|
|
|
@ -1,11 +1,10 @@
|
|
|
|
|
use std::time::{Duration, Instant};
|
|
|
|
|
use std::thread::sleep;
|
|
|
|
|
|
|
|
|
|
use log::{info, debug, trace, error};
|
|
|
|
|
use log::{info, debug, error};
|
|
|
|
|
use skulpin::{LogicalSize, PhysicalSize};
|
|
|
|
|
use skulpin::sdl2;
|
|
|
|
|
use skulpin::sdl2::EventPump;
|
|
|
|
|
use skulpin::sdl2::event::{Event, WindowEvent};
|
|
|
|
|
use skulpin::sdl2::event::Event;
|
|
|
|
|
use skulpin::sdl2::keyboard::Mod;
|
|
|
|
|
use skulpin::{RendererBuilder, PresentMode, CoordinateSystem, dpis};
|
|
|
|
|
|
|
|
|
@ -97,17 +96,13 @@ pub fn ui_loop() {
|
|
|
|
|
let editor_title = { EDITOR.lock().title.clone() };
|
|
|
|
|
if title != editor_title {
|
|
|
|
|
title = editor_title;
|
|
|
|
|
window.set_title(&title);
|
|
|
|
|
window.set_title(&title).expect("Could not set title");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for event in event_pump.poll_iter() {
|
|
|
|
|
match event {
|
|
|
|
|
Event::Quit {..} => break 'running,
|
|
|
|
|
Event::KeyDown {
|
|
|
|
|
keycode: Some(keycode),
|
|
|
|
|
keymod: modifiers,
|
|
|
|
|
..
|
|
|
|
|
} => {
|
|
|
|
|
Event::KeyDown { keycode: Some(keycode), keymod: modifiers, .. } => {
|
|
|
|
|
if let Some((key_text, special)) = parse_keycode(keycode) {
|
|
|
|
|
let will_text_input =
|
|
|
|
|
!modifiers.contains(Mod::LCTRLMOD) &&
|
|
|
|
@ -123,10 +118,7 @@ pub fn ui_loop() {
|
|
|
|
|
BRIDGE.queue_command(UiCommand::Keyboard(append_modifiers(modifiers, key_text, special)));
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
Event::TextInput {
|
|
|
|
|
text,
|
|
|
|
|
..
|
|
|
|
|
} => {
|
|
|
|
|
Event::TextInput { text, .. } => {
|
|
|
|
|
let text = if text == "<" {
|
|
|
|
|
String::from("<lt>")
|
|
|
|
|
} else {
|
|
|
|
@ -134,6 +126,48 @@ pub fn ui_loop() {
|
|
|
|
|
};
|
|
|
|
|
BRIDGE.queue_command(UiCommand::Keyboard(text))
|
|
|
|
|
},
|
|
|
|
|
Event::MouseMotion { x, y, .. } => {
|
|
|
|
|
let grid_x = (x as f32 / renderer.font_width) as i64;
|
|
|
|
|
let grid_y = (y as f32 / renderer.font_height) as i64;
|
|
|
|
|
let (old_x, old_y) = mouse_pos;
|
|
|
|
|
mouse_pos = (grid_x, grid_y);
|
|
|
|
|
if mouse_down && (old_x != grid_x || old_y != grid_y) {
|
|
|
|
|
BRIDGE.queue_command(UiCommand::Drag(grid_x, grid_y));
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
Event::MouseButtonDown { .. } => {
|
|
|
|
|
BRIDGE.queue_command(UiCommand::MouseButton { action: String::from("press"), position: mouse_pos });
|
|
|
|
|
mouse_down = true;
|
|
|
|
|
},
|
|
|
|
|
Event::MouseButtonUp { .. } => {
|
|
|
|
|
BRIDGE.queue_command(UiCommand::MouseButton { action: String::from("release"), position: mouse_pos });
|
|
|
|
|
mouse_down = false;
|
|
|
|
|
},
|
|
|
|
|
Event::MouseWheel { x, y, .. } => {
|
|
|
|
|
let vertical_input_type = if y > 0 {
|
|
|
|
|
Some("up")
|
|
|
|
|
} else if y < 0 {
|
|
|
|
|
Some("down")
|
|
|
|
|
} else {
|
|
|
|
|
None
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if let Some(input_type) = vertical_input_type {
|
|
|
|
|
BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let horizontal_input_type = if x > 0 {
|
|
|
|
|
Some("right")
|
|
|
|
|
} else if x < 0 {
|
|
|
|
|
Some("left")
|
|
|
|
|
} else {
|
|
|
|
|
None
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if let Some(input_type) = horizontal_input_type {
|
|
|
|
|
BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos });
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
_ => {}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -171,83 +205,4 @@ pub fn ui_loop() {
|
|
|
|
|
sleep(frame_length - elapsed);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// event_loop.run(move |event, _window_target, control_flow| {
|
|
|
|
|
// trace!("Window Event: {:?}", event);
|
|
|
|
|
// match event {
|
|
|
|
|
// Event::WindowEvent {
|
|
|
|
|
// event: WindowEvent::CursorMoved {
|
|
|
|
|
// position,
|
|
|
|
|
// ..
|
|
|
|
|
// },
|
|
|
|
|
// ..
|
|
|
|
|
// } => {
|
|
|
|
|
// let position: LogicalPosition<f64> = position.to_logical(window.scale_factor());
|
|
|
|
|
// let grid_y = (position.x / renderer.font_width as f64) as i64;
|
|
|
|
|
// let grid_x = (position.y / renderer.font_height as f64) as i64;
|
|
|
|
|
// let (old_x, old_y) = mouse_pos;
|
|
|
|
|
// mouse_pos = (grid_x, grid_y);
|
|
|
|
|
// if mouse_down && (old_x != grid_x || old_y != grid_y) {
|
|
|
|
|
// BRIDGE.queue_command(UiCommand::Drag(grid_x, grid_y));
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
// Event::WindowEvent {
|
|
|
|
|
// event: WindowEvent::MouseInput {
|
|
|
|
|
// state,
|
|
|
|
|
// ..
|
|
|
|
|
// },
|
|
|
|
|
// ..
|
|
|
|
|
// } => {
|
|
|
|
|
// let input_type = match (state, mouse_down) {
|
|
|
|
|
// (ElementState::Pressed, false) => {
|
|
|
|
|
// mouse_down = true;
|
|
|
|
|
// Some("press")
|
|
|
|
|
// },
|
|
|
|
|
// (ElementState::Released, true) => {
|
|
|
|
|
// mouse_down = false;
|
|
|
|
|
// Some("release")
|
|
|
|
|
// },
|
|
|
|
|
// _ => None
|
|
|
|
|
// };
|
|
|
|
|
|
|
|
|
|
// if let Some(input_type) = input_type {
|
|
|
|
|
// let (grid_x, grid_y) = mouse_pos;
|
|
|
|
|
// BRIDGE.queue_command(UiCommand::MouseButton { action: input_type.to_string(), position: (grid_x, grid_y) });
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
// Event::WindowEvent {
|
|
|
|
|
// event: WindowEvent::MouseWheel {
|
|
|
|
|
// delta: MouseScrollDelta::LineDelta(horizontal, vertical),
|
|
|
|
|
// ..
|
|
|
|
|
// },
|
|
|
|
|
// ..
|
|
|
|
|
// } => {
|
|
|
|
|
// let vertical_input_type = if vertical > 0.0 {
|
|
|
|
|
// Some("up")
|
|
|
|
|
// } else if vertical < 0.0 {
|
|
|
|
|
// Some("down")
|
|
|
|
|
// } else {
|
|
|
|
|
// None
|
|
|
|
|
// };
|
|
|
|
|
|
|
|
|
|
// if let Some(input_type) = vertical_input_type {
|
|
|
|
|
// BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos });
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
// let horizontal_input_type = if horizontal > 0.0 {
|
|
|
|
|
// Some("right")
|
|
|
|
|
// } else if horizontal < 0.0 {
|
|
|
|
|
// Some("left")
|
|
|
|
|
// } else {
|
|
|
|
|
// None
|
|
|
|
|
// };
|
|
|
|
|
|
|
|
|
|
// if let Some(input_type) = horizontal_input_type {
|
|
|
|
|
// BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos });
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// })
|
|
|
|
|
}
|
|
|
|
|