|
|
|
use std::sync::{Arc, Mutex};
|
|
|
|
use std::sync::atomic::{AtomicU16, Ordering};
|
|
|
|
use std::time::{Duration, Instant};
|
|
|
|
use std::thread;
|
|
|
|
|
|
|
|
use skulpin::winit::window::Window;
|
|
|
|
|
|
|
|
lazy_static! {
|
|
|
|
pub static ref REDRAW_SCHEDULER: RedrawScheduler = RedrawScheduler::new();
|
|
|
|
}
|
|
|
|
|
|
|
|
const BUFFER_FRAMES: u16 = 60;
|
|
|
|
|
|
|
|
pub struct RedrawScheduler {
|
|
|
|
frames_queued: AtomicU16,
|
|
|
|
scheduled_frame: Mutex<Option<Instant>>
|
|
|
|
}
|
|
|
|
|
|
|
|
impl RedrawScheduler {
|
|
|
|
pub fn new() -> RedrawScheduler {
|
|
|
|
RedrawScheduler {
|
|
|
|
frames_queued: AtomicU16::new(1),
|
|
|
|
scheduled_frame: Mutex::new(None)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn schedule(&self, new_scheduled: Instant) {
|
|
|
|
let mut scheduled_frame = self.scheduled_frame.lock().unwrap();
|
|
|
|
if let Some(previous_scheduled) = scheduled_frame.clone() {
|
|
|
|
if new_scheduled < previous_scheduled {
|
|
|
|
*scheduled_frame = Some(new_scheduled);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
*scheduled_frame = Some(new_scheduled);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn queue_next_frame(&self) {
|
|
|
|
self.frames_queued.store(BUFFER_FRAMES, Ordering::Relaxed);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn should_draw(&self) -> bool {
|
|
|
|
let frames_queued = self.frames_queued.load(Ordering::Relaxed);
|
|
|
|
if frames_queued > 0 {
|
|
|
|
self.frames_queued.store(frames_queued - 1, Ordering::Relaxed);
|
|
|
|
true
|
|
|
|
} else {
|
|
|
|
let mut next_scheduled_frame = self.scheduled_frame.lock().unwrap();
|
|
|
|
if let Some(scheduled_frame) = next_scheduled_frame.clone() {
|
|
|
|
if scheduled_frame < Instant::now() {
|
|
|
|
*next_scheduled_frame = None;
|
|
|
|
true
|
|
|
|
} else {
|
|
|
|
false
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
false
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|