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@ -4,24 +4,93 @@ use std::sync::Arc;
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use log::trace;
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use log::trace;
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use skulpin::skia_safe::gpu::SurfaceOrigin;
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use skulpin::skia_safe::gpu::SurfaceOrigin;
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use skulpin::skia_safe::{
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use skulpin::skia_safe::{
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colors, dash_path_effect, Budgeted, Canvas, ImageInfo, Paint, Rect, Surface
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colors, dash_path_effect, Budgeted, Canvas, ImageInfo, Paint, Rect, Surface, Point, Color, image_filters::*
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};
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};
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use skulpin::CoordinateSystemHelper;
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use skulpin::CoordinateSystemHelper;
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mod caching_shaper;
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mod caching_shaper;
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pub mod cursor_renderer;
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pub mod cursor_renderer;
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pub mod font_options;
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pub mod font_options;
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pub mod animation_utils;
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pub use caching_shaper::CachingShaper;
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pub use caching_shaper::CachingShaper;
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pub use font_options::*;
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pub use font_options::*;
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use animation_utils::*;
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use crate::editor::{Style, WindowRenderInfo, EDITOR};
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use crate::editor::{Style, WindowRenderInfo, EDITOR};
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use crate::redraw_scheduler::REDRAW_SCHEDULER;
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use crate::redraw_scheduler::REDRAW_SCHEDULER;
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use crate::settings::*;
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use cursor_renderer::CursorRenderer;
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use cursor_renderer::CursorRenderer;
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// ----------------------------------------------------------------------------
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#[derive(Clone)]
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pub struct RendererSettings {
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animation_length: f32,
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}
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pub fn initialize_settings() {
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SETTINGS.set(&RendererSettings {
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animation_length: 0.15,
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});
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register_nvim_setting!("window_animation_length", RendererSettings::animation_length);
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}
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// ----------------------------------------------------------------------------
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pub struct RenderedWindow {
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pub struct RenderedWindow {
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surface: Surface,
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surface: Surface,
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current_position: (f32, f32)
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start_position: Point,
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current_position: Point,
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previous_destination: Point,
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t: f32
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}
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impl RenderedWindow {
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pub fn new(surface: Surface, position: Point) -> RenderedWindow {
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RenderedWindow {
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surface,
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start_position: position.clone(),
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current_position: position.clone(),
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previous_destination: position.clone(),
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t: 2.0 // 2.0 is out of the 0.0 to 1.0 range and stops animation
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}
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}
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pub fn update(
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&mut self,
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settings: &RendererSettings,
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destination: Point,
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dt: f32
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) -> bool {
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if destination != self.previous_destination {
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self.t = 0.0;
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self.start_position = self.current_position;
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self.previous_destination = destination;
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}
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if (self.t - 1.0).abs() < std::f32::EPSILON {
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return false;
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}
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if (self.t - 1.0).abs() < std::f32::EPSILON {
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// We are at destination, move t out of 0-1 range to stop the animation
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self.t = 2.0;
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} else {
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self.t = (self.t + dt / settings.animation_length).min(1.0);
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}
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self.current_position = ease_point(
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ease_out_expo,
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self.start_position,
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destination,
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self.t,
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);
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true
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}
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}
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}
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pub struct Renderer {
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pub struct Renderer {
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@ -195,13 +264,14 @@ impl Renderer {
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pub fn draw_window(
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pub fn draw_window(
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&mut self,
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&mut self,
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settings: &RendererSettings,
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root_canvas: &mut Canvas,
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root_canvas: &mut Canvas,
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window_render_info: &WindowRenderInfo,
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window_render_info: &WindowRenderInfo,
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default_style: &Arc<Style>,
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default_style: &Arc<Style>,
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dt: f32
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) -> (u64, Rect) {
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) -> (u64, Rect) {
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let (grid_left, grid_top) = window_render_info.grid_position;
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let (grid_left, grid_top) = window_render_info.grid_position;
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let target_left = grid_left as f32 * self.font_width;
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let window_destination = Point::new(grid_left as f32 * self.font_width, grid_top as f32 * self.font_height);
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let target_top = grid_top as f32 * self.font_height;
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let image_width = (window_render_info.width as f32 * self.font_width) as i32;
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let image_width = (window_render_info.width as f32 * self.font_width) as i32;
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let image_height = (window_render_info.height as f32 * self.font_height) as i32;
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let image_height = (window_render_info.height as f32 * self.font_height) as i32;
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@ -213,10 +283,7 @@ impl Renderer {
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}
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}
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.unwrap_or_else(|| {
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.unwrap_or_else(|| {
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let surface = self.build_window_surface(root_canvas, &default_style, (image_width, image_height));
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let surface = self.build_window_surface(root_canvas, &default_style, (image_width, image_height));
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RenderedWindow {
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RenderedWindow::new(surface, window_destination)
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surface,
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current_position: (target_left, target_top)
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}
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});
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});
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if rendered_window.surface.width() != image_width || rendered_window.surface.height() != image_height {
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if rendered_window.surface.width() != image_width || rendered_window.surface.height() != image_height {
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@ -225,10 +292,7 @@ impl Renderer {
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old_surface.draw(rendered_window.surface.canvas(), (0.0, 0.0), None);
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old_surface.draw(rendered_window.surface.canvas(), (0.0, 0.0), None);
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}
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}
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let (current_left, current_top) = rendered_window.current_position;
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rendered_window.update(settings, window_destination, dt);
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let current_left = current_left + (target_left - current_left) * 0.4;
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let current_top = current_top + (target_top - current_top) * 0.4;
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rendered_window.current_position = (current_left, current_top);
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let mut canvas = rendered_window.surface.canvas();
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let mut canvas = rendered_window.surface.canvas();
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@ -255,15 +319,17 @@ impl Renderer {
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root_canvas.save_layer(&Default::default());
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root_canvas.save_layer(&Default::default());
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unsafe {
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rendered_window.surface.draw(
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rendered_window.surface.draw(root_canvas.surface().unwrap().canvas(), (current_left, current_top), None);
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root_canvas.as_mut(),
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}
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(rendered_window.current_position.x, rendered_window.current_position.y),
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None);
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root_canvas.restore();
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root_canvas.restore();
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let window_position = rendered_window.current_position.clone();
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self.rendered_windows.insert(window_render_info.grid_id, rendered_window);
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self.rendered_windows.insert(window_render_info.grid_id, rendered_window);
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(window_render_info.grid_id, Rect::new(current_left, current_top, current_left + image_width as f32, current_top + image_height as f32))
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(window_render_info.grid_id, Rect::from_point_and_size(window_position, (image_width as f32, image_height as f32)))
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}
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}
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pub fn draw(
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pub fn draw(
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@ -275,6 +341,7 @@ impl Renderer {
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trace!("Rendering");
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trace!("Rendering");
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REDRAW_SCHEDULER.queue_next_frame();
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REDRAW_SCHEDULER.queue_next_frame();
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let settings = SETTINGS.get::<RendererSettings>();
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let (render_info, default_style, cursor, guifont_setting) = {
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let (render_info, default_style, cursor, guifont_setting) = {
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let mut editor = EDITOR.lock();
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let mut editor = EDITOR.lock();
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@ -300,7 +367,7 @@ impl Renderer {
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self.window_regions = render_info.windows
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self.window_regions = render_info.windows
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.iter()
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.iter()
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.map(|window_render_info| self.draw_window(gpu_canvas, window_render_info, &default_style))
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.map(|window_render_info| self.draw_window(&settings, gpu_canvas, window_render_info, &default_style, dt))
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.collect();
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.collect();
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self.cursor_renderer.draw(
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self.cursor_renderer.draw(
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