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@ -1,4 +1,5 @@
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use std::sync::{Arc, Mutex};
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use std::sync::{Arc, Mutex};
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use std::time::{Duration, Instant};
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use skulpin::skia_safe::{Canvas, Paint, Path, Point};
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use skulpin::skia_safe::{Canvas, Paint, Path, Point};
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@ -12,6 +13,66 @@ const DEFAULT_CELL_PERCENTAGE: f32 = 1.0 / 8.0;
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const STANDARD_CORNERS: &[(f32, f32); 4] = &[(-0.5, -0.5), (0.5, -0.5), (0.5, 0.5), (-0.5, 0.5)];
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const STANDARD_CORNERS: &[(f32, f32); 4] = &[(-0.5, -0.5), (0.5, -0.5), (0.5, 0.5), (-0.5, 0.5)];
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enum BlinkState {
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Waiting,
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On,
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Off
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}
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struct BlinkStatus {
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state: BlinkState,
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last_transition: Instant,
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previous_cursor: Option<Cursor>
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}
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impl BlinkStatus {
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pub fn new() -> BlinkStatus {
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BlinkStatus {
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state: BlinkState::Waiting,
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last_transition: Instant::now(),
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previous_cursor: None
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}
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}
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pub fn update_status(&mut self, new_cursor: &Cursor) -> bool {
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if self.previous_cursor.is_none() || new_cursor != self.previous_cursor.as_ref().unwrap() {
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self.previous_cursor = Some(new_cursor.clone());
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self.last_transition = Instant::now();
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if new_cursor.blinkwait.is_some() && new_cursor.blinkwait != Some(0) {
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self.state = BlinkState::Waiting;
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} else {
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self.state = BlinkState::On;
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}
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}
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if new_cursor.blinkwait == Some(0) ||
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new_cursor.blinkoff == Some(0) ||
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new_cursor.blinkon == Some(0) {
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return true;
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}
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let delay = match self.state {
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BlinkState::Waiting => new_cursor.blinkwait,
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BlinkState::Off => new_cursor.blinkoff,
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BlinkState::On => new_cursor.blinkon
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}.filter(|millis| millis > &0).map(Duration::from_millis);
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if delay.map(|delay| Instant::now() - self.last_transition > delay).unwrap_or(false) {
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self.state = match self.state {
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BlinkState::Waiting => BlinkState::On,
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BlinkState::On => BlinkState::Off,
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BlinkState::Off => BlinkState::On
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};
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self.last_transition = Instant::now();
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}
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match self.state {
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BlinkState::Waiting | BlinkState::Off => false,
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BlinkState::On => true
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}
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}
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}
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub struct Corner {
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pub struct Corner {
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pub current_position: Point,
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pub current_position: Point,
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@ -59,13 +120,15 @@ impl Corner {
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}
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}
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pub struct CursorRenderer {
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pub struct CursorRenderer {
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pub corners: Vec<Corner>
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pub corners: Vec<Corner>,
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blink_status: BlinkStatus
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}
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}
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impl CursorRenderer {
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impl CursorRenderer {
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pub fn new() -> CursorRenderer {
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pub fn new() -> CursorRenderer {
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let mut renderer = CursorRenderer {
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let mut renderer = CursorRenderer {
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corners: vec![Corner::new((0.0, 0.0).into()); 4]
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corners: vec![Corner::new((0.0, 0.0).into()); 4],
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blink_status: BlinkStatus::new()
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};
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};
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renderer.set_cursor_shape(&CursorShape::Block, DEFAULT_CELL_PERCENTAGE);
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renderer.set_cursor_shape(&CursorShape::Block, DEFAULT_CELL_PERCENTAGE);
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renderer
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renderer
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@ -100,6 +163,8 @@ impl CursorRenderer {
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paint: &mut Paint, editor: Arc<Mutex<Editor>>,
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paint: &mut Paint, editor: Arc<Mutex<Editor>>,
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shaper: &mut CachingShaper, fonts_lookup: &mut FontLookup,
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shaper: &mut CachingShaper, fonts_lookup: &mut FontLookup,
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canvas: &mut Canvas) -> bool {
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canvas: &mut Canvas) -> bool {
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let render = self.blink_status.update_status(&cursor);
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let (grid_x, grid_y) = cursor.position;
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let (grid_x, grid_y) = cursor.position;
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let font_dimensions: Point = (font_width, font_height).into();
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let font_dimensions: Point = (font_width, font_height).into();
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let destination: Point = (grid_x as f32 * font_width, grid_y as f32 * font_height).into();
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let destination: Point = (grid_x as f32 * font_width, grid_y as f32 * font_height).into();
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@ -116,7 +181,7 @@ impl CursorRenderer {
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}
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}
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if cursor.enabled {
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if cursor.enabled && render {
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// Draw Background
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// Draw Background
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paint.set_color(cursor.background(&default_colors).to_color());
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paint.set_color(cursor.background(&default_colors).to_color());
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