@ -34,17 +34,7 @@ Font fallback supports rendering of emoji not contained in the configured font.
![Emoji](./assets/Emoji.png)
![Emoji](./assets/Emoji.png)
#### More to Come
### Some Nonsense ;)
I've got more ideas for simple unobtrusive improvements. More to come.
## Some Nonsense ;)
### Cursor Trails and Attention Grabbers
These are configurable via the `g:neovide_cursor_vfx_mode` global variable.
#### Railgun
```
```
let g:neovide_cursor_vfx_mode = "railgun"
let g:neovide_cursor_vfx_mode = "railgun"
@ -52,46 +42,13 @@ let g:neovide_cursor_vfx_mode = "railgun"
![Railgun](./assets/Railgun.gif)
![Railgun](./assets/Railgun.gif)
#### Torpedo
### More to Come
```
let g:neovide_cursor_vfx_mode = "torpedo"
```
![Torpedo](./assets/Torpedo.gif)
#### Pixiedust
```
let g:neovide_cursor_vfx_mode = "pixiedust"
```
![Pixiedust](./assets/Pixiedust.gif)
#### Sonic Boom
I've got more ideas for simple unobtrusive improvements. More to come.
```
let g:neovide_cursor_vfx_mode = "sonicboom"
```
![Sonicboom](./assets/Sonicboom.gif)
#### Ripple
```
let g:neovide_cursor_vfx_mode = "ripple"
```
![Ripple](./assets/Ripple.gif)
#### Wireframe
```
let g:neovide_cursor_vfx_mode = "wireframe"
```
![Wireframe](./assets/Wireframe.gif)
## Configuration
Configuration is done almost completely via global neovide variables in your vim config and can be manipulated live at runtime. Details can be found [here](https://github.com/Kethku/neovide/wiki/Configuration).