Refactor keyboard manager (#833)

* refactor(keyboard_manager): Refactor KeyboardManager

This refactoring changes nothing in key handling behaviour, but moves
some code out of handle_event, to make thigs clearer.

* style(keyboard_manager): Move private functions to bottom
macos-click-through
partizan 3 years ago committed by GitHub
parent e8354e1b23
commit 334c2d779f
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GPG Key ID: 4AEE18F83AFDEB23

@ -6,80 +6,6 @@ use winit::platform::modifier_supplement::KeyEventExtModifierSupplement;
use crate::bridge::UiCommand; use crate::bridge::UiCommand;
use crate::channel_utils::LoggingTx; use crate::channel_utils::LoggingTx;
#[cfg(not(target_os = "windows"))]
fn use_logo(logo: bool) -> bool {
logo
}
// The Windows key is used for OS-level shortcuts,
// so we want to ignore the logo key on this platform.
#[cfg(target_os = "windows")]
fn use_logo(_: bool) -> bool {
false
}
#[cfg(not(target_os = "macos"))]
fn use_alt(alt: bool) -> bool {
alt
}
// The option or alt key is used on Macos for character set changes
// and does not operate the same as other systems.
#[cfg(target_os = "macos")]
fn use_alt(_: bool) -> bool {
false
}
fn or_empty(condition: bool, text: &str) -> &str {
if condition {
text
} else {
""
}
}
fn is_control_key(key: Key<'static>) -> Option<&str> {
match key {
Key::Backspace => Some("BS"),
Key::Escape => Some("Esc"),
Key::Delete => Some("Del"),
Key::ArrowUp => Some("Up"),
Key::ArrowDown => Some("Down"),
Key::ArrowLeft => Some("Left"),
Key::ArrowRight => Some("Right"),
Key::F1 => Some("F1"),
Key::F2 => Some("F2"),
Key::F3 => Some("F3"),
Key::F4 => Some("F4"),
Key::F5 => Some("F5"),
Key::F6 => Some("F6"),
Key::F7 => Some("F7"),
Key::F8 => Some("F8"),
Key::F9 => Some("F9"),
Key::F10 => Some("F10"),
Key::F11 => Some("F11"),
Key::F12 => Some("F12"),
Key::Insert => Some("Insert"),
Key::Home => Some("Home"),
Key::End => Some("End"),
Key::PageUp => Some("PageUp"),
Key::PageDown => Some("PageDown"),
_ => None,
}
}
fn is_special(text: &str) -> Option<&str> {
match text {
" " => Some("Space"),
"<" => Some("lt"),
"\\" => Some("Bslash"),
"|" => Some("Bar"),
"\t" => Some("Tab"),
"\n" => Some("CR"),
_ => None,
}
}
pub struct KeyboardManager { pub struct KeyboardManager {
command_sender: LoggingTx<UiCommand>, command_sender: LoggingTx<UiCommand>,
shift: bool, shift: bool,
@ -103,19 +29,6 @@ impl KeyboardManager {
} }
} }
fn format_keybinding_string(&self, special: bool, use_shift: bool, text: &str) -> String {
let special = special || self.ctrl || use_alt(self.alt) || use_logo(self.logo);
let open = or_empty(special, "<");
let shift = or_empty(self.shift && use_shift, "S-");
let ctrl = or_empty(self.ctrl, "C-");
let alt = or_empty(use_alt(self.alt), "M-");
let logo = or_empty(use_logo(self.logo), "D-");
let close = or_empty(special, ">");
format!("{}{}{}{}{}{}{}", open, shift, ctrl, alt, logo, text, close)
}
pub fn handle_event(&mut self, event: &Event<()>) { pub fn handle_event(&mut self, event: &Event<()>) {
match event { match event {
Event::WindowEvent { Event::WindowEvent {
@ -155,20 +68,33 @@ impl KeyboardManager {
for key_event in self.queued_key_events.iter() { for key_event in self.queued_key_events.iter() {
// And a key was pressed // And a key was pressed
if key_event.state == ElementState::Pressed { if key_event.state == ElementState::Pressed {
if let Some(keybinding) = self.maybe_get_keybinding(key_event) {
self.command_sender
.send(UiCommand::Keyboard(keybinding))
.expect("Could not send keyboard ui command");
}
}
}
}
// Regardless of whether this was a valid keyboard input or not, rest ignoring and
// whatever event was queued.
self.ignore_input_this_frame = false;
self.queued_key_events.clear();
}
_ => {}
}
}
fn maybe_get_keybinding(&self, key_event: &KeyEvent) -> Option<String> {
// Determine if this key event represents a key which won't ever // Determine if this key event represents a key which won't ever
// present text. // present text.
if let Some(key_text) = is_control_key(key_event.logical_key) { if let Some(key_text) = is_control_key(key_event.logical_key) {
let keybinding_string = Some(self.format_keybinding_string(true, true, key_text))
self.format_keybinding_string(true, true, key_text);
self.command_sender
.send(UiCommand::Keyboard(keybinding_string))
.expect("Could not send keyboard ui command");
} else { } else {
let is_dead_key = key_event.text_with_all_modifiers().is_some() let is_dead_key =
&& key_event.text.is_none(); key_event.text_with_all_modifiers().is_some() && key_event.text.is_none();
let key_text = let key_text = if (self.alt || is_dead_key) && cfg!(target_os = "macos") {
if (self.alt || is_dead_key) && cfg!(target_os = "macos") {
key_event.text_with_all_modifiers() key_event.text_with_all_modifiers()
} else { } else {
key_event.text key_event.text
@ -177,28 +103,103 @@ impl KeyboardManager {
if let Some(key_text) = key_text { if let Some(key_text) = key_text {
// This is not a control key, so we rely upon winit to determine if // This is not a control key, so we rely upon winit to determine if
// this is a deadkey or not. // this is a deadkey or not.
let keybinding_string = let keybinding_string = if let Some(escaped_text) = is_special(key_text) {
if let Some(escaped_text) = is_special(key_text) {
self.format_keybinding_string(true, false, escaped_text) self.format_keybinding_string(true, false, escaped_text)
} else { } else {
self.format_keybinding_string(false, false, key_text) self.format_keybinding_string(false, false, key_text)
}; };
self.command_sender Some(keybinding_string)
.send(UiCommand::Keyboard(keybinding_string)) } else {
.expect("Could not send keyboard ui command"); None
}
} }
} }
} }
fn format_keybinding_string(&self, special: bool, use_shift: bool, text: &str) -> String {
let special = special || self.ctrl || use_alt(self.alt) || use_logo(self.logo);
let open = or_empty(special, "<");
let shift = or_empty(self.shift && use_shift, "S-");
let ctrl = or_empty(self.ctrl, "C-");
let alt = or_empty(use_alt(self.alt), "M-");
let logo = or_empty(use_logo(self.logo), "D-");
let close = or_empty(special, ">");
format!("{}{}{}{}{}{}{}", open, shift, ctrl, alt, logo, text, close)
} }
}
// Regardless of whether this was a valid keyboard input or not, rest ignoring and #[cfg(not(target_os = "windows"))]
// whatever event was queued. fn use_logo(logo: bool) -> bool {
self.ignore_input_this_frame = false; logo
self.queued_key_events.clear(); }
// The Windows key is used for OS-level shortcuts,
// so we want to ignore the logo key on this platform.
#[cfg(target_os = "windows")]
fn use_logo(_: bool) -> bool {
false
}
#[cfg(not(target_os = "macos"))]
fn use_alt(alt: bool) -> bool {
alt
}
// The option or alt key is used on Macos for character set changes
// and does not operate the same as other systems.
#[cfg(target_os = "macos")]
fn use_alt(_: bool) -> bool {
false
}
fn or_empty(condition: bool, text: &str) -> &str {
if condition {
text
} else {
""
} }
_ => {} }
fn is_control_key(key: Key<'static>) -> Option<&str> {
match key {
Key::Backspace => Some("BS"),
Key::Escape => Some("Esc"),
Key::Delete => Some("Del"),
Key::ArrowUp => Some("Up"),
Key::ArrowDown => Some("Down"),
Key::ArrowLeft => Some("Left"),
Key::ArrowRight => Some("Right"),
Key::F1 => Some("F1"),
Key::F2 => Some("F2"),
Key::F3 => Some("F3"),
Key::F4 => Some("F4"),
Key::F5 => Some("F5"),
Key::F6 => Some("F6"),
Key::F7 => Some("F7"),
Key::F8 => Some("F8"),
Key::F9 => Some("F9"),
Key::F10 => Some("F10"),
Key::F11 => Some("F11"),
Key::F12 => Some("F12"),
Key::Insert => Some("Insert"),
Key::Home => Some("Home"),
Key::End => Some("End"),
Key::PageUp => Some("PageUp"),
Key::PageDown => Some("PageDown"),
_ => None,
} }
}
fn is_special(text: &str) -> Option<&str> {
match text {
" " => Some("Space"),
"<" => Some("lt"),
"\\" => Some("Bslash"),
"|" => Some("Bar"),
"\t" => Some("Tab"),
"\n" => Some("CR"),
_ => None,
} }
} }

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