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@ -5,8 +5,8 @@ use std::time::{Duration, Instant};
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use log::{debug, error, info, trace};
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use log::{debug, error, info, trace};
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use skulpin::sdl2;
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use skulpin::sdl2;
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use skulpin::sdl2::event::{Event, WindowEvent};
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use skulpin::sdl2::event::{Event, WindowEvent};
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use skulpin::sdl2::keyboard::Keycode;
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use skulpin::sdl2::keyboard::{Keycode};
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use skulpin::sdl2::video::{FullscreenType, Window};
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use skulpin::sdl2::video::{Window};
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use skulpin::sdl2::Sdl;
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use skulpin::sdl2::Sdl;
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use skulpin::{dpis, CoordinateSystem, PresentMode, Renderer as SkulpinRenderer, RendererBuilder};
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use skulpin::{dpis, CoordinateSystem, PresentMode, Renderer as SkulpinRenderer, RendererBuilder};
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use skulpin::{LogicalSize, PhysicalSize};
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use skulpin::{LogicalSize, PhysicalSize};
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@ -55,6 +55,8 @@ struct WindowWrapper {
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previous_dpis: (f32, f32),
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previous_dpis: (f32, f32),
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transparency: f32,
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transparency: f32,
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fullscreen: bool,
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fullscreen: bool,
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cached_size: (i32, i32),
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cached_position: (i32, i32)
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}
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}
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pub fn window_geometry() -> Result<(u64, u64), String> {
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pub fn window_geometry() -> Result<(u64, u64), String> {
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@ -168,9 +170,45 @@ impl WindowWrapper {
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previous_dpis,
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previous_dpis,
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transparency: 1.0,
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transparency: 1.0,
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fullscreen: false,
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fullscreen: false,
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cached_size: (0, 0),
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cached_position: (0, 0)
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}
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}
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}
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}
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pub fn toggle_fullscreen(&mut self) {
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unsafe {
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let raw_handle = self.window.raw();
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let display_index = sdl2::sys::SDL_GetWindowDisplayIndex(raw_handle);
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if let Ok(rect) = self.window.subsystem().display_bounds(display_index) {
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if self.fullscreen {
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// Set window back to resizable
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sdl2::sys::SDL_SetWindowResizable(raw_handle, sdl2::sys::SDL_bool::SDL_TRUE);
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// Use cached size and position
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self.window.set_size(self.cached_size.0 as u32, self.cached_size.1 as u32).unwrap();
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self.window.set_position(
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sdl2::video::WindowPos::Positioned(self.cached_position.0),
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sdl2::video::WindowPos::Positioned(self.cached_position.1)
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);
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self.window.set_bordered(true);
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}
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else {
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// Cache the size and position
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sdl2::sys::SDL_GetWindowSize(raw_handle, &mut self.cached_size.0, &mut self.cached_size.1);
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sdl2::sys::SDL_GetWindowPosition(raw_handle, &mut self.cached_position.0, &mut self.cached_position.1);
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sdl2::sys::SDL_SetWindowResizable(raw_handle, sdl2::sys::SDL_bool::SDL_FALSE);
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// Set window to fullscreen
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self.window.set_size(rect.width(), rect.height()).unwrap();
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self.window.set_position(sdl2::video::WindowPos::Positioned(rect.x()), sdl2::video::WindowPos::Positioned(rect.y()));
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self.window.set_bordered(true);
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}
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}
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}
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self.fullscreen = !self.fullscreen;
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}
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pub fn synchronize_settings(&mut self) {
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pub fn synchronize_settings(&mut self) {
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let editor_title = { EDITOR.lock().title.clone() };
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let editor_title = { EDITOR.lock().title.clone() };
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if self.title != editor_title {
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if self.title != editor_title {
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@ -190,12 +228,7 @@ impl WindowWrapper {
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let fullscreen = { SETTINGS.get::<WindowSettings>().fullscreen };
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let fullscreen = { SETTINGS.get::<WindowSettings>().fullscreen };
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if self.fullscreen != fullscreen {
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if self.fullscreen != fullscreen {
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let state = match fullscreen {
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self.toggle_fullscreen();
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true => FullscreenType::Desktop,
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false => FullscreenType::Off,
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};
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self.window.set_fullscreen(state).ok();
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self.fullscreen = fullscreen;
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}
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}
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}
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}
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@ -373,7 +406,7 @@ pub fn initialize_settings() {
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pub fn ui_loop() {
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pub fn ui_loop() {
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let mut window = WindowWrapper::new();
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let mut window = WindowWrapper::new();
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info!("Starting window event loop");
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info!("Starting window event loop");
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let mut event_pump = window
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let mut event_pump = window
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.context
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.context
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