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@ -1,5 +1,5 @@
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use skulpin::skia_safe::{paint::Style, BlendMode, Canvas, Color, Paint, Point, Rect};
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use log::error;
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use log::error;
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use skulpin::skia_safe::{paint::Style, BlendMode, Canvas, Color, Paint, Point, Rect};
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use super::animation_utils::*;
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use super::animation_utils::*;
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use crate::editor::{Colors, Cursor};
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use crate::editor::{Colors, Cursor};
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@ -21,6 +21,7 @@ pub enum HighlightMode {
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#[derive(Clone, PartialEq)]
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#[derive(Clone, PartialEq)]
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pub enum TrailMode {
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pub enum TrailMode {
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Railgun,
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Railgun,
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Torpedo,
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}
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}
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#[derive(Clone, PartialEq)]
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#[derive(Clone, PartialEq)]
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@ -38,13 +39,13 @@ impl FromValue for VfxMode {
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"ripple" => VfxMode::Highlight(HighlightMode::Ripple),
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"ripple" => VfxMode::Highlight(HighlightMode::Ripple),
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"wireframe" => VfxMode::Highlight(HighlightMode::Wireframe),
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"wireframe" => VfxMode::Highlight(HighlightMode::Wireframe),
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"railgun" => VfxMode::Trail(TrailMode::Railgun),
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"railgun" => VfxMode::Trail(TrailMode::Railgun),
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"torpedo" => VfxMode::Trail(TrailMode::Torpedo),
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"" => VfxMode::Disabled,
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"" => VfxMode::Disabled,
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value => {
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value => {
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error!("Expected a VfxMode name, but received {:?}", value);
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error!("Expected a VfxMode name, but received {:?}", value);
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return;
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return;
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}
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}
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};
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};
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} else {
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} else {
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error!("Expected a VfxMode string, but received {:?}", value);
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error!("Expected a VfxMode string, but received {:?}", value);
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}
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}
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@ -58,6 +59,7 @@ impl From<VfxMode> for Value {
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VfxMode::Highlight(HighlightMode::Ripple) => Value::from("ripple"),
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VfxMode::Highlight(HighlightMode::Ripple) => Value::from("ripple"),
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VfxMode::Highlight(HighlightMode::Wireframe) => Value::from("wireframe"),
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VfxMode::Highlight(HighlightMode::Wireframe) => Value::from("wireframe"),
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VfxMode::Trail(TrailMode::Railgun) => Value::from("railgun"),
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VfxMode::Trail(TrailMode::Railgun) => Value::from("railgun"),
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VfxMode::Trail(TrailMode::Torpedo) => Value::from("torpedo"),
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VfxMode::Disabled => Value::from(""),
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VfxMode::Disabled => Value::from(""),
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}
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}
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}
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}
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@ -66,7 +68,7 @@ impl From<VfxMode> for Value {
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pub fn new_cursor_vfx(mode: &VfxMode) -> Option<Box<dyn CursorVfx>> {
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pub fn new_cursor_vfx(mode: &VfxMode) -> Option<Box<dyn CursorVfx>> {
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match mode {
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match mode {
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VfxMode::Highlight(mode) => Some(Box::new(PointHighlight::new(mode))),
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VfxMode::Highlight(mode) => Some(Box::new(PointHighlight::new(mode))),
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VfxMode::Trail(_) => Some(Box::new(ParticleTrail::new())),
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VfxMode::Trail(mode) => Some(Box::new(ParticleTrail::new(mode))),
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VfxMode::Disabled => None,
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VfxMode::Disabled => None,
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}
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}
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}
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}
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@ -148,13 +150,15 @@ struct ParticleData {
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pub struct ParticleTrail {
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pub struct ParticleTrail {
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particles: Vec<ParticleData>,
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particles: Vec<ParticleData>,
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previous_cursor_dest: Point,
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previous_cursor_dest: Point,
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trail_mode: TrailMode,
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}
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}
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impl ParticleTrail {
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impl ParticleTrail {
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pub fn new() -> ParticleTrail {
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pub fn new(trail_mode: &TrailMode) -> ParticleTrail {
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ParticleTrail {
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ParticleTrail {
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particles: vec![],
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particles: vec![],
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previous_cursor_dest: Point::new(0.0, 0.0),
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previous_cursor_dest: Point::new(0.0, 0.0),
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trail_mode: trail_mode.clone(),
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}
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}
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}
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}
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@ -205,15 +209,22 @@ impl CursorVfx for ParticleTrail {
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let particle_count = (travel_distance.powf(1.5) * PARTICLE_DENSITY) as usize;
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let particle_count = (travel_distance.powf(1.5) * PARTICLE_DENSITY) as usize;
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let prev_p = self.previous_cursor_dest;
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let prev_p = self.previous_cursor_dest;
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let mut rng = RngState::new();
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for i in 0..particle_count {
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for i in 0..particle_count {
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let t = i as f32 / (particle_count as f32 - 1.0);
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let t = i as f32 / (particle_count as f32 - 1.0);
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let phase = t * 60.0;
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let phase = t * 60.0;
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let rand = Point::new(phase.sin(), phase.cos());
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let pos = prev_p + travel * (t + 0.3 * rand.x / particle_count as f32);
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let speed = match self.trail_mode {
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TrailMode::Railgun => Point::new(phase.sin(), phase.cos()) * 20.0,
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TrailMode::Torpedo => rng.rand_dir() * 10.0,
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};
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let pos = prev_p + travel * (t + 0.3 * rng.next_f32() / particle_count as f32);
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self.add_particle(pos, rand * 20.0, t * PARTICLE_LIFETIME);
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self.add_particle(pos, speed, t * PARTICLE_LIFETIME);
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}
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}
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self.previous_cursor_dest = current_cursor_dest;
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self.previous_cursor_dest = current_cursor_dest;
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@ -235,7 +246,7 @@ impl CursorVfx for ParticleTrail {
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self.particles.iter().for_each(|particle| {
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self.particles.iter().for_each(|particle| {
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let l = particle.lifetime / PARTICLE_LIFETIME;
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let l = particle.lifetime / PARTICLE_LIFETIME;
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let alpha = (l * 255.0) as u8;
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let alpha = (l * 128.0) as u8;
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let color = Color::from_argb(alpha, base_color.r(), base_color.g(), base_color.b());
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let color = Color::from_argb(alpha, base_color.r(), base_color.g(), base_color.b());
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paint.set_color(color);
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paint.set_color(color);
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@ -248,3 +259,48 @@ impl CursorVfx for ParticleTrail {
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});
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});
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}
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}
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}
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}
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// Random number generator based on http://www.pcg-random.org/
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struct RngState {
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state: u64,
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inc: u64,
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}
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impl RngState {
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fn new() -> RngState {
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RngState {
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state: 0x853C49E6748FEA9Bu64,
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inc: (0xDA3E39CB94B95BDBu64 << 1) | 1,
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}
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}
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fn next(&mut self) -> u64 {
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use std::num::Wrapping;
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let old_state = self.state;
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self.state =
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(Wrapping(old_state) * Wrapping(6_364_136_223_846_793_005u64) + Wrapping(self.inc)).0;
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let xorshifted = (old_state >> 18) ^ old_state >> 27;
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let rot = (old_state >> 59) as i64;
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(xorshifted >> rot as u64) | (xorshifted << ((-rot) & 31))
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}
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fn next_f32(&mut self) -> f32 {
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let v = self.next();
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let float_bits = (v as f64).to_bits();
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let exponent = (float_bits >> 53) & ((1 << 10) - 1);
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// Set exponent for 0-1 range
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let new_exponent = exponent.max(32) - 32;
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let new_bits = (new_exponent << 53) | (float_bits & 0x801F_FFFF_FFFF_FFFFu64);
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f64::from_bits(new_bits) as f32
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}
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fn rand_dir(&mut self) -> Point {
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let x = self.next_f32();
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let y = self.next_f32();
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Point::new(x * 2.0 - 1.0, y * 2.0 - 1.0)
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}
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}
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