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@ -5,6 +5,7 @@ pub mod grid_renderer;
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mod rendered_window;
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use crate::WindowSettings;
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use std::cmp::Ordering;
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use std::collections::{hash_map::Entry, HashMap};
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use std::sync::mpsc::Receiver;
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use std::sync::Arc;
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@ -98,7 +99,7 @@ impl Renderer {
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let default_background = self.grid_renderer.get_default_background();
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let font_dimensions = self.grid_renderer.font_dimensions;
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let transparency = {SETTINGS.get::<WindowSettings>().transparency};
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let transparency = { SETTINGS.get::<WindowSettings>().transparency };
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root_canvas.clear(default_background.with_a((255.0 * transparency) as u8));
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root_canvas.save();
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root_canvas.reset_matrix();
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@ -120,13 +121,8 @@ impl Renderer {
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root_windows
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.sort_by(|window_a, window_b| window_a.id.partial_cmp(&window_b.id).unwrap());
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floating_windows.sort_by(|window_a, window_b| {
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window_a
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.floating_order
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.unwrap()
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.partial_cmp(&window_b.floating_order.unwrap())
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.unwrap()
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});
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floating_windows.sort_by(floating_sort);
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root_windows
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.into_iter()
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@ -212,3 +208,30 @@ impl Renderer {
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}
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}
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}
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/// Defines how floating windows are sorted.
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fn floating_sort(window_a: &&mut RenderedWindow, window_b: &&mut RenderedWindow) -> Ordering {
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// First, compare floating order
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let mut ord = window_a
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.floating_order
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.unwrap()
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.partial_cmp(&window_b.floating_order.unwrap())
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.unwrap();
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if ord == Ordering::Equal {
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// If equal, compare grid pos x
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ord = window_a
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.grid_current_position
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.x
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.partial_cmp(&window_b.grid_current_position.x)
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.unwrap();
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if ord == Ordering::Equal {
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// If equal, compare grid pos z
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ord = window_a
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.grid_current_position
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.y
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.partial_cmp(&window_b.grid_current_position.y)
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.unwrap();
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}
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}
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ord
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}
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