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@ -1,6 +1,6 @@
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use skulpin::skia_safe::gpu::SurfaceOrigin;
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use skulpin::skia_safe::gpu::SurfaceOrigin;
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use skulpin::skia_safe::{
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use skulpin::skia_safe::{
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Budgeted, Canvas, ImageInfo, Rect, Surface, Point, image_filters::blur
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Budgeted, Canvas, ImageInfo, Rect, Surface, Point, Paint, Color, image_filters::blur
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};
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};
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use skulpin::skia_safe::canvas::{
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use skulpin::skia_safe::canvas::{
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SaveLayerRec,
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SaveLayerRec,
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@ -40,12 +40,14 @@ fn build_window_surface(
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)
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)
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.expect("Could not create surface");
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.expect("Could not create surface");
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let canvas = surface.canvas();
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let canvas = surface.canvas();
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canvas.clear(renderer.default_style.colors.background.clone().unwrap().to_color());
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canvas.clear(renderer.default_style.colors.background.clone().unwrap().to_color());
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surface
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surface
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}
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}
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pub struct RenderedWindow {
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pub struct RenderedWindow {
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surface: Surface,
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background_surface: Surface,
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foreground_surface: Surface,
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pub id: u64,
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pub id: u64,
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pub hidden: bool,
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pub hidden: bool,
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pub floating: bool,
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pub floating: bool,
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@ -60,10 +62,12 @@ pub struct RenderedWindow {
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impl RenderedWindow {
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impl RenderedWindow {
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pub fn new(parent_canvas: &mut Canvas, renderer: &Renderer, id: u64, grid_position: Point, grid_width: u64, grid_height: u64) -> RenderedWindow {
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pub fn new(parent_canvas: &mut Canvas, renderer: &Renderer, id: u64, grid_position: Point, grid_width: u64, grid_height: u64) -> RenderedWindow {
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let surface = build_window_surface(parent_canvas, renderer, grid_width, grid_height);
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let background_surface = build_window_surface(parent_canvas, renderer, grid_width, grid_height);
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let foreground_surface = build_window_surface(parent_canvas, renderer, grid_width, grid_height);
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RenderedWindow {
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RenderedWindow {
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surface,
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background_surface,
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foreground_surface,
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id,
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id,
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hidden: false,
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hidden: false,
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floating: false,
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floating: false,
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@ -135,10 +139,18 @@ impl RenderedWindow {
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root_canvas.save_layer(&save_layer_rec);
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root_canvas.save_layer(&save_layer_rec);
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}
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}
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self.surface.draw(
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let mut paint = Paint::default();
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root_canvas.as_mut(),
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(current_pixel_position.x, current_pixel_position.y),
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if self.floating {
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None);
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let a = (settings.floating_opacity.min(1.0).max(0.0) * 255.0) as u8;
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paint.set_color(Color::from_argb(a, 255, 255, 255));
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}
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let background_snapshot = self.background_surface.image_snapshot();
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root_canvas.draw_image(background_snapshot, (current_pixel_position.x, current_pixel_position.y), Some(&paint));
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let foreground_snapshot = self.foreground_surface.image_snapshot();
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root_canvas.draw_image(foreground_snapshot, (current_pixel_position.x, current_pixel_position.y), None);
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if self.floating {
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if self.floating {
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root_canvas.restore();
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root_canvas.restore();
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@ -168,9 +180,14 @@ impl RenderedWindow {
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}
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}
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if grid_width != self.grid_width || grid_height != self.grid_height {
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if grid_width != self.grid_width || grid_height != self.grid_height {
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let mut old_surface = self.surface;
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let mut old_background = self.background_surface;
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self.surface = build_window_surface(old_surface.canvas(), &renderer, grid_width, grid_height);
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self.background_surface = build_window_surface(old_background.canvas(), &renderer, grid_width, grid_height);
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old_surface.draw(self.surface.canvas(), (0.0, 0.0), None);
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old_background.draw(self.background_surface.canvas(), (0.0, 0.0), None);
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let mut old_foreground = self.foreground_surface;
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self.foreground_surface = build_window_surface(old_foreground.canvas(), &renderer, grid_width, grid_height);
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old_foreground.draw(self.foreground_surface.canvas(), (0.0, 0.0), None);
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self.grid_width = grid_width;
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self.grid_width = grid_width;
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self.grid_height = grid_height;
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self.grid_height = grid_height;
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}
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}
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@ -180,23 +197,28 @@ impl RenderedWindow {
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WindowDrawCommand::Cell {
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WindowDrawCommand::Cell {
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text, cell_width, window_left, window_top, style
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text, cell_width, window_left, window_top, style
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} => {
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} => {
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let mut canvas = self.surface.canvas();
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let grid_position = (window_left, window_top);
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let grid_position = (window_left, window_top);
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{
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let mut background_canvas = self.background_surface.canvas();
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renderer.draw_background(
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renderer.draw_background(
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&mut canvas,
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&mut background_canvas,
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grid_position,
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grid_position,
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cell_width,
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cell_width,
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&style,
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&style
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self.floating,
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);
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);
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}
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{
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let mut foreground_canvas = self.foreground_surface.canvas();
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renderer.draw_foreground(
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renderer.draw_foreground(
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&mut canvas,
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&mut foreground_canvas,
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&text,
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&text,
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grid_position,
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grid_position,
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cell_width,
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cell_width,
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&style,
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&style,
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);
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);
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}
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},
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},
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WindowDrawCommand::Scroll {
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WindowDrawCommand::Scroll {
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top, bot, left, right, rows, cols
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top, bot, left, right, rows, cols
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@ -207,22 +229,42 @@ impl RenderedWindow {
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right as f32 * renderer.font_width,
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right as f32 * renderer.font_width,
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bot as f32 * renderer.font_height);
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bot as f32 * renderer.font_height);
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let snapshot = self.surface.image_snapshot();
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{
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let canvas = self.surface.canvas();
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let background_snapshot = self.background_surface.image_snapshot();
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let background_canvas = self.background_surface.canvas();
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canvas.save();
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background_canvas.save();
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canvas.clip_rect(scrolled_region, None, Some(false));
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background_canvas.clip_rect(scrolled_region, None, Some(false));
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let mut translated_region = scrolled_region.clone();
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let mut translated_region = scrolled_region.clone();
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translated_region.offset((-cols as f32 * renderer.font_width, -rows as f32 * renderer.font_height));
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translated_region.offset((-cols as f32 * renderer.font_width, -rows as f32 * renderer.font_height));
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canvas.draw_image_rect(snapshot, Some((&scrolled_region, SrcRectConstraint::Fast)), translated_region, &renderer.paint);
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background_canvas.draw_image_rect(background_snapshot, Some((&scrolled_region, SrcRectConstraint::Fast)), translated_region, &renderer.paint);
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background_canvas.restore();
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}
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{
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let foreground_snapshot = self.foreground_surface.image_snapshot();
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let foreground_canvas = self.foreground_surface.canvas();
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foreground_canvas.save();
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foreground_canvas.clip_rect(scrolled_region, None, Some(false));
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canvas.restore();
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let mut translated_region = scrolled_region.clone();
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translated_region.offset((-cols as f32 * renderer.font_width, -rows as f32 * renderer.font_height));
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foreground_canvas.draw_image_rect(foreground_snapshot, Some((&scrolled_region, SrcRectConstraint::Fast)), translated_region, &renderer.paint);
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foreground_canvas.restore();
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}
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},
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},
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WindowDrawCommand::Clear => {
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WindowDrawCommand::Clear => {
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let canvas = self.surface.canvas();
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let background_canvas = self.background_surface.canvas();
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self.surface = build_window_surface(canvas, &renderer, self.grid_width, self.grid_height);
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self.background_surface = build_window_surface(background_canvas, &renderer, self.grid_width, self.grid_height);
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let foreground_canvas = self.foreground_surface.canvas();
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self.foreground_surface = build_window_surface(foreground_canvas, &renderer, self.grid_width, self.grid_height);
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},
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},
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WindowDrawCommand::Show => self.hidden = false,
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WindowDrawCommand::Show => self.hidden = false,
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WindowDrawCommand::Hide => self.hidden = true,
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WindowDrawCommand::Hide => self.hidden = true,
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