fix formatting

macos-click-through
keith 5 years ago
parent 6c3d286869
commit 242b541ed3

@ -7,7 +7,10 @@ use skulpin::sdl2;
use skulpin::sdl2::event::{Event, WindowEvent}; use skulpin::sdl2::event::{Event, WindowEvent};
use skulpin::sdl2::keyboard::Keycode; use skulpin::sdl2::keyboard::Keycode;
use skulpin::sdl2::Sdl; use skulpin::sdl2::Sdl;
use skulpin::{Window, CoordinateSystem, PresentMode, Renderer as SkulpinRenderer, RendererBuilder, LogicalSize, PhysicalSize, Sdl2Window}; use skulpin::{
CoordinateSystem, LogicalSize, PhysicalSize, PresentMode, Renderer as SkulpinRenderer,
RendererBuilder, Sdl2Window, Window,
};
use crate::bridge::{produce_neovim_keybinding_string, UiCommand, BRIDGE}; use crate::bridge::{produce_neovim_keybinding_string, UiCommand, BRIDGE};
use crate::editor::EDITOR; use crate::editor::EDITOR;
@ -267,7 +270,7 @@ impl WindowWrapper {
let previous_position = self.mouse_position; let previous_position = self.mouse_position;
let physical_size = PhysicalSize::new( let physical_size = PhysicalSize::new(
(x as f32 / self.renderer.font_width) as u32, (x as f32 / self.renderer.font_width) as u32,
(y as f32 / self.renderer.font_height) as u32 (y as f32 / self.renderer.font_height) as u32,
); );
self.mouse_position = physical_size.to_logical(1.0); self.mouse_position = physical_size.to_logical(1.0);

Loading…
Cancel
Save