|
|
|
@ -3,8 +3,7 @@ use glutin::{
|
|
|
|
|
WindowedContext,
|
|
|
|
|
dpi::{
|
|
|
|
|
LogicalPosition,
|
|
|
|
|
LogicalSize,
|
|
|
|
|
PhysicalSize
|
|
|
|
|
PhysicalPosition,
|
|
|
|
|
},
|
|
|
|
|
event::{
|
|
|
|
|
ElementState,
|
|
|
|
@ -18,13 +17,13 @@ use glutin::{
|
|
|
|
|
|
|
|
|
|
use crate::channel_utils::LoggingTx;
|
|
|
|
|
use crate::bridge::UiCommand;
|
|
|
|
|
use crate::renderer::Renderer;
|
|
|
|
|
use crate::renderer::{Renderer, WindowDrawDetails};
|
|
|
|
|
|
|
|
|
|
pub struct MouseManager {
|
|
|
|
|
command_sender: LoggingTx<UiCommand>,
|
|
|
|
|
button_down: bool,
|
|
|
|
|
dragging: bool,
|
|
|
|
|
position: LogicalPosition<u32>,
|
|
|
|
|
grid_id_under_mouse: u64,
|
|
|
|
|
window_details_under_mouse: Option<WindowDrawDetails>,
|
|
|
|
|
pub enabled: bool,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -32,9 +31,9 @@ impl MouseManager {
|
|
|
|
|
pub fn new(command_sender: LoggingTx<UiCommand>) -> MouseManager {
|
|
|
|
|
MouseManager {
|
|
|
|
|
command_sender,
|
|
|
|
|
button_down: false,
|
|
|
|
|
dragging: false,
|
|
|
|
|
position: LogicalPosition::new(0, 0),
|
|
|
|
|
grid_id_under_mouse: 0,
|
|
|
|
|
window_details_under_mouse: None,
|
|
|
|
|
enabled: true,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -45,76 +44,90 @@ impl MouseManager {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let previous_position = self.position;
|
|
|
|
|
|
|
|
|
|
let logical_position: LogicalSize<u32> = PhysicalSize::new(x as u32, y as u32)
|
|
|
|
|
let logical_position: LogicalPosition<u32> = PhysicalPosition::new(x as u32, y as u32)
|
|
|
|
|
.to_logical(windowed_context.window().scale_factor());
|
|
|
|
|
|
|
|
|
|
let mut top_window_position = (0.0, 0.0);
|
|
|
|
|
let mut top_grid_position = None;
|
|
|
|
|
|
|
|
|
|
for details in renderer.window_regions.iter() {
|
|
|
|
|
if logical_position.width >= details.region.left as u32
|
|
|
|
|
&& logical_position.width < details.region.right as u32
|
|
|
|
|
&& logical_position.height >= details.region.top as u32
|
|
|
|
|
&& logical_position.height < details.region.bottom as u32
|
|
|
|
|
{
|
|
|
|
|
top_window_position = (details.region.left, details.region.top);
|
|
|
|
|
top_grid_position = Some((
|
|
|
|
|
details.id,
|
|
|
|
|
LogicalSize::<u32>::new(
|
|
|
|
|
logical_position.width - details.region.left as u32,
|
|
|
|
|
logical_position.height - details.region.top as u32,
|
|
|
|
|
),
|
|
|
|
|
details.floating_order.is_some(),
|
|
|
|
|
));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if let Some((grid_id, grid_position, grid_floating)) = top_grid_position {
|
|
|
|
|
self.grid_id_under_mouse = grid_id;
|
|
|
|
|
self.position = LogicalPosition::new(
|
|
|
|
|
(grid_position.width as u64 / renderer.font_width) as u32,
|
|
|
|
|
(grid_position.height as u64 / renderer.font_height) as u32,
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
if self.enabled && self.button_down && previous_position != self.position {
|
|
|
|
|
let (window_left, window_top) = top_window_position;
|
|
|
|
|
|
|
|
|
|
// Until https://github.com/neovim/neovim/pull/12667 is merged, we have to special
|
|
|
|
|
// case non floating windows. Floating windows correctly transform mouse positions
|
|
|
|
|
// into grid coordinates, but non floating windows do not.
|
|
|
|
|
let position = if grid_floating {
|
|
|
|
|
(self.position.x, self.position.y)
|
|
|
|
|
} else {
|
|
|
|
|
let adjusted_drag_left = self.position.x
|
|
|
|
|
+ (window_left / renderer.font_width as f32) as u32;
|
|
|
|
|
let adjusted_drag_top = self.position.y
|
|
|
|
|
+ (window_top / renderer.font_height as f32) as u32;
|
|
|
|
|
(adjusted_drag_left, adjusted_drag_top)
|
|
|
|
|
};
|
|
|
|
|
// If dragging, the relevant window (the one which we send all commands to) is the one
|
|
|
|
|
// which the mouse drag started on. Otherwise its the top rendered window
|
|
|
|
|
let relevant_window_details = if self.dragging {
|
|
|
|
|
renderer.window_regions.iter()
|
|
|
|
|
.find(|details| details.id == self.window_details_under_mouse.as_ref().expect("If dragging, there should be a window details recorded").id)
|
|
|
|
|
} else {
|
|
|
|
|
// the rendered window regions are sorted by draw order, so the earlier windows in the
|
|
|
|
|
// list are drawn under the later ones
|
|
|
|
|
renderer.window_regions.iter().filter(|details| {
|
|
|
|
|
logical_position.x >= details.region.left as u32 &&
|
|
|
|
|
logical_position.x < details.region.right as u32 &&
|
|
|
|
|
logical_position.y >= details.region.top as u32 &&
|
|
|
|
|
logical_position.y < details.region.bottom as u32
|
|
|
|
|
}).last()
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if let Some(relevant_window_details) = relevant_window_details {
|
|
|
|
|
let previous_position = self.position;
|
|
|
|
|
// Until https://github.com/neovim/neovim/pull/12667 is merged, we have to special
|
|
|
|
|
// case non floating windows. Floating windows correctly transform mouse positions
|
|
|
|
|
// into grid coordinates, but non floating windows do not.
|
|
|
|
|
self.position = if relevant_window_details.floating_order.is_some() {
|
|
|
|
|
// Floating windows handle relative grid coordinates just fine
|
|
|
|
|
LogicalPosition::new(
|
|
|
|
|
(logical_position.x - relevant_window_details.region.left as u32) / renderer.font_width as u32,
|
|
|
|
|
(logical_position.y - relevant_window_details.region.top as u32) / renderer.font_height as u32,
|
|
|
|
|
)
|
|
|
|
|
} else {
|
|
|
|
|
// Non floating windows need global coordinates
|
|
|
|
|
LogicalPosition::new(
|
|
|
|
|
logical_position.x / renderer.font_width as u32,
|
|
|
|
|
logical_position.y / renderer.font_height as u32
|
|
|
|
|
)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// If dragging and we haven't already sent a position, send a drag command
|
|
|
|
|
if self.dragging && self.position != previous_position {
|
|
|
|
|
let window_id_to_send_to = self.window_details_under_mouse.as_ref().map(|details| details.id).unwrap_or(0);
|
|
|
|
|
self.command_sender
|
|
|
|
|
.send(UiCommand::Drag {
|
|
|
|
|
grid_id: self.grid_id_under_mouse,
|
|
|
|
|
position,
|
|
|
|
|
grid_id: window_id_to_send_to,
|
|
|
|
|
position: self.position.into(),
|
|
|
|
|
})
|
|
|
|
|
.ok();
|
|
|
|
|
} else {
|
|
|
|
|
// otherwise, update the window_id_under_mouse to match the one selected
|
|
|
|
|
self.window_details_under_mouse = Some(relevant_window_details.clone());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn handle_pointer_down(&mut self) {
|
|
|
|
|
if self.enabled {
|
|
|
|
|
self.command_sender
|
|
|
|
|
.send(UiCommand::MouseButton {
|
|
|
|
|
action: String::from("press"),
|
|
|
|
|
grid_id: self.grid_id_under_mouse,
|
|
|
|
|
position: (self.position.x, self.position.y),
|
|
|
|
|
})
|
|
|
|
|
.ok();
|
|
|
|
|
fn handle_pointer_down(&mut self, renderer: &Renderer) {
|
|
|
|
|
// For some reason pointer down is handled differently from pointer up and drag.
|
|
|
|
|
// Floating windows: relative coordinates are great.
|
|
|
|
|
// Non floating windows: rather than global coordinates, relative are needed
|
|
|
|
|
if self.enabled {
|
|
|
|
|
if let Some(details) = &self.window_details_under_mouse {
|
|
|
|
|
if details.floating_order.is_some() {
|
|
|
|
|
self.command_sender
|
|
|
|
|
.send(UiCommand::MouseButton {
|
|
|
|
|
action: String::from("press"),
|
|
|
|
|
grid_id: details.id,
|
|
|
|
|
position: (self.position.x, self.position.y),
|
|
|
|
|
})
|
|
|
|
|
.ok();
|
|
|
|
|
} else {
|
|
|
|
|
let relative_position = (
|
|
|
|
|
self.position.x - (details.region.left as u64 / renderer.font_width) as u32,
|
|
|
|
|
self.position.y - (details.region.top as u64 / renderer.font_height) as u32,
|
|
|
|
|
);
|
|
|
|
|
self.command_sender
|
|
|
|
|
.send(UiCommand::MouseButton {
|
|
|
|
|
action: String::from("press"),
|
|
|
|
|
grid_id: details.id,
|
|
|
|
|
position: relative_position,
|
|
|
|
|
})
|
|
|
|
|
.ok();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
self.button_down = true;
|
|
|
|
|
self.dragging = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn handle_pointer_up(&mut self) {
|
|
|
|
@ -122,12 +135,12 @@ impl MouseManager {
|
|
|
|
|
self.command_sender
|
|
|
|
|
.send(UiCommand::MouseButton {
|
|
|
|
|
action: String::from("release"),
|
|
|
|
|
grid_id: self.grid_id_under_mouse,
|
|
|
|
|
grid_id: self.window_details_under_mouse.as_ref().map(|details| details.id).unwrap_or(0),
|
|
|
|
|
position: (self.position.x, self.position.y),
|
|
|
|
|
})
|
|
|
|
|
.ok();
|
|
|
|
|
}
|
|
|
|
|
self.button_down = false;
|
|
|
|
|
self.dragging = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn handle_mouse_wheel(&mut self, x: f32, y: f32) {
|
|
|
|
@ -145,7 +158,7 @@ impl MouseManager {
|
|
|
|
|
self.command_sender
|
|
|
|
|
.send(UiCommand::Scroll {
|
|
|
|
|
direction: input_type.to_string(),
|
|
|
|
|
grid_id: self.grid_id_under_mouse,
|
|
|
|
|
grid_id: self.window_details_under_mouse.as_ref().map(|details| details.id).unwrap_or(0),
|
|
|
|
|
position: (self.position.x, self.position.y),
|
|
|
|
|
})
|
|
|
|
|
.ok();
|
|
|
|
@ -161,7 +174,7 @@ impl MouseManager {
|
|
|
|
|
self.command_sender
|
|
|
|
|
.send(UiCommand::Scroll {
|
|
|
|
|
direction: input_type.to_string(),
|
|
|
|
|
grid_id: self.grid_id_under_mouse,
|
|
|
|
|
grid_id: self.window_details_under_mouse.as_ref().map(|details| details.id).unwrap_or(0),
|
|
|
|
|
position: (self.position.x, self.position.y),
|
|
|
|
|
})
|
|
|
|
|
.ok();
|
|
|
|
@ -202,7 +215,7 @@ impl MouseManager {
|
|
|
|
|
..
|
|
|
|
|
} => {
|
|
|
|
|
if state == &ElementState::Pressed {
|
|
|
|
|
self.handle_pointer_down();
|
|
|
|
|
self.handle_pointer_down(renderer);
|
|
|
|
|
} else {
|
|
|
|
|
self.handle_pointer_up();
|
|
|
|
|
}
|
|
|
|
|