Fixed a few bugs, implemented cursor VFX on state change

macos-click-through
Jon Valdés 5 years ago
parent 1b9f4b4f7c
commit 8295f835b5

@ -1,6 +1,6 @@
use std::time::{Duration, Instant}; use std::time::{Duration, Instant};
use skulpin::skia_safe::{Canvas, Paint, Path, Point}; use skulpin::skia_safe::{BlendMode, Canvas, Color, Paint, Path, Point, Rect};
use crate::settings::SETTINGS; use crate::settings::SETTINGS;
use crate::renderer::animation_utils::*; use crate::renderer::animation_utils::*;
@ -9,9 +9,8 @@ use crate::editor::{EDITOR, Colors, Cursor, CursorShape};
use crate::redraw_scheduler::REDRAW_SCHEDULER; use crate::redraw_scheduler::REDRAW_SCHEDULER;
const BASE_ANIMATION_LENGTH_SECONDS: f32 = 0.06; const BASE_ANIMATION_LENGTH_SECONDS: f32 = 0.06;
const CURSOR_TRAIL_SIZE: f32 = 0.6; const CURSOR_TRAIL_SIZE: f32 = 0.9;
const COMMAND_LINE_DELAY_FRAMES: u64 = 5; const COMMAND_LINE_DELAY_FRAMES: u64 = 5;
const DEFAULT_CELL_PERCENTAGE: f32 = 1.0 / 8.0; const DEFAULT_CELL_PERCENTAGE: f32 = 1.0 / 8.0;
@ -151,10 +150,10 @@ impl Corner {
d d
}; };
let direction_alignment = corner_direction.dot(self.relative_position); let direction_alignment = -corner_direction.dot(self.relative_position); // TODO -- Fix math below so this doesn't have to be negated
self.current_position = self.current_position =
ease_point(ease_linear, self.start_position, corner_destination, self.t); ease_point(ease_out_quad, self.start_position, corner_destination, self.t);
if self.t == 1.0 { if self.t == 1.0 {
// We are at destination, move t out of 0-1 range to stop the animation // We are at destination, move t out of 0-1 range to stop the animation
@ -168,12 +167,52 @@ impl Corner {
} }
} }
// TODO -- Split into own file, make it a trait to have several impls
// TODO -- Rename this impl as SonicBoom
pub struct CursorVFX {
t: f32,
center_position: Point,
}
impl CursorVFX {
fn update(&mut self, dt: f32) -> bool {
self.t = (self.t + dt * 5.0).min(1.0); // TODO - speed config
return self.t < 1.0
}
fn reset(&mut self, position: Point) {
self.t = 0.0;
self.center_position = position;
}
fn render(&self, _paint: &mut Paint, canvas: &mut Canvas, cursor: &Cursor, colors: &Colors) {
if self.t == 1.0 {
return;
}
let mut paint = Paint::new(skulpin::skia_safe::colors::WHITE, None);
paint.set_blend_mode(BlendMode::SrcOver);
let base_color : Color = cursor.background(&colors).to_color();
let alpha = ((1.0 - self.t) * 255.0) as u8;
let color = Color::from_argb(alpha, base_color.r(), base_color.g(), base_color.b());
paint.set_color(color);
let size = 40.0; // TODO -- Compute from font size
let radius = self.t * size;
let hr = radius * 0.5;
let rect = Rect::from_xywh(self.center_position.x - hr, self.center_position.y - hr, radius, radius);
canvas.draw_oval(&rect, &paint);
}
}
pub struct CursorRenderer { pub struct CursorRenderer {
pub corners: Vec<Corner>, pub corners: Vec<Corner>,
pub previous_position: (u64, u64), pub previous_position: (u64, u64),
pub command_line_delay: u64, pub command_line_delay: u64,
blink_status: BlinkStatus, blink_status: BlinkStatus,
previous_cursor_shape: Option<CursorShape>, previous_cursor_shape: Option<CursorShape>,
cursor_vfx: CursorVFX,
} }
impl CursorRenderer { impl CursorRenderer {
@ -184,19 +223,13 @@ impl CursorRenderer {
command_line_delay: 0, command_line_delay: 0,
blink_status: BlinkStatus::new(), blink_status: BlinkStatus::new(),
previous_cursor_shape: None, previous_cursor_shape: None,
cursor_vfx: CursorVFX{t: 0.0, center_position: Point{x:0.0, y:0.0}},
}; };
renderer.set_cursor_shape(&CursorShape::Block, DEFAULT_CELL_PERCENTAGE); renderer.set_cursor_shape(&CursorShape::Block, DEFAULT_CELL_PERCENTAGE);
renderer renderer
} }
fn set_cursor_shape(&mut self, cursor_shape: &CursorShape, cell_percentage: f32) { fn set_cursor_shape(&mut self, cursor_shape: &CursorShape, cell_percentage: f32) {
let new_cursor = Some(cursor_shape.clone());
if self.previous_cursor_shape == new_cursor {
return;
}
self.previous_cursor_shape = new_cursor;
self.corners = self.corners self.corners = self.corners
.clone() .clone()
.into_iter().enumerate() .into_iter().enumerate()
@ -229,6 +262,8 @@ impl CursorRenderer {
canvas: &mut Canvas) { canvas: &mut Canvas) {
let render = self.blink_status.update_status(&cursor); let render = self.blink_status.update_status(&cursor);
paint.set_anti_alias(true);
self.previous_position = { self.previous_position = {
let editor = EDITOR.lock(); let editor = EDITOR.lock();
let (_, grid_y) = cursor.position; let (_, grid_y) = cursor.position;
@ -247,6 +282,7 @@ impl CursorRenderer {
} }
}; };
let (grid_x, grid_y) = self.previous_position; let (grid_x, grid_y) = self.previous_position;
let (character, font_dimensions): (String, Point) = { let (character, font_dimensions): (String, Point) = {
@ -270,8 +306,15 @@ impl CursorRenderer {
let destination: Point = (grid_x as f32 * font_width, grid_y as f32 * font_height).into(); let destination: Point = (grid_x as f32 * font_width, grid_y as f32 * font_height).into();
let center_destination = destination + font_dimensions * 0.5; let center_destination = destination + font_dimensions * 0.5;
let new_cursor = Some(cursor.shape.clone());
if self.previous_cursor_shape != new_cursor {
self.previous_cursor_shape = new_cursor;
self.set_cursor_shape(&cursor.shape, cursor.cell_percentage.unwrap_or(DEFAULT_CELL_PERCENTAGE)); self.set_cursor_shape(&cursor.shape, cursor.cell_percentage.unwrap_or(DEFAULT_CELL_PERCENTAGE));
self.cursor_vfx.reset(center_destination);
}
let dt = 1.0 / (SETTINGS.get("refresh_rate").read_u16() as f32); let dt = 1.0 / (SETTINGS.get("refresh_rate").read_u16() as f32);
let mut animating = false; let mut animating = false;
@ -280,6 +323,8 @@ impl CursorRenderer {
let corner_animating = corner.update(font_dimensions, center_destination, dt); let corner_animating = corner.update(font_dimensions, center_destination, dt);
animating |= corner_animating; animating |= corner_animating;
} }
let vfx_animating = self.cursor_vfx.update(dt);
animating |= vfx_animating;
} }
if animating || self.command_line_delay != 0 { if animating || self.command_line_delay != 0 {
@ -310,6 +355,7 @@ impl CursorRenderer {
canvas.draw_text_blob(&blob, destination, &paint); canvas.draw_text_blob(&blob, destination, &paint);
} }
canvas.restore(); canvas.restore();
self.cursor_vfx.render(paint, canvas, &cursor, &default_colors);
} }
} }
} }

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