Added client.close() to make sure that the event loop is closed

pull/8/head
sgoudham 4 years ago
parent 21865bafc4
commit 0e975f5a38

@ -169,6 +169,8 @@ async def restart(ctx):
description="**Success Senpai! My Reboot Had No Problems** <a:ThumbsUp:737832825469796382>",
colour=enso_embedmod_colours)
await ctx.send(embed=embed)
await client.close()
await client.logout()
@ -326,17 +328,14 @@ async def on_member_join(member):
result = await cur.fetchone()
role_ids = result[5]
try:
if role_ids is not None:
# Get all the roles of the user before they were muted from the database
roles = [member.guild.get_role(int(id_)) for id_ in role_ids.split(", ") if len(id_)]
# Give the member their roles back
await member.edit(roles=roles)
print(f"Member {member} Had Their Roles Given Back In {member.guild.name}")
else:
pass
except Exception:
print(f"Roles Could Not Be Added To {member} in {member.guild}")
if role_ids is not None:
# Get all the roles of the user before they were muted from the database
roles = [member.guild.get_role(int(id_)) for id_ in role_ids.split(", ") if len(id_)]
# Give the member their roles back
await member.edit(roles=roles)
print(f"Member {member} Had Their Roles Given Back In {member.guild.name}")
else:
pass
# Reset the roles entry for the database
update_query = """UPDATE members SET roles = NULL WHERE guildID = (%s) AND discordID = (%s)"""

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