fix winit build

macos-click-through
Keith Simmons 4 years ago
parent 9b26d4b4d5
commit b0bf7c2e75

@ -358,11 +358,12 @@ impl WinitWindowWrapper {
if REDRAW_SCHEDULER.should_draw() || SETTINGS.get::<WindowSettings>().no_idle {
log::debug!("Render Triggered");
let scaling = winit_window_wrapper.scale_factor();
let renderer = &mut self.renderer;
self.skulpin_renderer.draw(
&winit_window_wrapper,
|canvas, coordinate_system_helper| {
if renderer.draw_frame(canvas, &coordinate_system_helper, dt) {
if renderer.draw_frame(canvas, &coordinate_system_helper, dt, scaling as f32) {
handle_new_grid_size(current_size, &renderer, &ui_command_sender);
}
},

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