, amount, bg)
return M.blend(hex, bg or M.bg, math.abs(amount))
end
function M.lighten(hex, amount, fg)
return M.blend(hex, fg or M.fg, math.abs(amount))
end
function M.brighten(color, percentage)
local hsl = hsluv.hex_to_hsluv(color)
local larpSpace = 100 - hsl[3]
if percentage < 0 then
larpSpace = hsl[3]
end
hsl[3] = hsl[3] + larpSpace * percentage
return hsluv.hsluv_to_hex(hsl)
end
function M.invertColor(color)
if color ~= "NONE" then
local hsl = hsluv.hex_to_hsluv(color)
hsl[3] = 100 - hsl[3]
if hsl[3] < 40 then
hsl[3] = hsl[3] + (100 - hsl[3]) * M.day_brightness
end
return hsluv.hsluv_to_hex(hsl)
end
return color
end
function M.string_to_color(colors, value, default)
if not value or value == "" then
return default
end
-- If the value is a hex color code then return it
local hex = "[abcdef0-9][abcdef0-9]"
local pat = "^#" .. hex .. hex .. hex .. "$"
if string.match(value, pat) then
return value
end
local acceptable_colors = { "black", "red", "green", "blue", "magenta", "cyan", "text", "orange", "pink" }
for _, ac in ipairs(acceptable_colors) do
if string.match(value, ac) then
return colors[value]
end
end
-- Did not match anything to return default
return default
end
function M.color_is_bright(r, g, b)
-- Counting the perceptive luminance - human eye favors green color
local luminance = (0.299 * r + 0.587 * g + 0.114 * b) / 255
if luminance > 0.5 then
return true -- Bright colors, black font
else
return false -- Dark colors, text font
end
end
function M.hex2rgb(hex)
return tonumber("0x" .. hex:sub(1, 2)), tonumber("0x" .. hex:sub(3, 4)), tonumber("0x" .. hex:sub(5, 6))
end
function M.assert_brightness(color)
local hex = color:gsub("#", "")
local r = M.hex2rgb(string.sub(hex, 1, 2))
local g = M.hex2rgb(string.sub(hex, 3, 4))
local b = M.hex2rgb(string.sub(hex, 5, 6))
if M.color_is_bright(tonumber(r), tonumber(g), tonumber(b)) == true then
return true -- bright
end
return false -- dull
end
function M.vary_color(palettes, default)
local flvr = vim.g.catppuccin_flavour
if palettes[flvr] ~= nil then
return palettes[flvr]
end
return default
end
return M