resize on start and work toward more efficient rendering

macos-click-through
keith 4 years ago
parent 668f3f9aaf
commit 5e32a7ad7b

@ -145,7 +145,7 @@ impl Window {
self.send_updated_position(); self.send_updated_position();
} }
fn draw_grid_line_cell( fn modify_grid(
&mut self, &mut self,
row_index: u64, row_index: u64,
column_pos: &mut u64, column_pos: &mut u64,
@ -153,19 +153,24 @@ impl Window {
defined_styles: &HashMap<u64, Arc<Style>>, defined_styles: &HashMap<u64, Arc<Style>>,
previous_style: &mut Option<Arc<Style>>, previous_style: &mut Option<Arc<Style>>,
) { ) {
// Get the defined style from the style list
let style = match cell.highlight_id { let style = match cell.highlight_id {
Some(0) => None, Some(0) => None,
Some(style_id) => defined_styles.get(&style_id).cloned(), Some(style_id) => {
None => previous_style.clone(), defined_styles.get(&style_id).cloned()
},
None => {
previous_style.clone()
},
}; };
// Compute text
let mut text = cell.text; let mut text = cell.text;
if let Some(times) = cell.repeat { if let Some(times) = cell.repeat {
text = text.repeat(times as usize); text = text.repeat(times as usize);
} }
let cell_start_index = column_pos.clone(); // Insert the contents of the cell into the grid.
if text.is_empty() { if text.is_empty() {
if let Some(cell) = self.grid.get_cell_mut(*column_pos, row_index) { if let Some(cell) = self.grid.get_cell_mut(*column_pos, row_index) {
*cell = Some(("".to_string(), style.clone())); *cell = Some(("".to_string(), style.clone()));
@ -179,26 +184,40 @@ impl Window {
} }
*column_pos += text.graphemes(true).count() as u64; *column_pos += text.graphemes(true).count() as u64;
} }
}
fn send_draw_command(
&mut self,
row_index: u64,
line_start: u64,
current_start: u64
) -> Option<u64> {
let row = self.grid.row(row_index).unwrap(); let row = self.grid.row(row_index).unwrap();
let mut draw_command_start_index = cell_start_index; let (_, style) = &row[current_start as usize].as_ref()?;
for possible_start_index in (cell_start_index.checked_sub(3).unwrap_or(0)..cell_start_index).rev() {
if let Some((_, possible_start_style)) = &row[possible_start_index as usize] { let mut draw_command_start_index = current_start;
if &style == possible_start_style { if current_start == line_start {
draw_command_start_index = possible_start_index; // Locate contiguous same styled cells before the inserted cells.
continue; // This way any ligatures are correctly rerendered.
// This could be sped up if we knew what characters were a part of a ligature, but in the
// current system we do not.
for possible_start_index in (0..current_start).rev() {
if let Some((_, possible_start_style)) = &row[possible_start_index as usize] {
if style == possible_start_style {
draw_command_start_index = possible_start_index;
continue;
}
} }
break;
} }
break;
} }
let cell_end_index = column_pos.clone(); let mut draw_command_end_index = current_start;
let mut draw_command_end_index = column_pos.clone(); for possible_end_index in draw_command_start_index..(self.grid.width - 1) {
for possible_end_index in cell_end_index..(cell_end_index + 3).min(self.grid.width - 1) {
if let Some((_, possible_end_style)) = &row[possible_end_index as usize] { if let Some((_, possible_end_style)) = &row[possible_end_index as usize] {
if &style == possible_end_style { if style == possible_end_style {
draw_command_end_index = possible_end_index; draw_command_end_index = possible_end_index;
continue; continue;
} }
@ -206,12 +225,14 @@ impl Window {
break; break;
} }
// Build up the actual text to be rendered including the contiguously styled bits.
let mut text = String::new(); let mut text = String::new();
for x in draw_command_start_index..draw_command_end_index { for x in draw_command_start_index..draw_command_end_index+1 {
let (character, _) = row[x as usize].as_ref().unwrap(); let (character, _) = row[x as usize].as_ref().unwrap();
text.push_str(character); text.push_str(character);
} }
// Send a window draw command to the current window.
self.send_command(WindowDrawCommand::Cell { self.send_command(WindowDrawCommand::Cell {
text, text,
cell_width: draw_command_end_index - draw_command_start_index, cell_width: draw_command_end_index - draw_command_start_index,
@ -220,7 +241,7 @@ impl Window {
style: style.clone() style: style.clone()
}); });
*previous_style = style; Some(draw_command_end_index + 1)
} }
pub fn draw_grid_line( pub fn draw_grid_line(
@ -234,7 +255,7 @@ impl Window {
if row < self.grid.height { if row < self.grid.height {
let mut column_pos = column_start; let mut column_pos = column_start;
for cell in cells { for cell in cells {
self.draw_grid_line_cell( self.modify_grid(
row, row,
&mut column_pos, &mut column_pos,
cell, cell,
@ -242,6 +263,15 @@ impl Window {
&mut previous_style, &mut previous_style,
); );
} }
let mut current_start = column_start;
while current_start < self.grid.width - 1 {
if let Some(next_start) = self.send_draw_command(row, column_start, current_start) {
current_start = next_start;
} else {
break;
}
}
} else { } else {
warn!("Draw command out of bounds"); warn!("Draw command out of bounds");
} }
@ -262,6 +292,12 @@ impl Window {
Box::new((top as i64..(bot as i64 + rows)).rev()) Box::new((top as i64..(bot as i64 + rows)).rev())
}; };
self.send_command(WindowDrawCommand::Scroll {
top, bot, left, right, rows, cols
});
// Scrolls must not only translate the rendered texture, but also must move the grid data
// accordingly so that future renders work correctly.
for y in y_iter { for y in y_iter {
let dest_y = y - rows; let dest_y = y - rows;
if dest_y >= 0 && dest_y < self.grid.height as i64 { if dest_y >= 0 && dest_y < self.grid.height as i64 {
@ -285,10 +321,6 @@ impl Window {
} }
} }
} }
self.send_command(WindowDrawCommand::Scroll {
top, bot, left, right, rows, cols
});
} }
pub fn clear(&mut self) { pub fn clear(&mut self) {

@ -251,11 +251,15 @@ impl Renderer {
root_canvas: &mut Canvas, root_canvas: &mut Canvas,
coordinate_system_helper: &CoordinateSystemHelper, coordinate_system_helper: &CoordinateSystemHelper,
dt: f32, dt: f32,
) { ) -> bool {
trace!("Rendering"); trace!("Rendering");
let mut font_changed = false;
let draw_commands: Vec<DrawCommand> = self.draw_command_receiver.try_iter().collect(); let draw_commands: Vec<DrawCommand> = self.draw_command_receiver.try_iter().collect();
for draw_command in draw_commands.into_iter() { for draw_command in draw_commands.into_iter() {
if let DrawCommand::FontChanged(_) = draw_command {
font_changed = true;
}
self.handle_draw_command(root_canvas, draw_command); self.handle_draw_command(root_canvas, draw_command);
} }
@ -290,5 +294,7 @@ impl Renderer {
root_canvas, root_canvas,
dt, dt,
); );
font_changed
} }
} }

@ -219,6 +219,8 @@ impl RenderedWindow {
} => { } => {
let grid_position = (window_left, window_top); let grid_position = (window_left, window_top);
println!("{} left: {} top: {}", text, window_left, window_top);
{ {
let mut background_canvas = self.background_surface.canvas(); let mut background_canvas = self.background_surface.canvas();
renderer.draw_background( renderer.draw_background(

@ -391,11 +391,16 @@ impl WindowWrapper {
debug!("Render Triggered"); debug!("Render Triggered");
let current_size = self.previous_size;
let ui_command_sender = self.ui_command_sender.clone();
if REDRAW_SCHEDULER.should_draw() || SETTINGS.get::<WindowSettings>().no_idle { if REDRAW_SCHEDULER.should_draw() || SETTINGS.get::<WindowSettings>().no_idle {
let renderer = &mut self.renderer; let renderer = &mut self.renderer;
self.skulpin_renderer self.skulpin_renderer
.draw(&sdl_window_wrapper, |canvas, coordinate_system_helper| { .draw(&sdl_window_wrapper, |canvas, coordinate_system_helper| {
renderer.draw_frame(canvas, &coordinate_system_helper, dt) if renderer.draw_frame(canvas, &coordinate_system_helper, dt) {
handle_new_grid_size(current_size, &renderer, &ui_command_sender);
}
})?; })?;
Ok(true) Ok(true)

Loading…
Cancel
Save