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@ -27,7 +27,8 @@ pub struct CursorSettings {
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vfx_opacity: f32,
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vfx_opacity: f32,
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vfx_particle_lifetime: f32,
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vfx_particle_lifetime: f32,
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vfx_particle_density: f32,
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vfx_particle_density: f32,
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}
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vfx_particle_speed: f32,
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vfx_particle_phase: f32, }
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pub fn initialize_settings() {
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pub fn initialize_settings() {
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@ -38,6 +39,8 @@ pub fn initialize_settings() {
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vfx_opacity: 200.0,
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vfx_opacity: 200.0,
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vfx_particle_lifetime: 1.2,
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vfx_particle_lifetime: 1.2,
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vfx_particle_density: 7.0,
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vfx_particle_density: 7.0,
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vfx_particle_speed: 10.0,
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vfx_particle_phase: 1.5,
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});
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});
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register_nvim_setting!("cursor_animation_length", CursorSettings::animation_length);
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register_nvim_setting!("cursor_animation_length", CursorSettings::animation_length);
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@ -46,6 +49,8 @@ pub fn initialize_settings() {
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register_nvim_setting!("cursor_vfx_opacity", CursorSettings::vfx_opacity);
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register_nvim_setting!("cursor_vfx_opacity", CursorSettings::vfx_opacity);
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register_nvim_setting!("cursor_vfx_particle_lifetime", CursorSettings::vfx_particle_lifetime);
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register_nvim_setting!("cursor_vfx_particle_lifetime", CursorSettings::vfx_particle_lifetime);
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register_nvim_setting!("cursor_vfx_particle_density", CursorSettings::vfx_particle_density);
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register_nvim_setting!("cursor_vfx_particle_density", CursorSettings::vfx_particle_density);
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register_nvim_setting!("cursor_vfx_particle_speed", CursorSettings::vfx_particle_speed);
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register_nvim_setting!("cursor_vfx_particle_phase", CursorSettings::vfx_particle_phase);
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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