add cursor antialiasing setting

macos-click-through
Keith Simmons 5 years ago
parent a1a8ce3afe
commit cd0954d332

1
.ok

@ -1 +1,2 @@
install: cargo build --release; rm c:/dev/tools/neovide.* -ErrorAction SilentlyContinue; cp ./target/release/neovide.exe c:/dev/tools/neovide.exe install: cargo build --release; rm c:/dev/tools/neovide.* -ErrorAction SilentlyContinue; cp ./target/release/neovide.exe c:/dev/tools/neovide.exe
check: cargo fmt --all -- --check

@ -21,6 +21,7 @@ const STANDARD_CORNERS: &[(f32, f32); 4] = &[(-0.5, -0.5), (0.5, -0.5), (0.5, 0.
#[derive(Clone)] #[derive(Clone)]
pub struct CursorSettings { pub struct CursorSettings {
antialiasing: bool,
animation_length: f32, animation_length: f32,
trail_size: f32, trail_size: f32,
vfx_mode: cursor_vfx::VfxMode, vfx_mode: cursor_vfx::VfxMode,
@ -34,6 +35,7 @@ pub struct CursorSettings {
pub fn initialize_settings() { pub fn initialize_settings() {
SETTINGS.set(&CursorSettings { SETTINGS.set(&CursorSettings {
antialiasing: true,
animation_length: 0.13, animation_length: 0.13,
trail_size: 0.7, trail_size: 0.7,
vfx_mode: cursor_vfx::VfxMode::Disabled, vfx_mode: cursor_vfx::VfxMode::Disabled,
@ -45,6 +47,7 @@ pub fn initialize_settings() {
vfx_particle_curl: 1.0, vfx_particle_curl: 1.0,
}); });
register_nvim_setting!("cursor_antialiasing", CursorSettings::antialiasing);
register_nvim_setting!("cursor_animation_length", CursorSettings::animation_length); register_nvim_setting!("cursor_animation_length", CursorSettings::animation_length);
register_nvim_setting!("cursor_trail_size", CursorSettings::trail_size); register_nvim_setting!("cursor_trail_size", CursorSettings::trail_size);
register_nvim_setting!("cursor_vfx_mode", CursorSettings::vfx_mode); register_nvim_setting!("cursor_vfx_mode", CursorSettings::vfx_mode);
@ -246,7 +249,7 @@ impl CursorRenderer {
} }
let mut paint = Paint::new(skulpin::skia_safe::colors::WHITE, None); let mut paint = Paint::new(skulpin::skia_safe::colors::WHITE, None);
paint.set_anti_alias(true); paint.set_anti_alias(settings.antialiasing);
self.previous_position = { self.previous_position = {
let editor = EDITOR.lock(); let editor = EDITOR.lock();

Loading…
Cancel
Save