Rename "bot" to "bottom" in WindowDrawCommand::Scroll (#789)

* chore(test): Fix function call

* refactor(WindowDrawCommand::Scroll): Rename bot to bottom
macos-click-through
partizan 3 years ago committed by GitHub
parent d564dc8261
commit d2e33b87f2
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GPG Key ID: 4AEE18F83AFDEB23

@ -25,7 +25,7 @@ pub enum WindowDrawCommand {
}, },
Scroll { Scroll {
top: u64, top: u64,
bot: u64, bottom: u64,
left: u64, left: u64,
right: u64, right: u64,
rows: i64, rows: i64,
@ -256,21 +256,21 @@ impl Window {
pub fn scroll_region( pub fn scroll_region(
&mut self, &mut self,
top: u64, top: u64,
bot: u64, bottom: u64,
left: u64, left: u64,
right: u64, right: u64,
rows: i64, rows: i64,
cols: i64, cols: i64,
) { ) {
let y_iter: Box<dyn Iterator<Item = i64>> = if rows > 0 { let y_iter: Box<dyn Iterator<Item = i64>> = if rows > 0 {
Box::new((top as i64 + rows)..bot as i64) Box::new((top as i64 + rows)..bottom as i64)
} else { } else {
Box::new((top as i64..(bot as i64 + rows)).rev()) Box::new((top as i64..(bottom as i64 + rows)).rev())
}; };
self.send_command(WindowDrawCommand::Scroll { self.send_command(WindowDrawCommand::Scroll {
top, top,
bot, bottom,
left, left,
right, right,
rows, rows,

@ -374,7 +374,7 @@ impl RenderedWindow {
} }
WindowDrawCommand::Scroll { WindowDrawCommand::Scroll {
top, top,
bot, bottom,
left, left,
right, right,
rows, rows,
@ -384,7 +384,7 @@ impl RenderedWindow {
(left * renderer.font_width) as f32 * scaling, (left * renderer.font_width) as f32 * scaling,
(top * renderer.font_height) as f32 * scaling, (top * renderer.font_height) as f32 * scaling,
(right * renderer.font_width) as f32 * scaling, (right * renderer.font_width) as f32 * scaling,
(bot * renderer.font_height) as f32 * scaling, (bottom * renderer.font_height) as f32 * scaling,
); );
let mut translated_region = scrolled_region; let mut translated_region = scrolled_region;

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