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@ -3,12 +3,6 @@ import random
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import sys
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from datetime import date
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from colorama import init, Fore
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def add_colour(colour, uncoloured_string): # I COULD NOT RESIST NAMING IT THIS I'M SORRY - Goudham
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return colour + uncoloured_string + Fore.RESET # Add the given colour and then resets it - Goudham
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# Gets the input from a user - number param is used to display the guess number the user is on
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def get_guess(number):
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@ -33,6 +27,7 @@ def resource_path(relative_path):
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# If file is not present, uses a small fallback list of words.
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# Shuffles based on a seed and selects a consistent member of the list to allow consistency between runs on same day.
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def get_random_word():
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lines = []
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try:
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lines = open(resource_path('words.txt')).read().splitlines()
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except IOError:
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@ -44,8 +39,11 @@ def get_random_word():
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# Compares the users input with the word to be guessed. Returns true if the guess is correct, false otherwise
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def check_word_is_right(word_to_guess, word_guessed):
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return "".join(word_to_guess) == str(word_guessed).upper() # The 'word_to_guess' will now be a list - Goudham
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def check_word_is_right(word_guessed, word_to_guess):
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if str(word_guessed).upper() == str(word_to_guess).upper():
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return True
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else:
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return False
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# Makes a cool header.
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@ -60,70 +58,50 @@ def header():
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# Prints welcome messages
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def intro():
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print("Welcome to...")
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print(add_colour(Fore.MAGENTA, header())) # You could make this multicoloured - Goudham
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print(header())
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print("A totally original guessing game!")
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# Prints the results, a thank-you message and gracefully exits
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def game_over(user_was_right, correct_word):
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if user_was_right:
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print("Congratulations! You figured it out!") # No need to display the word again? - Goudham
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print("Congratulations! The word was", ''.join(correct_word).capitalize())
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else:
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print("Ran out of guesses! The word was:", add_colour(Fore.GREEN, ''.join(correct_word).capitalize()))
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print("Ran out of guesses! The word was: ", "".join(correct_word))
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input("Thanks for playing! Press ENTER to exit :)")
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sys.exit(0)
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# Store how many times each letter appears in the word - Goudham
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def count_letter_frequency(word):
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letter_frequency = {}
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for letter in word:
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letter_frequency[letter] = letter_frequency[letter] + 1 if letter in letter_frequency else 1
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return letter_frequency
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# Initialise the letter frequency map to count up the way as a letter is encountered out of position - Goudham
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def initialise_letter_frequency(word):
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letter_frequency = {}
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for letter in word:
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letter_frequency[letter] = 0
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return letter_frequency
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# So this is like a massive rework right, it's basically like the actual wordle game with colouring - Goudham
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def get_wordle_string(users_guess_input, word_to_be_guessed):
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green_letter_map = count_letter_frequency(word_to_be_guessed)
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yellow_letter_map = initialise_letter_frequency(word_to_be_guessed)
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raw_letters = []
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wordle_string = []
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# Doing a first pass to just check the correct letters and updating 'green_letter_map' - Goudham
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for index, letter in enumerate(users_guess_input):
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if word_to_be_guessed[index] == letter:
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green_letter_map[letter] = green_letter_map[letter] - 1
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wordle_string.append(add_colour(Fore.GREEN, letter)) # Green if it's in the right place - Goudham
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# Takes in the users guess and the myriad lists involved in the game logic, and compares the letters in the guess
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# with the word to be guessed.
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# Inserts the letter into the appropriate list, based on its presence & position (or lack thereof)
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def check_letter_in_word(users_guess_input, word_to_be_guessed, users_guess_results, present_in_word, not_in_word):
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for i in range(len(users_guess_input)):
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if word_to_be_guessed[i] == users_guess_input[i]:
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users_guess_results[i] = users_guess_input[i]
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elif users_guess_input[i] in word_to_be_guessed:
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if users_guess_input[i] in users_guess_results and users_guess_input[i] not in word_to_be_guessed[i:]:
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break
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else:
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present_in_word.add(users_guess_input[i])
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else:
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wordle_string.append(add_colour(Fore.LIGHTBLACK_EX, letter)) # Grey if it doesn't exist - Goudham
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raw_letters.append(letter)
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# On the second pass, if there are any letters out of position using the knowledge from the first pass - Goudham
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for index, letter in enumerate(raw_letters):
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if letter in word_to_be_guessed and yellow_letter_map[letter] < green_letter_map[letter]:
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yellow_letter_map[letter] = yellow_letter_map[letter] + 1
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wordle_string[index] = add_colour(Fore.YELLOW, letter) # Yellow if it's in the wrong position - Goudham
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return " ".join(wordle_string) # Return the list as string since no need to keep track of other lists - Goudham
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not_in_word.add(users_guess_input[i])
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# Main game flow.
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def game_logic():
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not_in_word, present_in_word = set(), set()
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word_to_be_guessed = list(get_random_word().upper())
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counter = 1
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while counter < 7:
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users_guess_input = get_guess(counter)
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print("Result:", get_wordle_string(users_guess_input, word_to_be_guessed)) # No need to pass in lists
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if check_word_is_right(word_to_be_guessed, users_guess_input):
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users_guess_results = ["_"] * 5
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check_letter_in_word(users_guess_input, word_to_be_guessed, users_guess_results, present_in_word, not_in_word)
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if check_word_is_right(word_to_be_guessed, users_guess_results):
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game_over(True, word_to_be_guessed)
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print("Incorrect letters: " + ', '.join(not_in_word))
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print("Correct letters in the wrong place: " + ', '.join(present_in_word))
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print("Result: " + " ".join(users_guess_results))
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counter += 1
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game_over(False, word_to_be_guessed)
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@ -134,8 +112,4 @@ def main():
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if __name__ == '__main__':
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# READ THIS -> I promise that this just started out with wanting to add colours...
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# And then it just turned into a rework sorry :( - Goudham
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init() # Read -> https://pypi.org/project/colorama/ - Goudham
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main()
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