fix mouse drag crash

macos-click-through
Keith Simmons 3 years ago
parent fbd8e959b2
commit f5b65a6770

@ -14,6 +14,7 @@ use glutin::{
},
PossiblyCurrent
};
use skia_safe::Rect;
use crate::channel_utils::LoggingTx;
use crate::bridge::UiCommand;
@ -21,10 +22,16 @@ use crate::renderer::{Renderer, WindowDrawDetails};
use crate::settings::SETTINGS;
use crate::window::WindowSettings;
fn clamp_position(position: LogicalPosition<u32>, max_width: u32, max_height: u32) -> LogicalPosition<u32> {
fn clamp_position(position: LogicalPosition<f32>, region: Rect, font_width: u64, font_height: u64) -> LogicalPosition<f32> {
LogicalPosition::new(
position.x.min(max_width),
position.y.min(max_height))
position.x.min(region.right - font_width as f32).max(region.left),
position.y.min(region.bottom - font_height as f32).max(region.top))
}
fn to_grid_coords(position: LogicalPosition<f32>, font_width: u64, font_height: u64) -> LogicalPosition<u32> {
LogicalPosition::new(
(position.x as u64 / font_width) as u32,
(position.y as u64 / font_height) as u32)
}
pub struct MouseManager {
@ -58,7 +65,7 @@ impl MouseManager {
return;
}
let logical_position: LogicalPosition<u32> = PhysicalPosition::new(x as u32, y as u32)
let logical_position: LogicalPosition<f32> = PhysicalPosition::new(x as u32, y as u32)
.to_logical(windowed_context.window().scale_factor());
// If dragging, the relevant window (the one which we send all commands to) is the one
@ -70,26 +77,23 @@ impl MouseManager {
// the rendered window regions are sorted by draw order, so the earlier windows in the
// list are drawn under the later ones
renderer.window_regions.iter().filter(|details| {
logical_position.x >= details.region.left as u32 &&
logical_position.x < details.region.right as u32 &&
logical_position.y >= details.region.top as u32 &&
logical_position.y < details.region.bottom as u32
logical_position.x >= details.region.left &&
logical_position.x < details.region.right &&
logical_position.y >= details.region.top &&
logical_position.y < details.region.bottom
}).last()
};
let global_bounds = relevant_window_details.map(|details| details.region).unwrap_or(Rect::from_wh(size.width as f32, size.height as f32));
let clamped_position = clamp_position(logical_position, global_bounds, renderer.font_width, renderer.font_height);
self.position =
LogicalPosition::new(
logical_position.x / renderer.font_width as u32,
logical_position.y / renderer.font_height as u32
);
self.position = to_grid_coords(clamped_position, renderer.font_width, renderer.font_height);
if let Some(relevant_window_details) = relevant_window_details {
self.relative_position =
LogicalPosition::new(
(logical_position.x as i64 - relevant_window_details.region.left as i64) as u32 / renderer.font_width as u32,
(logical_position.y as i64 - relevant_window_details.region.top as i64) as u32 / renderer.font_height as u32,
);
let relative_position = LogicalPosition::new(
clamped_position.x - relevant_window_details.region.left,
clamped_position.y - relevant_window_details.region.top);
self.relative_position = to_grid_coords(relative_position, renderer.font_width, renderer.font_height);
let previous_position = self.drag_position;
// Until https://github.com/neovim/neovim/pull/12667 is merged, we have to special
@ -110,7 +114,7 @@ impl MouseManager {
self.command_sender
.send(UiCommand::Drag {
grid_id: relevant_window_details.id,
position: dbg!(self.drag_position.into()),
position: self.drag_position.into(),
})
.ok();
} else {

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